made player prefab 2d audio again and bumped version
parent
f550e56814
commit
33780bb8de
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@ -29,7 +29,6 @@ namespace VelNet
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}
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}
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// Start is called before the first frame update
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void Start()
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{
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@ -77,7 +76,7 @@ namespace VelNet
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if ((offset > 1000) || (Time.time - delayStartTime) > .1f) //this seems to make the quality better
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{
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var temp = Mathf.Max(0, offset - 2000);
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source.pitch = 1 + temp / 18000.0f; //okay to behind by 2000, but speed up real quick if by 170000
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source.pitch = Mathf.Min(2,1 + temp / 18000.0f); //okay to behind by 2000. These numbers correspond to about 2x speed at a seconds behind
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if (!source.isPlaying)
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@ -259,6 +259,8 @@ MonoBehaviour:
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networkObject: {fileID: 9102273340480352682}
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voiceSystem: {fileID: 0}
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source: {fileID: 7756407589087806652}
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bufferedAmount: 0
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playedAmount: 0
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--- !u!82 &7756407589087806652
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AudioSource:
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m_ObjectHideFlags: 0
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@ -387,7 +389,7 @@ AudioSource:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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@ -1,7 +1,7 @@
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{
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"name": "edu.uga.engr.vel.velnet",
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"displayName": "VelNet",
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"version": "1.1.2",
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"version": "1.1.3",
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"unity": "2019.1",
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"description": "A custom networking library for Unity.",
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"keywords": [
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