diff --git a/TestVelGameServer/Packages/VelNetUnity/Runtime/VelNetManager.cs b/TestVelGameServer/Packages/VelNetUnity/Runtime/VelNetManager.cs index d72dbe1..eca991a 100644 --- a/TestVelGameServer/Packages/VelNetUnity/Runtime/VelNetManager.cs +++ b/TestVelGameServer/Packages/VelNetUnity/Runtime/VelNetManager.cs @@ -731,12 +731,12 @@ namespace VelNet while (true) { int numReceived = udpSocket.Receive(buffer); - switch ((MessageReceiveType)buffer[0]) + switch ((MessageReceivedType)buffer[0]) { - case MessageReceiveType.MESSAGE_LOGIN: + case MessageReceivedType.LOGGED_IN: Debug.Log("UDP connected"); break; - case MessageReceiveType.MESSAGE_DATA: + case MessageReceivedType.DATA_MESSAGE: { DataMessage m = new DataMessage(); //we should get the sender address