diff --git a/TestVelGameServer/Assets/Samples/VelNet/1.0.4/Example/VelNetSyncHand.cs b/TestVelGameServer/Assets/Samples/VelNet/1.0.4/Example/VelNetSyncHand.cs index ad1be07..b49a599 100644 --- a/TestVelGameServer/Assets/Samples/VelNet/1.0.4/Example/VelNetSyncHand.cs +++ b/TestVelGameServer/Assets/Samples/VelNet/1.0.4/Example/VelNetSyncHand.cs @@ -88,7 +88,6 @@ public class VelNetSyncHand : NetworkSerializedObject targets[i], Time.deltaTime * Quaternion.Angle(targets[i], toSync[i].rotation) * serializationRateHz ); - //toSync[i].rotation = Quaternion.Slerp(transform.rotation, targets[i], 1 / smoothness / serializationRateHz); } }