more example work

dev
Anton Franzluebbers 2024-01-19 23:03:14 -05:00
parent e717ed915f
commit 3e00fc6197
21 changed files with 1027 additions and 13849 deletions

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"@types/eslint": "8.56.0",
"@typescript-eslint/eslint-plugin": "^6.0.0",
"@typescript-eslint/parser": "^6.0.0",
"autoprefixer": "^10.4.17",
"eslint": "^8.56.0",
"eslint-config-prettier": "^9.1.0",
"eslint-plugin-svelte": "^2.35.1",
"postcss": "^8.4.33",
"prettier": "^3.1.1",
"prettier-plugin-svelte": "^3.1.2",
"svelte": "^4.2.7",
"svelte-check": "^3.6.0",
"tailwindcss": "^3.4.1",
"tslib": "^2.4.1",
"typescript": "^5.0.0",
"vite": "^5.0.3"
},
"type": "module"
"type": "module",
"dependencies": {
"@velaboratory/velconnect": "../velconnect-npm"
}
}

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export default {
plugins: {
tailwindcss: {},
autoprefixer: {}
}
};

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<svg xmlns="http://www.w3.org/2000/svg" width="107" height="128" viewBox="0 0 107 128"><title>svelte-logo</title><path d="M94.1566,22.8189c-10.4-14.8851-30.94-19.2971-45.7914-9.8348L22.2825,29.6078A29.9234,29.9234,0,0,0,8.7639,49.6506a31.5136,31.5136,0,0,0,3.1076,20.2318A30.0061,30.0061,0,0,0,7.3953,81.0653a31.8886,31.8886,0,0,0,5.4473,24.1157c10.4022,14.8865,30.9423,19.2966,45.7914,9.8348L84.7167,98.3921A29.9177,29.9177,0,0,0,98.2353,78.3493,31.5263,31.5263,0,0,0,95.13,58.117a30,30,0,0,0,4.4743-11.1824,31.88,31.88,0,0,0-5.4473-24.1157" style="fill:#ff3e00"/><path d="M45.8171,106.5815A20.7182,20.7182,0,0,1,23.58,98.3389a19.1739,19.1739,0,0,1-3.2766-14.5025,18.1886,18.1886,0,0,1,.6233-2.4357l.4912-1.4978,1.3363.9815a33.6443,33.6443,0,0,0,10.203,5.0978l.9694.2941-.0893.9675a5.8474,5.8474,0,0,0,1.052,3.8781,6.2389,6.2389,0,0,0,6.6952,2.485,5.7449,5.7449,0,0,0,1.6021-.7041L69.27,76.281a5.4306,5.4306,0,0,0,2.4506-3.631,5.7948,5.7948,0,0,0-.9875-4.3712,6.2436,6.2436,0,0,0-6.6978-2.4864,5.7427,5.7427,0,0,0-1.6.7036l-9.9532,6.3449a19.0329,19.0329,0,0,1-5.2965,2.3259,20.7181,20.7181,0,0,1-22.2368-8.2427,19.1725,19.1725,0,0,1-3.2766-14.5024,17.9885,17.9885,0,0,1,8.13-12.0513L55.8833,23.7472a19.0038,19.0038,0,0,1,5.3-2.3287A20.7182,20.7182,0,0,1,83.42,29.6611a19.1739,19.1739,0,0,1,3.2766,14.5025,18.4,18.4,0,0,1-.6233,2.4357l-.4912,1.4978-1.3356-.98a33.6175,33.6175,0,0,0-10.2037-5.1l-.9694-.2942.0893-.9675a5.8588,5.8588,0,0,0-1.052-3.878,6.2389,6.2389,0,0,0-6.6952-2.485,5.7449,5.7449,0,0,0-1.6021.7041L37.73,51.719a5.4218,5.4218,0,0,0-2.4487,3.63,5.7862,5.7862,0,0,0,.9856,4.3717,6.2437,6.2437,0,0,0,6.6978,2.4864,5.7652,5.7652,0,0,0,1.602-.7041l9.9519-6.3425a18.978,18.978,0,0,1,5.2959-2.3278,20.7181,20.7181,0,0,1,22.2368,8.2427,19.1725,19.1725,0,0,1,3.2766,14.5024,17.9977,17.9977,0,0,1-8.13,12.0532L51.1167,104.2528a19.0038,19.0038,0,0,1-5.3,2.3287" style="fill:#fff"/></svg>

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import { pb } from '@velaboratory/velconnect';
import type { UsersResponse } from '@velaboratory/velconnect/src/types/pocketbase-types';
import { writable } from 'svelte/store';
export const userModel = writable(pb.authStore.model);
export const userData = writable<UsersResponse | null>();
pb.authStore.onChange(async (token, model) => {
userModel.set(model);
if (model) {
const u = await pb.collection('Users').getOne(model.id, { expand: 'devices,profiles' });
console.log(u);
userData.set(u);
} else {
userData.set(null);
}
}, true);

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<script>
import Counter from './Counter.svelte';
import welcome from '$lib/images/svelte-welcome.webp';
import welcome_fallback from '$lib/images/svelte-welcome.png';
<script lang="ts">
import { pb } from '@velaboratory/velconnect';
import { userData, userModel } from '$lib/stores';
let username: string;
let password: string;
</script>
<svelte:head>
<title>Home</title>
<meta name="description" content="Svelte demo app" />
<title>VEL-Connect</title>
<meta name="description" content="VEL-Connect Example" />
</svelte:head>
<section>
<h1>
<span class="welcome">
<picture>
<source srcset={welcome} type="image/webp" />
<img src={welcome_fallback} alt="Welcome" />
</picture>
</span>
<h1>VEL-Connect</h1>
to your new<br />SvelteKit app
</h1>
<p></p>
<h2>
try editing <strong>src/routes/+page.svelte</strong>
</h2>
<div>
{#if $userModel}
<button
on:click={() => {
pb.authStore.clear();
}}>Log out</button
>
{:else}
<form
on:submit|preventDefault={async () => {
await pb.collection('Users').authWithPassword(username, password);
}}
>
<label>Username<input bind:value={username} /></label>
<label>Password<input bind:value={password} type="password" /></label>
<button type="submit">Log in</button>
</form>
{/if}
</div>
<Counter />
{#if $userData}
<div id="content">
<h4>Devices</h4>
<table>
<tr>
<th>ID</th>
<th>Name</th>
<th>Room</th>
</tr>
{#each $userData.expand?.devices as device}
<tr>
<td>{device.id}</td>
<td>{device.friendly_name}</td>
<td>{device.current_room}</td>
</tr>
{/each}
</table>
<h4>Profiles</h4>
<table>
<tr>
<th>ID</th>
<th>Data</th>
</tr>
{#each $userData.expand?.profiles as profile}
<tr>
<td>{profile.id}</td>
<td><pre><code>{JSON.stringify(profile.data, null, 2)}</code></pre></td>
</tr>
{/each}
</table>
</div>
{/if}
</section>
<style>
@ -40,20 +82,4 @@
h1 {
width: 100%;
}
.welcome {
display: block;
position: relative;
width: 100%;
height: 0;
padding: 0 0 calc(100% * 495 / 2048) 0;
}
.welcome img {
position: absolute;
width: 100%;
height: 100%;
top: 0;
display: block;
}
</style>

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<script lang="ts">
import { spring } from 'svelte/motion';
let count = 0;
const displayed_count = spring();
$: displayed_count.set(count);
$: offset = modulo($displayed_count, 1);
function modulo(n: number, m: number) {
// handle negative numbers
return ((n % m) + m) % m;
}
</script>
<div class="counter">
<button on:click={() => (count -= 1)} aria-label="Decrease the counter by one">
<svg aria-hidden="true" viewBox="0 0 1 1">
<path d="M0,0.5 L1,0.5" />
</svg>
</button>
<div class="counter-viewport">
<div class="counter-digits" style="transform: translate(0, {100 * offset}%)">
<strong class="hidden" aria-hidden="true">{Math.floor($displayed_count + 1)}</strong>
<strong>{Math.floor($displayed_count)}</strong>
</div>
</div>
<button on:click={() => (count += 1)} aria-label="Increase the counter by one">
<svg aria-hidden="true" viewBox="0 0 1 1">
<path d="M0,0.5 L1,0.5 M0.5,0 L0.5,1" />
</svg>
</button>
</div>
<style>
.counter {
display: flex;
border-top: 1px solid rgba(0, 0, 0, 0.1);
border-bottom: 1px solid rgba(0, 0, 0, 0.1);
margin: 1rem 0;
}
.counter button {
width: 2em;
padding: 0;
display: flex;
align-items: center;
justify-content: center;
border: 0;
background-color: transparent;
touch-action: manipulation;
font-size: 2rem;
}
.counter button:hover {
background-color: var(--color-bg-1);
}
svg {
width: 25%;
height: 25%;
}
path {
vector-effect: non-scaling-stroke;
stroke-width: 2px;
stroke: #444;
}
.counter-viewport {
width: 8em;
height: 4em;
overflow: hidden;
text-align: center;
position: relative;
}
.counter-viewport strong {
position: absolute;
display: flex;
width: 100%;
height: 100%;
font-weight: 400;
color: var(--color-theme-1);
font-size: 4rem;
align-items: center;
justify-content: center;
}
.counter-digits {
position: absolute;
width: 100%;
height: 100%;
}
.hidden {
top: -100%;
user-select: none;
}
</style>

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<script>
import { page } from '$app/stores';
import logo from '$lib/images/svelte-logo.svg';
import github from '$lib/images/github.svg';
</script>
<header>
<div class="corner">
<a href="https://kit.svelte.dev">
<img src={logo} alt="SvelteKit" />
</a>
</div>
<nav>
<svg viewBox="0 0 2 3" aria-hidden="true">
<path d="M0,0 L1,2 C1.5,3 1.5,3 2,3 L2,0 Z" />
@ -19,12 +12,6 @@
<li aria-current={$page.url.pathname === '/' ? 'page' : undefined}>
<a href="/">Home</a>
</li>
<li aria-current={$page.url.pathname === '/about' ? 'page' : undefined}>
<a href="/about">About</a>
</li>
<li aria-current={$page.url.pathname.startsWith('/sverdle') ? 'page' : undefined}>
<a href="/sverdle">Sverdle</a>
</li>
</ul>
<svg viewBox="0 0 2 3" aria-hidden="true">
<path d="M0,0 L0,3 C0.5,3 0.5,3 1,2 L2,0 Z" />

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<svelte:head>
<title>About</title>
<meta name="description" content="About this app" />
</svelte:head>
<div class="text-column">
<h1>About this app</h1>
<p>
This is a <a href="https://kit.svelte.dev">SvelteKit</a> app. You can make your own by typing the
following into your command line and following the prompts:
</p>
<pre>npm create svelte@latest</pre>
<p>
The page you're looking at is purely static HTML, with no client-side interactivity needed.
Because of that, we don't need to load any JavaScript. Try viewing the page's source, or opening
the devtools network panel and reloading.
</p>
<p>
The <a href="/sverdle">Sverdle</a> page illustrates SvelteKit's data loading and form handling. Try
using it with JavaScript disabled!
</p>
</div>

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import { dev } from '$app/environment';
// we don't need any JS on this page, though we'll load
// it in dev so that we get hot module replacement
export const csr = dev;
// since there's no dynamic data here, we can prerender
// it so that it gets served as a static asset in production
export const prerender = true;

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@import '@fontsource/fira-mono';
@tailwind base;
@tailwind components;
@tailwind utilities;
:root {
--font-body: Arial, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu,

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import { fail } from '@sveltejs/kit';
import { Game } from './game';
import type { PageServerLoad, Actions } from './$types';
export const load = (({ cookies }) => {
const game = new Game(cookies.get('sverdle'));
return {
/**
* The player's guessed words so far
*/
guesses: game.guesses,
/**
* An array of strings like '__x_c' corresponding to the guesses, where 'x' means
* an exact match, and 'c' means a close match (right letter, wrong place)
*/
answers: game.answers,
/**
* The correct answer, revealed if the game is over
*/
answer: game.answers.length >= 6 ? game.answer : null
};
}) satisfies PageServerLoad;
export const actions = {
/**
* Modify game state in reaction to a keypress. If client-side JavaScript
* is available, this will happen in the browser instead of here
*/
update: async ({ request, cookies }) => {
const game = new Game(cookies.get('sverdle'));
const data = await request.formData();
const key = data.get('key');
const i = game.answers.length;
if (key === 'backspace') {
game.guesses[i] = game.guesses[i].slice(0, -1);
} else {
game.guesses[i] += key;
}
cookies.set('sverdle', game.toString(), { path: '/' });
},
/**
* Modify game state in reaction to a guessed word. This logic always runs on
* the server, so that people can't cheat by peeking at the JavaScript
*/
enter: async ({ request, cookies }) => {
const game = new Game(cookies.get('sverdle'));
const data = await request.formData();
const guess = data.getAll('guess') as string[];
if (!game.enter(guess)) {
return fail(400, { badGuess: true });
}
cookies.set('sverdle', game.toString(), { path: '/' });
},
restart: async ({ cookies }) => {
cookies.delete('sverdle', { path: '/' });
}
} satisfies Actions;

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@ -1,411 +0,0 @@
<script lang="ts">
import { confetti } from '@neoconfetti/svelte';
import { enhance } from '$app/forms';
import type { PageData, ActionData } from './$types';
import { reduced_motion } from './reduced-motion';
export let data: PageData;
export let form: ActionData;
/** Whether or not the user has won */
$: won = data.answers.at(-1) === 'xxxxx';
/** The index of the current guess */
$: i = won ? -1 : data.answers.length;
/** The current guess */
$: currentGuess = data.guesses[i] || '';
/** Whether the current guess can be submitted */
$: submittable = currentGuess.length === 5;
/**
* A map of classnames for all letters that have been guessed,
* used for styling the keyboard
*/
let classnames: Record<string, 'exact' | 'close' | 'missing'>;
/**
* A map of descriptions for all letters that have been guessed,
* used for adding text for assistive technology (e.g. screen readers)
*/
let description: Record<string, string>;
$: {
classnames = {};
description = {};
data.answers.forEach((answer, i) => {
const guess = data.guesses[i];
for (let i = 0; i < 5; i += 1) {
const letter = guess[i];
if (answer[i] === 'x') {
classnames[letter] = 'exact';
description[letter] = 'correct';
} else if (!classnames[letter]) {
classnames[letter] = answer[i] === 'c' ? 'close' : 'missing';
description[letter] = answer[i] === 'c' ? 'present' : 'absent';
}
}
});
}
/**
* Modify the game state without making a trip to the server,
* if client-side JavaScript is enabled
*/
function update(event: MouseEvent) {
const key = (event.target as HTMLButtonElement).getAttribute(
'data-key'
);
if (key === 'backspace') {
currentGuess = currentGuess.slice(0, -1);
if (form?.badGuess) form.badGuess = false;
} else if (currentGuess.length < 5) {
currentGuess += key;
}
}
/**
* Trigger form logic in response to a keydown event, so that
* desktop users can use the keyboard to play the game
*/
function keydown(event: KeyboardEvent) {
if (event.metaKey) return;
if (event.key === 'Enter' && !submittable) return;
document
.querySelector(`[data-key="${event.key}" i]`)
?.dispatchEvent(new MouseEvent('click', { cancelable: true }));
}
</script>
<svelte:window on:keydown={keydown} />
<svelte:head>
<title>Sverdle</title>
<meta name="description" content="A Wordle clone written in SvelteKit" />
</svelte:head>
<h1 class="visually-hidden">Sverdle</h1>
<form
method="POST"
action="?/enter"
use:enhance={() => {
// prevent default callback from resetting the form
return ({ update }) => {
update({ reset: false });
};
}}
>
<a class="how-to-play" href="/sverdle/how-to-play">How to play</a>
<div class="grid" class:playing={!won} class:bad-guess={form?.badGuess}>
{#each Array.from(Array(6).keys()) as row (row)}
{@const current = row === i}
<h2 class="visually-hidden">Row {row + 1}</h2>
<div class="row" class:current>
{#each Array.from(Array(5).keys()) as column (column)}
{@const guess = current ? currentGuess : data.guesses[row]}
{@const answer = data.answers[row]?.[column]}
{@const value = guess?.[column] ?? ''}
{@const selected = current && column === guess.length}
{@const exact = answer === 'x'}
{@const close = answer === 'c'}
{@const missing = answer === '_'}
<div class="letter" class:exact class:close class:missing class:selected>
{value}
<span class="visually-hidden">
{#if exact}
(correct)
{:else if close}
(present)
{:else if missing}
(absent)
{:else}
empty
{/if}
</span>
<input name="guess" disabled={!current} type="hidden" {value} />
</div>
{/each}
</div>
{/each}
</div>
<div class="controls">
{#if won || data.answers.length >= 6}
{#if !won && data.answer}
<p>the answer was "{data.answer}"</p>
{/if}
<button data-key="enter" class="restart selected" formaction="?/restart">
{won ? 'you won :)' : `game over :(`} play again?
</button>
{:else}
<div class="keyboard">
<button data-key="enter" class:selected={submittable} disabled={!submittable}>enter</button>
<button
on:click|preventDefault={update}
data-key="backspace"
formaction="?/update"
name="key"
value="backspace"
>
back
</button>
{#each ['qwertyuiop', 'asdfghjkl', 'zxcvbnm'] as row}
<div class="row">
{#each row as letter}
<button
on:click|preventDefault={update}
data-key={letter}
class={classnames[letter]}
disabled={submittable}
formaction="?/update"
name="key"
value={letter}
aria-label="{letter} {description[letter] || ''}"
>
{letter}
</button>
{/each}
</div>
{/each}
</div>
{/if}
</div>
</form>
{#if won}
<div
style="position: absolute; left: 50%; top: 30%"
use:confetti={{
particleCount: $reduced_motion ? 0 : undefined,
force: 0.7,
stageWidth: window.innerWidth,
stageHeight: window.innerHeight,
colors: ['#ff3e00', '#40b3ff', '#676778']
}}
/>
{/if}
<style>
form {
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 1rem;
flex: 1;
}
.how-to-play {
color: var(--color-text);
}
.how-to-play::before {
content: 'i';
display: inline-block;
font-size: 0.8em;
font-weight: 900;
width: 1em;
height: 1em;
padding: 0.2em;
line-height: 1;
border: 1.5px solid var(--color-text);
border-radius: 50%;
text-align: center;
margin: 0 0.5em 0 0;
position: relative;
top: -0.05em;
}
.grid {
--width: min(100vw, 40vh, 380px);
max-width: var(--width);
align-self: center;
justify-self: center;
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
justify-content: flex-start;
}
.grid .row {
display: grid;
grid-template-columns: repeat(5, 1fr);
grid-gap: 0.2rem;
margin: 0 0 0.2rem 0;
}
@media (prefers-reduced-motion: no-preference) {
.grid.bad-guess .row.current {
animation: wiggle 0.5s;
}
}
.grid.playing .row.current {
filter: drop-shadow(3px 3px 10px var(--color-bg-0));
}
.letter {
aspect-ratio: 1;
width: 100%;
display: flex;
align-items: center;
justify-content: center;
text-align: center;
box-sizing: border-box;
text-transform: lowercase;
border: none;
font-size: calc(0.08 * var(--width));
border-radius: 2px;
background: white;
margin: 0;
color: rgba(0, 0, 0, 0.7);
}
.letter.missing {
background: rgba(255, 255, 255, 0.5);
color: rgba(0, 0, 0, 0.5);
}
.letter.exact {
background: var(--color-theme-2);
color: white;
}
.letter.close {
border: 2px solid var(--color-theme-2);
}
.selected {
outline: 2px solid var(--color-theme-1);
}
.controls {
text-align: center;
justify-content: center;
height: min(18vh, 10rem);
}
.keyboard {
--gap: 0.2rem;
position: relative;
display: flex;
flex-direction: column;
gap: var(--gap);
height: 100%;
}
.keyboard .row {
display: flex;
justify-content: center;
gap: 0.2rem;
flex: 1;
}
.keyboard button,
.keyboard button:disabled {
--size: min(8vw, 4vh, 40px);
background-color: white;
color: black;
width: var(--size);
border: none;
border-radius: 2px;
font-size: calc(var(--size) * 0.5);
margin: 0;
}
.keyboard button.exact {
background: var(--color-theme-2);
color: white;
}
.keyboard button.missing {
opacity: 0.5;
}
.keyboard button.close {
border: 2px solid var(--color-theme-2);
}
.keyboard button:focus {
background: var(--color-theme-1);
color: white;
outline: none;
}
.keyboard button[data-key='enter'],
.keyboard button[data-key='backspace'] {
position: absolute;
bottom: 0;
width: calc(1.5 * var(--size));
height: calc(1 / 3 * (100% - 2 * var(--gap)));
text-transform: uppercase;
font-size: calc(0.3 * var(--size));
padding-top: calc(0.15 * var(--size));
}
.keyboard button[data-key='enter'] {
right: calc(50% + 3.5 * var(--size) + 0.8rem);
}
.keyboard button[data-key='backspace'] {
left: calc(50% + 3.5 * var(--size) + 0.8rem);
}
.keyboard button[data-key='enter']:disabled {
opacity: 0.5;
}
.restart {
width: 100%;
padding: 1rem;
background: rgba(255, 255, 255, 0.5);
border-radius: 2px;
border: none;
}
.restart:focus,
.restart:hover {
background: var(--color-theme-1);
color: white;
outline: none;
}
@keyframes wiggle {
0% {
transform: translateX(0);
}
10% {
transform: translateX(-2px);
}
30% {
transform: translateX(4px);
}
50% {
transform: translateX(-6px);
}
70% {
transform: translateX(+4px);
}
90% {
transform: translateX(-2px);
}
100% {
transform: translateX(0);
}
}
</style>

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@ -1,75 +0,0 @@
import { words, allowed } from './words.server';
export class Game {
index: number;
guesses: string[];
answers: string[];
answer: string;
/**
* Create a game object from the player's cookie, or initialise a new game
*/
constructor(serialized: string | undefined = undefined) {
if (serialized) {
const [index, guesses, answers] = serialized.split('-');
this.index = +index;
this.guesses = guesses ? guesses.split(' ') : [];
this.answers = answers ? answers.split(' ') : [];
} else {
this.index = Math.floor(Math.random() * words.length);
this.guesses = ['', '', '', '', '', ''];
this.answers = [];
}
this.answer = words[this.index];
}
/**
* Update game state based on a guess of a five-letter word. Returns
* true if the guess was valid, false otherwise
*/
enter(letters: string[]) {
const word = letters.join('');
const valid = allowed.has(word);
if (!valid) return false;
this.guesses[this.answers.length] = word;
const available = Array.from(this.answer);
const answer = Array(5).fill('_');
// first, find exact matches
for (let i = 0; i < 5; i += 1) {
if (letters[i] === available[i]) {
answer[i] = 'x';
available[i] = ' ';
}
}
// then find close matches (this has to happen
// in a second step, otherwise an early close
// match can prevent a later exact match)
for (let i = 0; i < 5; i += 1) {
if (answer[i] === '_') {
const index = available.indexOf(letters[i]);
if (index !== -1) {
answer[i] = 'c';
available[index] = ' ';
}
}
}
this.answers.push(answer.join(''));
return true;
}
/**
* Serialize game state so it can be set as a cookie
*/
toString() {
return `${this.index}-${this.guesses.join(' ')}-${this.answers.join(' ')}`;
}
}

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@ -1,95 +0,0 @@
<svelte:head>
<title>How to play Sverdle</title>
<meta name="description" content="How to play Sverdle" />
</svelte:head>
<div class="text-column">
<h1>How to play Sverdle</h1>
<p>
Sverdle is a clone of <a href="https://www.nytimes.com/games/wordle/index.html">Wordle</a>, the
word guessing game. To play, enter a five-letter English word. For example:
</p>
<div class="example">
<span class="close">r</span>
<span class="missing">i</span>
<span class="close">t</span>
<span class="missing">z</span>
<span class="exact">y</span>
</div>
<p>
The <span class="exact">y</span> is in the right place. <span class="close">r</span> and
<span class="close">t</span>
are the right letters, but in the wrong place. The other letters are wrong, and can be discarded.
Let's make another guess:
</p>
<div class="example">
<span class="exact">p</span>
<span class="exact">a</span>
<span class="exact">r</span>
<span class="exact">t</span>
<span class="exact">y</span>
</div>
<p>This time we guessed right! You have <strong>six</strong> guesses to get the word.</p>
<p>
Unlike the original Wordle, Sverdle runs on the server instead of in the browser, making it
impossible to cheat. It uses <code>&lt;form&gt;</code> and cookies to submit data, meaning you can
even play with JavaScript disabled!
</p>
</div>
<style>
span {
display: inline-flex;
justify-content: center;
align-items: center;
font-size: 0.8em;
width: 2.4em;
height: 2.4em;
background-color: white;
box-sizing: border-box;
border-radius: 2px;
border-width: 2px;
color: rgba(0, 0, 0, 0.7);
}
.missing {
background: rgba(255, 255, 255, 0.5);
color: rgba(0, 0, 0, 0.5);
}
.close {
border-style: solid;
border-color: var(--color-theme-2);
}
.exact {
background: var(--color-theme-2);
color: white;
}
.example {
display: flex;
justify-content: flex-start;
margin: 1rem 0;
gap: 0.2rem;
}
.example span {
font-size: 1.4rem;
}
p span {
position: relative;
border-width: 1px;
border-radius: 1px;
font-size: 0.4em;
transform: scale(2) translate(0, -10%);
margin: 0 1em;
}
</style>

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@ -1,9 +0,0 @@
import { dev } from '$app/environment';
// we don't need any JS on this page, though we'll load
// it in dev so that we get hot module replacement
export const csr = dev;
// since there's no dynamic data here, we can prerender
// it so that it gets served as a static asset in production
export const prerender = true;

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@ -1,23 +0,0 @@
import { readable } from 'svelte/store';
import { browser } from '$app/environment';
const reduced_motion_query = '(prefers-reduced-motion: reduce)';
const get_initial_motion_preference = () => {
if (!browser) return false;
return window.matchMedia(reduced_motion_query).matches;
};
export const reduced_motion = readable(get_initial_motion_preference(), (set) => {
if (browser) {
const set_reduced_motion = (event: MediaQueryListEvent) => {
set(event.matches);
};
const media_query_list = window.matchMedia(reduced_motion_query);
media_query_list.addEventListener('change', set_reduced_motion);
return () => {
media_query_list.removeEventListener('change', set_reduced_motion);
};
}
});

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/** @type {import('tailwindcss').Config} */
export default {
content: ['./src/**/*.{html,js,svelte,ts}'],
theme: {
extend: {}
},
plugins: []
};