use std::io::prelude::*; use std::thread; use std::net::{TcpListener, TcpStream}; use std::collections::HashMap; use std::sync::{Arc,Mutex}; use std::io; use std::sync::mpsc; use std::sync::mpsc::{SyncSender,Receiver}; struct Client { logged_in: Arc>, id: u32, username: Arc>, room: Arc>>>, sender: SyncSender>, rooms_mutex: Arc>>> } struct Room { name: String, clients: Mutex>> } fn udp_listen(){ println!("UDP Thread Started"); } fn read_u8(stream: &mut TcpStream) -> u8 { let mut buf = [0; 1]; stream.read_exact(&mut buf).unwrap(); return buf[0]; } fn read_u32(stream: &mut TcpStream) -> u32 { let mut buf:[u8;4] = [0; 4]; stream.read_exact(&mut buf).unwrap(); let mut size = u32::from_be_bytes(buf); return size; } fn read_string(stream: &mut TcpStream) -> String { let size = read_u32(stream); println!("Size in bytes: {}",size); let mut stringBytes = vec![0;size as usize]; stream.read_exact(&mut stringBytes).unwrap(); return String::from_utf8(stringBytes).unwrap(); } fn read_short_string(stream: &mut TcpStream) -> String { let size = read_u8(stream); println!("Size in bytes: {}",size); let mut stringBytes = vec![0;size as usize]; stream.read_exact(&mut stringBytes).unwrap(); return String::from_utf8(stringBytes).unwrap(); } fn read_vec(stream: &mut TcpStream) -> Vec { let message_size = read_u32(stream); let mut message = vec![0u8;message_size as usize]; stream.read_exact(&mut message).unwrap(); return message; } fn read_login_message(stream: &mut TcpStream, mut client: &Arc) { println!("Got login message"); let username = read_short_string(stream); let password = read_short_string(stream); println!("Got username {} and password {}",username,password); let mut client_user = client.username.lock().unwrap(); *client_user = username; let mut client_loggedin = client.logged_in.lock().unwrap(); *client_loggedin = true; let mut writeBuf = vec![]; writeBuf.push(0u8); writeBuf.extend_from_slice(&(client.id).to_be_bytes()); //send the client the id client.sender.send(writeBuf); } fn read_rooms_message(stream: &mut TcpStream, mut client: &Arc){ } fn send_client_join_message(to: &Arc, from: u32, room: &str){ //this message is 2u8, person_id_u32, room_name_len_u8, room_name_bytes let mut writeBuf = vec![]; writeBuf.push(2u8); writeBuf.extend_from_slice(&(from).to_be_bytes()); //send everyone that the client id joined the room writeBuf.push(room.as_bytes().len() as u8); writeBuf.extend_from_slice(room.as_bytes()); to.sender.send(writeBuf).unwrap(); } fn client_leave_room(mut client: &Arc, send_to_client: bool){ //first remove the client from the room they are in let mut room = client.room.lock().unwrap(); if room.is_some(){ { let room = room.as_ref().unwrap(); println!("Client leaving current room {}",&room.name); let mut clients = room.clients.lock().unwrap(); for (k,v) in clients.iter() { if !send_to_client && v.id == client.id{ continue; } send_client_join_message(v, client.id, "") //send the leave room message to everyone in the room } clients.remove(&client.id); //remove the client from that list in the room //if the room is empty, destroy it as well if clients.len() == 0 { let mut rooms = client.rooms_mutex.lock().unwrap(); rooms.remove(&room.name); println!("Destroyed room {}",&room.name) } } } *room = Option::None; } fn read_join_message(stream: &mut TcpStream, mut client: &Arc){ let room_name = read_short_string(stream); println!("Got room message {}",room_name); //if the client is in a room, leave it let mut room = client.room.lock().unwrap(); if room.as_ref().is_some(){ client_leave_room(client, true); } //join room_name { let mut rooms = client.rooms_mutex.lock().unwrap(); if !rooms.contains_key(&room_name) { //new room, must create it let map: HashMap> = HashMap::new(); let r = Arc::new(Room { name: room_name.to_string(), clients: Mutex::new(map) }); rooms.insert(String::from(&room_name),r); println!("New room {} created",&room_name); } //the room is guaranteed to exist now { let mut clients = rooms[&room_name].clients.lock().unwrap(); clients.insert(client.id,client.clone()); println!("Client {} joined {}",client.id,&room_name); *room = Some(rooms[&room_name].clone()); //send a join message to everyone in the room for (k,v) in clients.iter() { send_client_join_message(v, client.id, &room_name); } //send a join message to the client for everyone else in the room (so they get a join message) for (k,v) in clients.iter() { if v.id != client.id { send_client_join_message(&client, v.id, &room_name); } } } } } fn send_room_message(sender: &Arc, message: &Vec, include_sender: bool){ //this message is 3u8, sender_id_u32, message_len_u32, message_bytes let mut writeBuf = vec![]; writeBuf.push(3u8); writeBuf.extend_from_slice(&sender.id.to_be_bytes()); writeBuf.extend_from_slice(&(message.len() as u32).to_be_bytes()); writeBuf.extend_from_slice(message); println!("sending {} bytes from {}",message.len(),sender.id); { let room = sender.room.lock().unwrap(); if room.is_some() { let clients = room.as_ref().unwrap().clients.lock().unwrap(); for (k,v) in clients.iter(){ if !include_sender && v.id == sender.id { continue; } v.sender.send(writeBuf.clone()).unwrap(); } } } //lock the clients in the room as well, because someone might leave the room in the middle...though, I suppose they'd have to lock the room to do it? } fn read_send_message(stream: &mut TcpStream, client: &Arc, message_type: u8){ //this is a message for everyone in the room (maybe) let to_send = read_vec(stream); if message_type == 3 { send_room_message(client,&to_send,false); }else if message_type == 4 { //everyone in my group }else if message_type == 5 { //everyone including me } } fn client_read_thread(mut stream: TcpStream, mut client: Arc) { let mut readBuf:[u8;1] = [0; 1]; //messages come through as a 4-bit type identifier, that can be one of 0 (login) 1 (get rooms), 2 (join/leave room) 3(send message others) 4(send message all) 5(send message group) loop { //read exactly 1 byte stream.read_exact(&mut readBuf); println!("Got a message {}",readBuf[0]); let t = readBuf[0]; if t == 0 { read_login_message(&mut stream, &mut client); } else if t == 1 { read_rooms_message(&mut stream, &mut client); } else if t == 2 { read_join_message(&mut stream, &mut client); } else if t == 3 || t == 4 { read_send_message(&mut stream, &client, t); } } } fn client_write_thread(mut stream: TcpStream, rx: Receiver> ) { //wait on messages in my queue loop { let m = rx.recv().unwrap(); println!("Sending a message {}",m.len()); if m.len() == 1{ break; } stream.write(&m).unwrap(); } } fn handle_client(mut stream: TcpStream, client_id: u32, clients_mutex: Arc>>>, rooms_mutex: Arc>>>){ stream.set_nodelay(true).unwrap(); println!("Accepted new connection"); let (tx, rx) = mpsc::sync_channel(10000); //create a new client structure and add it to the list of clients let client = Arc::new(Client{ id: client_id, username: Arc::new(Mutex::new(String::from(""))), logged_in: Arc::new(Mutex::new(false)), room: Arc::new(Mutex::new(Option::None)), sender: tx, rooms_mutex: rooms_mutex }); { let mut clients = clients_mutex.lock().unwrap(); clients.insert(client_id, client.clone()); } let read_clone = stream.try_clone().expect("clone failed"); let read_client = client.clone(); let read_handle = thread::spawn(move ||{client_read_thread(read_clone, read_client)}); let write_handle = thread::spawn(move ||{client_write_thread(stream, rx)}); //handle writing to the thread as needed println!("Writing process started"); let res = read_handle.join(); client.sender.send(vec![0]).unwrap(); let res = write_handle.join(); println!("Client left"); //now we can kill the client. { //make sure we remove the client from all rooms client_leave_room(&client, false); let mut clients = clients_mutex.lock().unwrap(); clients.remove(&client_id); } } fn tcp_listen(){ println!("Started TCP Listener"); let listener = TcpListener::bind("127.0.0.1:80").expect("could not bind port"); let clients: HashMap> = HashMap::new(); let rooms: HashMap> = HashMap::new(); let client_mutex = Arc::new(Mutex::new(clients)); let room_mutex = Arc::new(Mutex::new(rooms)); let mut next_client_id = 0; // accept connections and process them serially for stream in listener.incoming() { let client_mutex = Arc::clone(&client_mutex); let room_mutex = Arc::clone(&room_mutex); thread::spawn(move || {handle_client(stream.unwrap(), next_client_id, client_mutex, room_mutex)}); next_client_id+=1; } } fn main() { println!("VelNet Server Starting"); //start the UDP thread let udp_handle = thread::spawn(udp_listen); //start the TCP thread tcp_listen(); udp_handle.join().unwrap(); println!("VelNet Ended"); }