VelNet-Server/src/main_save.rs

847 lines
33 KiB
Rust

extern crate chrono;
extern crate serde;
extern crate serde_json;
use std::io::prelude::*;
use std::thread;
use std::net::{TcpListener, TcpStream,UdpSocket,IpAddr,SocketAddr};
use std::collections::HashMap;
use std::sync::{Arc,RwLock};
use std::sync::mpsc;
use std::sync::mpsc::{SyncSender,Receiver};
use chrono::Local;
use std::fs;
use std::time;
use serde::{Serialize, Deserialize};
enum ToClientTCPMessageType {
LoggedIn = 0,
RoomList = 1,
PlayerJoined = 2,
DataMessage = 3,
MasterMessage = 4,
YouJoined = 5,
PlayerLeft = 6,
YouLeft = 7,
RoomData = 8
}
enum FromClientTCPMessageType {
LogIn = 0,
GetRooms = 1,
JoinRoom = 2,
SendMessageOthersUnbuffered = 3,
SendMessageAllUnbuffered = 4,
SendMessageGroupUnbuffered = 5,
CreateGroup = 6,
SendMessageOthersBuffered = 7,
SendMessageAllBuffered = 8,
GetRoomData =9
}
enum ToClientUDPMessageType {
Connected = 0,
DataMessage = ToClientTCPMessageType::DataMessage as isize
}
enum FromClientUDPMessageType {
Connect = 0,
SendMesssageOthersUnbuffered = FromClientTCPMessageType::SendMessageOthersUnbuffered as isize,
SendMessageAllUnbuffered = FromClientTCPMessageType::SendMessageAllUnbuffered as isize,
SendMessageGroupUnbuffered = FromClientTCPMessageType::SendMessageGroupUnbuffered as isize
}
struct Client {
logged_in: Arc<RwLock<bool>>,
id: u32,
username: Arc<RwLock<String>>,
application: Arc<RwLock<String>>,
room: Arc<RwLock<Option<Arc<Room>>>>,
sender: SyncSender<Vec<u8>>,
rooms_mutex: Arc<RwLock<HashMap<String,Arc<Room>>>>,
clients_mutex: Arc<RwLock<HashMap<u32,Arc<Client>>>>,
groups: Arc<RwLock<HashMap<String,Vec<Arc<Client>>>>>,
ip: Arc<RwLock<IpAddr>>,
port: Arc<RwLock<u16>>
}
struct Room {
name: String,
clients: RwLock<HashMap<u32,Arc<Client>>>,
master_client: Arc<RwLock<Arc<Client>>>
}
#[derive(Serialize, Deserialize)]
struct Config {
port: u16,
tcp_timeout: u64,
tcp_send_buffer: usize
}
fn read_u8(stream: &mut TcpStream) -> u8 {
let mut buf = [0; 1];
stream.read_exact(&mut buf).unwrap();
return buf[0];
}
fn read_u32(stream: &mut TcpStream) -> u32 {
let mut buf:[u8;4] = [0; 4];
stream.read_exact(&mut buf).unwrap();
let size = u32::from_be_bytes(buf);
return size;
}
fn _read_string(stream: &mut TcpStream) -> String {
let size = read_u32(stream);
let mut string_bytes = vec![0;size as usize];
stream.read_exact(&mut string_bytes).unwrap();
return String::from_utf8(string_bytes).unwrap();
}
fn read_short_string(stream: &mut TcpStream) -> String {
let size = read_u8(stream);
let mut string_bytes = vec![0;size as usize];
stream.read_exact(&mut string_bytes).unwrap();
return String::from_utf8(string_bytes).unwrap();
}
fn read_vec(stream: &mut TcpStream) -> Vec<u8> {
let message_size = read_u32(stream);
let mut message = vec![0u8;message_size as usize];
stream.read_exact(&mut message).unwrap();
return message;
}
//this is in response to someone asking to login (this is where usernames and passwords would be processed, in theory)
fn read_login_message(stream: &mut TcpStream, client: &Arc<Client>) {
//byte,shortstring,byte,shortstring
let username = read_short_string(stream);
let application = read_short_string(stream);
println!("{}: Got application {} and userid {}",Local::now().format("%Y-%m-%d %H:%M:%S"),application,username);
let mut client_user = client.username.write().unwrap();
*client_user = username;
let mut client_application = client.application.write().unwrap();
*client_application = application;
let mut client_loggedin = client.logged_in.write().unwrap();
*client_loggedin = true;
let mut write_buf = vec![];
write_buf.push(ToClientTCPMessageType::LoggedIn as u8);
write_buf.extend_from_slice(&(client.id).to_be_bytes()); //send the client the id
client.sender.try_send(write_buf).unwrap();
}
//this is in response to a request for rooms.
fn read_rooms_message(_stream: &mut TcpStream, client: &Arc<Client>){
let mut write_buf = vec![];
write_buf.push(ToClientTCPMessageType::RoomList as u8);
//first we need to get the room names
let rooms = client.rooms_mutex.read().unwrap();
let mut rooms_vec = vec![];
for (k,v) in rooms.iter() {
let app_name = client.application.read().unwrap();
if !k.starts_with(&app_name.to_string()) {
continue;
}
let clients = v.clients.read().unwrap();
let mut iter = k.chars();
iter.by_ref().nth(app_name.len());
let application_stripped_room = iter.as_str();
let room_string = format!("{}:{}",application_stripped_room,clients.len());
rooms_vec.push(room_string);
}
let rooms_message = rooms_vec.join(",");
let message_bytes = rooms_message.as_bytes();
let message_len = message_bytes.len() as u32;
write_buf.extend_from_slice(&(message_len).to_be_bytes());
write_buf.extend_from_slice(message_bytes);
client.sender.try_send(write_buf).unwrap();
}
fn read_roomdata_message(stream: &mut TcpStream, client: &Arc<Client>){
//type, room_name
//will respond with type, numclients u32, id1 u32, name_len u8, name_bytes ...
//read the room name and append the client application
let short_room_name = read_short_string(stream);
let application = client.application.read().unwrap().to_string();
let room_name = format!("{}_{}", application, short_room_name);
//we need to access the rooms list
let rooms = client.rooms_mutex.read().unwrap();
if rooms.contains_key(&room_name) {
let room = rooms.get(&room_name).unwrap();
//form and send the message
let mut write_buf = vec![];
write_buf.push(ToClientTCPMessageType::RoomData as u8);
let roomname_bytes = short_room_name.as_bytes();
write_buf.push(roomname_bytes.len() as u8);
write_buf.extend_from_slice(&roomname_bytes);
let clients = room.clients.read().unwrap();
write_buf.extend_from_slice(&(clients.len() as u32).to_be_bytes());
for (_k,c) in clients.iter() {
//write out the client id (u32) and the username (short string)
write_buf.extend_from_slice(&(c.id).to_be_bytes());
let username = c.username.read().unwrap();
let username_bytes = username.as_bytes();
write_buf.push(username_bytes.len() as u8);
write_buf.extend_from_slice(&username_bytes);
}
client.sender.try_send(write_buf).unwrap();
}
}
fn send_client_master_message(to: &Arc<Client>, master_id: u32){
//2u8, person_id_u32, room_name_len_u8, room_name_bytes
let mut write_buf = vec![];
write_buf.push(ToClientTCPMessageType::MasterMessage as u8);
write_buf.extend_from_slice(&(master_id).to_be_bytes()); //send everyone that the client id joined the room
let res = to.sender.try_send(write_buf);
match res {
Ok(_) => (),
Err(_) => ()
}
}
fn send_client_join_message(to: &Arc<Client>, from: u32, room: &str){
//2u8, person_id_u32, room_name_len_u8, room_name_bytes
let mut write_buf = vec![];
write_buf.push(ToClientTCPMessageType::PlayerJoined as u8);
write_buf.extend_from_slice(&(from).to_be_bytes()); //send everyone that the client id joined the room
write_buf.push(room.as_bytes().len() as u8);
write_buf.extend_from_slice(room.as_bytes());
let res = to.sender.try_send(write_buf);
match res {
Ok(_) => (),
Err(_) => ()
}
}
fn send_you_joined_message(to: &Arc<Client>, in_room: Vec<u32>, room: &str){
//you_joined_u8, ids_len_u32, id_list_array_u32, room_name_len_u8, room_name_bytes
let mut write_buf = vec![];
write_buf.push(ToClientTCPMessageType::YouJoined as u8);
write_buf.extend_from_slice(&(in_room.len() as u32).to_be_bytes());
for id in in_room {
write_buf.extend_from_slice(&(id).to_be_bytes());
}
write_buf.push(room.as_bytes().len() as u8);
write_buf.extend_from_slice(room.as_bytes());
let res = to.sender.try_send(write_buf);
match res {
Ok(_) => (),
Err(_) => ()
}
}
fn send_you_left_message(to: &Arc<Client>, room: &str){
let mut write_buf = vec![];
write_buf.push(ToClientTCPMessageType::YouLeft as u8);
write_buf.push(room.as_bytes().len() as u8);
write_buf.extend_from_slice(room.as_bytes());
let res = to.sender.try_send(write_buf);
match res {
Ok(_) => (),
Err(_) => ()
}
}
fn send_client_left_message(to: &Arc<Client>, from: u32, room: &str){
let mut write_buf = vec![];
write_buf.push(ToClientTCPMessageType::PlayerLeft as u8);
write_buf.extend_from_slice(&(from).to_be_bytes()); //send everyone that the client id left the room
write_buf.push(room.as_bytes().len() as u8);
write_buf.extend_from_slice(room.as_bytes());
let res = to.sender.try_send(write_buf);
match res {
Ok(_) => (),
Err(_) => ()
}
}
//helper function, because clients leave room in multiple places
fn client_leave_room(client: &Arc<Client>, send_to_client: bool){
//first remove the client from the room they are in
{
let room = client.room.read().unwrap(); //I need to get the room, because I'll be modifying the clients in it
if room.is_some(){
{
let mut change_master = false;
let mut new_master_id = 0;
{
println!("{}: {}: Client {} in room, leaving",Local::now().format("%Y-%m-%d %H:%M:%S"), client.application.read().unwrap().to_string(),client.id);
}
let room = room.as_ref().unwrap();
//may have to choose a new master
{
let clients = room.clients.read().unwrap();
let master_client = room.master_client.read().unwrap();
if master_client.id == client.id {
//change the master
change_master = true;
}
for (_k,v) in clients.iter() {
if !send_to_client && v.id == client.id{
continue;
}else if v.id == client.id {
send_you_left_message(v, &room.name);
}else{
send_client_left_message(v, client.id, &room.name);
}
}
}
{
let mut clients = room.clients.write().unwrap();
clients.remove(&client.id); //remove the client from that list in the room
}
let clients = room.clients.read().unwrap();
//if the room is empty, destroy it as well
if clients.len() == 0 {
let mut rooms = client.rooms_mutex.write().unwrap();
rooms.remove(&room.name);
{
println!("{}: {}: Destroyed room {}",Local::now().format("%Y-%m-%d %H:%M:%S"), client.application.read().unwrap().to_string(), &room.name)
}
}else if change_master{
for (_k,v) in clients.iter() {
if v.id != client.id {
new_master_id = v.id;
break;
}
}
{
println!("{}: {}: Changing master to {}",Local::now().format("%Y-%m-%d %H:%M:%S"),client.application.read().unwrap().to_string(), new_master_id);
}
for (_k,v) in clients.iter() {
send_client_master_message(&v, new_master_id);
}
{
let mut master_client = room.master_client.write().unwrap();
*master_client = clients.get(&new_master_id).unwrap().clone();
}
}
}
}
}
{
let mut room = client.room.write().unwrap();
*room = Option::None;
}
}
fn read_join_message(stream: &mut TcpStream, client: &Arc<Client>){
//byte,shortstring
let short_room_name = read_short_string(stream);
let application = client.application.read().unwrap().to_string();
let extended_room_name = format!("{}_{}", application, short_room_name);
//if the client is in a room, leave it
let mut leave_room = false;
{
let room = client.room.read().unwrap(); //must release this mutex before calling into a function that uses it
if room.as_ref().is_some(){
leave_room = true;
}
}
if leave_room {
client_leave_room(client, true);
}
if short_room_name.trim() == "" || short_room_name == "-1" {
return;
}
//join room_name
{
{
let mut rooms = client.rooms_mutex.write().unwrap();
if !rooms.contains_key(&extended_room_name) { //new room, must create it
let map: HashMap<u32, Arc<Client>> = HashMap::new();
let r = Arc::new(Room {
name: extended_room_name.to_string(),
clients: RwLock::new(map),
master_client: Arc::new(RwLock::new(client.clone())) //client is the master, since they joined first
});
rooms.insert(String::from(&extended_room_name),r);
println!("{}: {}: New room {} created",Local::now().format("%Y-%m-%d %H:%M:%S"), application,&extended_room_name);
}
//the room is guaranteed to exist now, so this call can't fail
let room_to_join = &rooms[&extended_room_name];
let mut clients = room_to_join.clients.write().unwrap();
clients.insert(client.id,client.clone());
println!("{}: {}: Client {} joined {}",Local::now().format("%Y-%m-%d %H:%M:%S"), application, client.id,&extended_room_name);
let mut room = client.room.write().unwrap();
*room = Some(room_to_join.clone()); //we create an option and assign it back to the room
}
//once the client is in the room, it can't suddenly die, so we can release the write lock, and can use the extended_room name without issue
{
let rooms = client.rooms_mutex.read().unwrap();
let clients = rooms[&extended_room_name].clients.read().unwrap(); //only need a read lock now
//send a join message to everyone in the room (except the client)
for (_k,v) in clients.iter() {
if v.id != client.id {
send_client_join_message(v, client.id, &short_room_name);
}
}
//send a join message to the client that has all of the ids in the room
let mut ids_in_room = vec![];
for (_k,v) in clients.iter() {
ids_in_room.push(v.id);
}
send_you_joined_message(client, ids_in_room, &short_room_name);
}
let room = client.room.read().unwrap();
//tell the client who the master is
let master_client = room.as_ref().unwrap().master_client.read().unwrap();
send_client_master_message(client, master_client.id);
}
}
// function send_message_to_clients_dictionary(clients: message: &Vec<u8>, include_sender: bool){
// }
fn send_room_message(sender: &Arc<Client>, message: &Vec<u8>, include_sender: bool, ordered: bool){
//this message is 3u8, sender_id_u32, message_len_u32, message_bytes
let mut write_buf = vec![];
write_buf.push(ToClientTCPMessageType::DataMessage as u8);
write_buf.extend_from_slice(&sender.id.to_be_bytes());
write_buf.extend_from_slice(&(message.len() as u32).to_be_bytes());
write_buf.extend_from_slice(message);
//println!("sending {} bytes from {}",message.len(),sender.id);
{
if !ordered {
let room = sender.room.read().unwrap();
if room.is_some() {
let clients = room.as_ref().unwrap().clients.read().unwrap();
for (_k,v) in clients.iter(){
if !include_sender && v.id == sender.id {
continue;
}
match v.sender.try_send(write_buf.clone()){
Ok(_) => (),
Err(x) => println!("{}: {}: Error sending to client {}: {}",Local::now().format("%Y-%m-%d %H:%M:%S"), v.application.read().unwrap().to_string(),v.id,x)
} //this sometimes fails.
}
}
}else{ //I'm bad at rust, so I don't know how else to do this other than repeat the code above because the types are so different
let room = sender.room.write().unwrap();
if room.is_some() {
let clients = room.as_ref().unwrap().clients.read().unwrap();
for (_k,v) in clients.iter(){
if !include_sender && v.id == sender.id {
continue;
}
match v.sender.try_send(write_buf.clone()){
Ok(_) => (),
Err(x) => println!("{}: {}: Error sending to client {}: {}",Local::now().format("%Y-%m-%d %H:%M:%S"),v.application.read().unwrap().to_string(),v.id,x)
} //this sometimes fails.
}
}
}
}
}
fn send_group_message(sender: &Arc<Client>, message: &Vec<u8>, group: &String){
let mut write_buf = vec![];
write_buf.push(ToClientTCPMessageType::DataMessage as u8);
write_buf.extend_from_slice(&sender.id.to_be_bytes());
write_buf.extend_from_slice(&(message.len() as u32).to_be_bytes());
write_buf.extend_from_slice(message);
//get the list of client ids for this group
let groups = sender.groups.read().unwrap();
if groups.contains_key(group) {
let group = groups.get(group).unwrap();
for c in group {
//there may be a leftover when a client leaves...will fix itself
match c.sender.try_send(write_buf.clone()) {
Ok(_) => (),
Err(_) => ()
}
}
}
}
fn read_send_message(stream: &mut TcpStream, client: &Arc<Client>, message_type: u8){
//4 byte length, array
//this is a message for everyone in the room (maybe)
let to_send = read_vec(stream);
if message_type == FromClientTCPMessageType::SendMessageOthersUnbuffered as u8 {
send_room_message(client,&to_send,false,false);
}else if message_type == FromClientTCPMessageType::SendMessageAllUnbuffered as u8 {
send_room_message(client,&to_send,true,false);
} else if message_type == FromClientTCPMessageType::SendMessageOthersBuffered as u8 { //ordered
send_room_message(client,&to_send,false,true);
}else if message_type == FromClientTCPMessageType::SendMessageAllBuffered as u8 { //ordered
send_room_message(client,&to_send,true,true);
}else if message_type == FromClientTCPMessageType::SendMessageGroupUnbuffered as u8 {
let group = read_short_string(stream);
send_group_message(client,&to_send, &group);
}
}
fn read_group_message(stream: &mut TcpStream, client: &Arc<Client>){
let group = read_short_string(stream);
let id_bytes = read_vec(stream);
let num = id_bytes.len();
let mut groups = client.groups.write().unwrap();
let clients = client.clients_mutex.read().unwrap();
let mut group_clients = vec![];
let mut i = 0;
loop {
if i >= num {
break;
}
let mut slice = [0u8;4];
slice[0] = id_bytes[i];
slice[1] = id_bytes[i+1];
slice[2] = id_bytes[i+2];
slice[3] = id_bytes[i+3]; //probably a better way to do this
let id = u32::from_be_bytes(slice);
match clients.get(&id) {
Some(client) => {group_clients.push(client.clone());},
None => () //not there, so don't add it
}
i = i + 4;
}
//delete the group if it exists
if groups.contains_key(&group) {
groups.remove(&group); //ensures the client references go away
}
groups.insert(group.clone(),group_clients);
}
fn client_read_thread(mut stream: TcpStream, mut client: Arc<Client>) {
let mut read_buf:[u8;1] = [0; 1];
//messages come through as a 1 byte type identifier, that can be one of 0 (login) 1 (get rooms), 2 (join/leave room) 3 (send message to room), 4 (send message to room including me), 5 (send message to group), 6 (establish group)
loop {
//read exactly 1 byte
stream.read_exact(&mut read_buf).unwrap();
//println!("Got a message {}",read_buf[0]);
let t = read_buf[0];
if t == FromClientTCPMessageType::LogIn as u8 { //[0:u8][username.length():u8][username:shortstring][password.length():u8][password:shortstring]
read_login_message(&mut stream, &mut client);
} else if t == FromClientTCPMessageType::GetRooms as u8 {//[1:u8]
read_rooms_message(&mut stream, &mut client);
} else if t == FromClientTCPMessageType::GetRoomData as u8 {
read_roomdata_message(&mut stream, &mut client);
} else if t == FromClientTCPMessageType::JoinRoom as u8 {//[2:u8][roomname.length():u8][roomname:shortstring]
read_join_message(&mut stream, &mut client);
} else if t == FromClientTCPMessageType::SendMessageOthersUnbuffered as u8 ||
t == FromClientTCPMessageType::SendMessageAllUnbuffered as u8 ||
t == FromClientTCPMessageType::SendMessageGroupUnbuffered as u8 ||
t == FromClientTCPMessageType::SendMessageOthersBuffered as u8 ||
t == FromClientTCPMessageType::SendMessageAllBuffered as u8 { //others,all,group[t:u8][message.length():i32][message:u8array]
read_send_message(&mut stream, &client, t);
} else if t == FromClientTCPMessageType::CreateGroup as u8 { //[t:u8][list.lengthbytes:i32][clients:i32array]
read_group_message(&mut stream, &client);
} else {
//die...not correct protocol
println!("Incorrect protocol, killing");
return;
}
std::io::stdout().flush().unwrap();
}
}
fn client_write_thread(mut stream: TcpStream, rx: Receiver<Vec<u8>> ) {
//wait on messages in my queue
loop {
let m = rx.recv().unwrap();
//println!("Sending a message {}",m.len());
if m.len() == 1{
break;
}
stream.write(&m).unwrap();
}
}
fn handle_client(stream: TcpStream, client_id: u32, clients_mutex: Arc<RwLock<HashMap<u32,Arc<Client>>>>, rooms_mutex: Arc<RwLock<HashMap<String,Arc<Room>>>>,tcp_timeout: u64,tcp_send_buffer:usize){
stream.set_nodelay(true).unwrap();
stream.set_read_timeout(Some(time::Duration::new(tcp_timeout,0))).unwrap();
stream.set_write_timeout(Some(time::Duration::new(tcp_timeout,0))).unwrap();
println!("{}: Accepted new connection, assigned client id {}",Local::now().format("%Y-%m-%d %H:%M:%S"),client_id);
let (tx, rx) = mpsc::sync_channel(tcp_send_buffer); //the server is very fast. However, if the clients throttle the sending, this buffer may overflow, and when it does, data is lost
//create a new client structure and add it to the list of clients
let client = Arc::new(Client{
id: client_id,
username: Arc::new(RwLock::new(String::from(""))),
logged_in: Arc::new(RwLock::new(false)),
room: Arc::new(RwLock::new(Option::None)),
application: Arc::new(RwLock::new(String::from(""))),
sender: tx,
rooms_mutex: rooms_mutex.clone(),
clients_mutex: clients_mutex.clone(),
groups: Arc::new(RwLock::new(HashMap::new())),
ip: Arc::new(RwLock::new(stream.peer_addr().unwrap().ip())),
port: Arc::new(RwLock::new(0))
});
{
let mut clients = clients_mutex.write().unwrap();
clients.insert(client_id, client.clone());
}
let read_clone = stream.try_clone().expect("clone failed");
let read_client = client.clone();
let read_handle = thread::spawn(move ||{client_read_thread(read_clone, read_client)});
let write_handle = thread::spawn(move ||{client_write_thread(stream, rx)});
//handle writing to the thread as needed
match read_handle.join(){
Ok(_)=>(),
Err(_)=>()
}
match client.sender.try_send(vec![0]){ //force send thread to exit
Ok(_)=>(),
Err(_)=>()
}
match write_handle.join() {
Ok(_)=>(),
Err(_)=>()
}
println!("{}: {}: Client {} left",Local::now().format("%Y-%m-%d %H:%M:%S"),client.application.read().unwrap().to_string(),client_id);
//now we can kill the client.
{
//make sure we remove the client from all rooms
client_leave_room(&client, false);
let mut clients = clients_mutex.write().unwrap();
clients.remove(&client_id);
}
}
fn tcp_listen(client_mutex: Arc<RwLock<HashMap<u32, Arc<Client>>>>, room_mutex: Arc<RwLock<HashMap<String,Arc<Room>>>>,port:u16,tcp_timeout:u64,tcp_send_buffer:usize){
println!("{}: Started TCP Listener",Local::now().format("%Y-%m-%d %H:%M:%S"));
let listener = TcpListener::bind(format!("0.0.0.0:{}",port)).expect("could not bind port");
let mut next_client_id = 0;
// accept connections and process them serially
for stream in listener.incoming() {
let client_mutex = Arc::clone(&client_mutex);
let room_mutex = Arc::clone(&room_mutex);
thread::spawn(move || {handle_client(stream.unwrap(), next_client_id, client_mutex, room_mutex,tcp_timeout,tcp_send_buffer)});
next_client_id+=1;
}
println!("{}: Ended TCP Listener",Local::now().format("%Y-%m-%d %H:%M:%S"));
}
fn udp_listen(client_mutex: Arc<RwLock<HashMap<u32, Arc<Client>>>>, _room_mutex: Arc<RwLock<HashMap<String,Arc<Room>>>>,port:u16){
let mut buf = [0u8;1024];
let s = UdpSocket::bind(format!("0.0.0.0:{}",port)).unwrap();
println!("{}: UDP Thread Started",Local::now().format("%Y-%m-%d %H:%M:%S"));
loop {
let res = s.recv_from(&mut buf);
match res {
Ok(_) => (),
Err(_) => continue
}
let (packet_size,addr) = res.unwrap();
let t = buf[0];
if packet_size >= 5{
//get the client id, which has to be sent with every udp message, because you don't know where udp messages are coming from
let client_id_bytes = [buf[1],buf[2],buf[3],buf[4]];
let client_id = u32::from_be_bytes(client_id_bytes);
if t == FromClientUDPMessageType::Connect as u8 { //1 byte, 0. Nothing else. This is just to establish the udp port, Echos back the same thing sent
//connect message, respond back
{
let clients = client_mutex.read().unwrap();
if clients.contains_key(&client_id){
let client = clients.get(&client_id).unwrap();
let mut port = client.port.write().unwrap();
*port = addr.port(); //set the udp port to send data to
buf[0] = ToClientUDPMessageType::Connected as u8;
match s.send_to(&buf,addr) {
Ok(_)=>(),
Err(_)=>()
}
}
}
} else if t == FromClientUDPMessageType::SendMesssageOthersUnbuffered as u8 { //[3:u8][from:i32][contents:u8array] note that it must fit into the packet of 1024 bytes
{
let clients = client_mutex.read().unwrap();
if clients.contains_key(&client_id){
let client = clients.get(&client_id).unwrap();
let room_option = client.room.read().unwrap();
let room = room_option.as_ref().unwrap();
let room_clients = room.clients.read().unwrap(); //we finally got to the room!
buf[0] = ToClientUDPMessageType::DataMessage as u8; //technically unecessary, unless we change this number
for (_k,v) in room_clients.iter() {
if v.id != client_id{
let ip = v.ip.read().unwrap();
let port = v.port.read().unwrap();
match s.send_to(&buf,SocketAddr::new(*ip, *port)) {
Ok(_)=> (),
Err(_) => ()
}
}
}
}
}
} else if t == FromClientUDPMessageType::SendMessageAllUnbuffered as u8 { //see above
{
let clients = client_mutex.read().unwrap();
if clients.contains_key(&client_id){
let client = clients.get(&client_id).unwrap();
let room_option = client.room.read().unwrap();
let room = room_option.as_ref().unwrap();
let room_clients = room.clients.read().unwrap(); //we finally got to the room!
buf[0] = ToClientUDPMessageType::DataMessage as u8; //messages are always 3s, even though this came in as 4
for (_k,v) in room_clients.iter() {
let ip = v.ip.read().unwrap();
let port = v.port.read().unwrap();
match s.send_to(&buf,SocketAddr::new(*ip, *port)) {
Ok(_)=> (),
Err(_) => ()
}
}
}
}
} else if t == FromClientUDPMessageType::SendMessageGroupUnbuffered as u8 { //[5:byte][from:i32][group.length():u8][message:u8array]
//this one is a little different, because we don't send the group in the message, so we have to formulate another message (like a 3 message)
//send a message to a group
//read the group name
let group_name_size = buf[5];
let message_vec = buf[6..packet_size].to_vec();
let (group_name_bytes, message_bytes) = message_vec.split_at(group_name_size as usize);
let group_name = String::from_utf8(group_name_bytes.to_vec()).unwrap();
let clients = client_mutex.read().unwrap();
if clients.contains_key(&client_id){
let client = clients.get(&client_id).unwrap();
let groups = client.groups.read().unwrap();
if groups.contains_key(&group_name) {
let clients = groups.get(&group_name).unwrap();
//we need to form a new message without the group name
let mut message_to_send = vec![];
message_to_send.push(ToClientUDPMessageType::DataMessage as u8);
message_to_send.extend([buf[1],buf[2],buf[3],buf[4]]);
message_to_send.extend(message_bytes);
for v in clients.iter() {
let ip = v.ip.read().unwrap();
let port = v.port.read().unwrap();
match s.send_to(&message_to_send,SocketAddr::new(*ip, *port)) {
Ok(_)=> (),
Err(_) => ()
}
}
}
}
}
}
}
println!("{}: UDP Thread Ended",Local::now().format("%Y-%m-%d %H:%M:%S"));
}
fn main_save() {
println!("{}: VelNet Server Starting",Local::now().format("%Y-%m-%d %H:%M:%S"));
//read the config file
let foo = fs::read_to_string("config.txt").unwrap();
let config: Config = serde_json::from_str(&foo).unwrap();
println!("{}",config.port);
let clients: HashMap<u32, Arc<Client>> = HashMap::new();
let rooms: HashMap<String, Arc<Room>> = HashMap::new();
let client_mutex = Arc::new(RwLock::new(clients));
let room_mutex = Arc::new(RwLock::new(rooms));
//start the UDP thread
let udp_clients = Arc::clone(&client_mutex);
let udp_rooms = Arc::clone(&room_mutex);
let udp_handle = thread::spawn(move ||{udp_listen(udp_clients, udp_rooms, config.port);});
//start the TCP thread
tcp_listen(client_mutex, room_mutex,config.port,config.tcp_timeout,config.tcp_send_buffer);
udp_handle.join().unwrap();
println!("{}: VelNet Ended", Local::now().format("%Y-%m-%d %H:%M:%S"));
}