diff --git a/Runtime/VelNetManager.cs b/Runtime/VelNetManager.cs index 21a49ec..dce7136 100644 --- a/Runtime/VelNetManager.cs +++ b/Runtime/VelNetManager.cs @@ -1020,8 +1020,13 @@ namespace VelNet SendTcpMessage(stream.ToArray()); } - + [Obsolete("Use NetworkInstantiate instead. This matches the naming convention of NetworkDestroy")] public static NetworkObject InstantiateNetworkObject(string prefabName) + { + return NetworkInstantiate(prefabName); + } + + public static NetworkObject NetworkInstantiate(string prefabName) { VelNetPlayer localPlayer = LocalPlayer; NetworkObject prefab = instance.prefabs.Find(p => p.name == prefabName); diff --git a/package.json b/package.json index c278bc1..ccff67e 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "edu.uga.engr.vel.velnet", "displayName": "VelNet", - "version": "1.0.8", + "version": "1.0.9", "unity": "2019.1", "description": "A custom networking library for Unity.", "keywords": [