added automatic reconnection of the socket after a disconnect, handle disconnects from timouts properly as a leave event to prevent errors and allow rejoining, fix delete network objects from not being sent across the network, add auto-rejoin option to the test scene, test scene uses callbacks instead of timed spacing to join server and room
parent
373323729e
commit
40a863cf15
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@ -43,6 +43,12 @@ namespace VelNet.Editor
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ids.Add(o.sceneNetworkId, o);
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}
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}
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[UnityEditor.Callbacks.DidReloadScripts]
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private static void OnScriptsReloaded()
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{
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CheckDuplicateNetworkIds();
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}
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}
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}
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#endif
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@ -101,6 +101,7 @@ namespace VelNet
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#endregion
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public bool connected;
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private double lastConnectionCheck;
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public List<NetworkObject> prefabs = new List<NetworkObject>();
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public NetworkObject[] sceneObjects;
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@ -225,14 +226,10 @@ namespace VelNet
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// add all local network objects
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sceneObjects = FindObjectsOfType<NetworkObject>().Where(o => o.isSceneObject).ToArray();
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};
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}
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private void Start()
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{
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ConnectToTcpServer();
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ConnectToServer();
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}
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private void AddMessage(Message m)
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{
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lock (receivedMessages)
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@ -290,6 +287,7 @@ namespace VelNet
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}
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//start the udp thread
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clientReceiveThreadUDP?.Abort();
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clientReceiveThreadUDP = new Thread(ListenForDataUDP);
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clientReceiveThreadUDP.Start();
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@ -373,34 +371,7 @@ namespace VelNet
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}
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case YouLeftMessage msg:
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{
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string oldRoom = LocalPlayer?.room;
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// delete all networkobjects that aren't sceneobjects or are null now
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objects
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.Where(kvp => kvp.Value == null || !kvp.Value.isSceneObject)
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.Select(o => o.Key)
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.ToList().ForEach(NetworkDestroy);
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// then remove references to the ones that are left
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objects.Clear();
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// empty all the groups
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foreach (string group in instance.groups.Keys)
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{
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SetupMessageGroup(group, new List<int>());
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}
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instance.groups.Clear();
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try
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{
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OnLeftRoom?.Invoke(oldRoom);
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}
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// prevent errors in subscribers from breaking our code
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catch (Exception e)
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{
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Debug.LogError(e);
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}
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LeaveRoom();
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break;
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}
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case PlayerLeftMessage lm:
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@ -536,6 +507,56 @@ namespace VelNet
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receivedMessages.Clear();
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}
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if (Time.timeAsDouble - lastConnectionCheck > 2)
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{
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if (!IsConnected)
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{
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ConnectToServer();
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}
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lastConnectionCheck = Time.timeAsDouble;
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}
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}
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private void LeaveRoom()
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{
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string oldRoom = LocalPlayer?.room;
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// delete all NetworkObjects that aren't scene objects or are null now
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objects
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.Where(kvp => kvp.Value == null || !kvp.Value.isSceneObject)
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.Select(o => o.Key)
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.ToList().ForEach(NetworkDestroy);
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// then remove references to the ones that are left
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objects.Clear();
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// empty all the groups
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foreach (string group in instance.groups.Keys)
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{
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SetupMessageGroup(@group, new List<int>());
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}
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instance.groups.Clear();
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try
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{
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OnLeftRoom?.Invoke(oldRoom);
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}
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// prevent errors in subscribers from breaking our code
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catch (Exception e)
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{
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Debug.LogError(e);
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}
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foreach (NetworkObject s in sceneObjects)
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{
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s.owner = null;
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}
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players.Clear();
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masterPlayer = null;
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}
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private void OnApplicationQuit()
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@ -548,12 +569,12 @@ namespace VelNet
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/// <summary>
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/// Setup socket connection.
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/// </summary>
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private void ConnectToTcpServer()
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public static void ConnectToServer()
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{
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try
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{
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clientReceiveThread = new Thread(ListenForData);
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clientReceiveThread.Start();
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instance.clientReceiveThread = new Thread(instance.ListenForData);
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instance.clientReceiveThread.Start();
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}
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catch (Exception e)
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{
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@ -561,6 +582,18 @@ namespace VelNet
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}
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}
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private void DisconnectFromServer()
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{
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LeaveRoom();
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connected = false;
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udpConnected = false;
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socketConnection?.Close();
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clientReceiveThreadUDP?.Abort();
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clientReceiveThread?.Abort();
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socketConnection = null;
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udpSocket = null;
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}
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/// <summary>
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/// Runs in background clientReceiveThread; Listens for incoming data.
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@ -649,7 +682,7 @@ namespace VelNet
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rdm.room = roomname;
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for (int i = 0; i < N; i++)
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{
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//client id + short string
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// client id + short string
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int client_id = GetIntFromBytes(ReadExact(stream, 4));
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int s = stream.ReadByte(); //size of string
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utf8data = ReadExact(stream, s); //the username
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@ -815,17 +848,27 @@ namespace VelNet
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/// <summary>
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/// Send message to server using socket connection.
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/// <param name="message">We can assume that this message is already formatted, so we just send it</param>
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/// </summary>
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private static void SendTcpMessage(byte[] message) //we can assume that this message is already formatted, so we just send it
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private static void SendTcpMessage(byte[] message)
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{
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// Debug.Log("Sent: " + clientMessage);
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if (instance.socketConnection == null)
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{
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Debug.LogError("Tried to send message while socket connection was still null.", instance);
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return;
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}
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try
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{
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// check if we have been disconnected, if so shut down velnet
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if (!instance.socketConnection.Connected)
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{
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instance.DisconnectFromServer();
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Debug.LogError("Disconnected from server. Most likely due to timeout.");
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return;
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}
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// Get a stream object for writing.
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NetworkStream stream = instance.socketConnection.GetStream();
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if (stream.CanWrite)
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@ -839,7 +882,7 @@ namespace VelNet
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}
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}
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public static byte[] get_be_bytes(int n)
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private static byte[] get_be_bytes(int n)
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{
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return BitConverter.GetBytes(n).Reverse().ToArray();
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}
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@ -881,12 +924,12 @@ namespace VelNet
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}
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}
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public static void GetRoomData(string roomname)
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public static void GetRoomData(string roomName)
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{
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MemoryStream stream = new MemoryStream();
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BinaryWriter writer = new BinaryWriter(stream);
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byte[] R = Encoding.UTF8.GetBytes(roomname);
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byte[] R = Encoding.UTF8.GetBytes(roomName);
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writer.Write((byte)MessageSendType.MESSAGE_GETROOMDATA);
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writer.Write((byte)R.Length);
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writer.Write(R);
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@ -896,13 +939,13 @@ namespace VelNet
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/// <summary>
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/// Joins a room by name
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/// </summary>
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/// <param name="roomname">The name of the room to join</param>
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public static void Join(string roomname)
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/// <param name="roomName">The name of the room to join</param>
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public static void Join(string roomName)
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{
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MemoryStream stream = new MemoryStream();
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BinaryWriter writer = new BinaryWriter(stream);
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byte[] R = Encoding.UTF8.GetBytes(roomname);
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byte[] R = Encoding.UTF8.GetBytes(roomName);
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writer.Write((byte)MessageSendType.MESSAGE_JOINROOM);
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writer.Write((byte)R.Length);
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writer.Write(R);
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@ -917,7 +960,7 @@ namespace VelNet
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{
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if (InRoom)
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{
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Join(""); //super secret way to leave
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Join(""); // super secret way to leave
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}
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}
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@ -996,25 +1039,25 @@ namespace VelNet
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}
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/// <summary>
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/// changes the designated group that sendto(4) will go to
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/// changes the designated group that SendTo(4) will go to
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/// </summary>
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public static void SetupMessageGroup(string groupname, List<int> client_ids)
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public static void SetupMessageGroup(string groupName, List<int> clientIds)
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{
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if (client_ids.Count > 0)
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if (clientIds.Count > 0)
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{
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instance.groups[groupname] = client_ids.ToList();
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instance.groups[groupName] = clientIds.ToList();
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}
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MemoryStream stream = new MemoryStream();
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BinaryWriter writer = new BinaryWriter(stream);
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byte[] R = Encoding.UTF8.GetBytes(groupname);
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byte[] R = Encoding.UTF8.GetBytes(groupName);
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writer.Write((byte)6);
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writer.Write((byte)R.Length);
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writer.Write(R);
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writer.Write(get_be_bytes(client_ids.Count * 4));
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for (int i = 0; i < client_ids.Count; i++)
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writer.Write(get_be_bytes(clientIds.Count * 4));
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foreach (int c in clientIds)
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{
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writer.Write(get_be_bytes(client_ids[i]));
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writer.Write(get_be_bytes(c));
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}
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SendTcpMessage(stream.ToArray());
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@ -1081,9 +1124,36 @@ namespace VelNet
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{
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if (!instance.objects.ContainsKey(networkId)) return;
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NetworkObject obj = instance.objects[networkId];
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// clean up if this is null
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if (obj == null)
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{
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instance.objects.Remove(networkId);
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Debug.LogError("Object to delete was already null");
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return;
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}
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// Delete locally immediately
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SomebodyDestroyedNetworkObject(networkId);
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// Only sent to others, as we already deleted this.
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using MemoryStream mem = new MemoryStream();
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using BinaryWriter writer = new BinaryWriter(mem);
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writer.Write((byte)MessageType.Destroy);
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writer.Write(networkId);
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SendToRoom(mem.ToArray(), include_self: false, reliable: true);
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}
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public static void SomebodyDestroyedNetworkObject(string networkId)
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{
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if (!instance.objects.ContainsKey(networkId)) return;
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NetworkObject obj = instance.objects[networkId];
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if (obj == null)
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{
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instance.objects.Remove(networkId);
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Debug.LogError("Object to delete was already null");
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return;
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}
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@ -1113,7 +1183,7 @@ namespace VelNet
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// obj must exist
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if (!instance.objects.ContainsKey(networkId))
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{
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Debug.LogError("Can't take ownership. Object with that network id doesn't exist.");
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Debug.LogError("Can't take ownership. Object with that network id doesn't exist: " + networkId);
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return false;
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}
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@ -120,17 +120,15 @@ namespace VelNet
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}
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case VelNetManager.MessageType.Destroy: // I'm trying to destroy a gameobject I own
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{
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string networkId = reader.ReadString();
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VelNetManager.NetworkDestroy(networkId);
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VelNetManager.SomebodyDestroyedNetworkObject(reader.ReadString());
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break;
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}
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case VelNetManager.MessageType.DeleteSceneObjects: //deleted scene objects
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case VelNetManager.MessageType.DeleteSceneObjects: // deleted scene objects
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{
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int len = reader.ReadInt32();
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for (int k = 1; k < len; k++)
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{
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VelNetManager.NetworkDestroy(reader.ReadString());
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VelNetManager.SomebodyDestroyedNetworkObject(reader.ReadString());
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}
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break;
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}
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@ -0,0 +1,44 @@
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using UnityEngine;
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using VelNet;
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public class MouseDragger : MonoBehaviour
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{
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private Camera cam;
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public string[] draggableTags = { "draggable" };
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private NetworkObject draggingObject;
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private void Start()
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{
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cam = Camera.main;
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}
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private void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{
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if (Physics.Raycast(cam.ScreenPointToRay(Input.mousePosition), out RaycastHit hit))
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{
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foreach (string draggableTag in draggableTags)
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{
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if (hit.transform.CompareTag(draggableTag) || (hit.transform.parent != null && hit.transform.parent.CompareTag(draggableTag)))
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{
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NetworkObject netObj = hit.transform.GetComponent<NetworkObject>();
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netObj ??= hit.transform.GetComponentInParent<NetworkObject>();
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if (netObj == null) break;
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netObj.TakeOwnership();
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draggingObject = netObj;
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break;
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}
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}
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}
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}
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else if (Input.GetMouseButtonUp(0))
|
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{
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draggingObject = null;
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}
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else if (Input.GetMouseButton(0) && draggingObject != null)
|
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{
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draggingObject.transform.position = cam.ScreenPointToRay(Input.mousePosition).direction * Vector3.Distance(draggingObject.transform.position, cam.transform.position) + cam.transform.position;
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||||
}
|
||||
}
|
||||
}
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||||
|
|
@ -0,0 +1,11 @@
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|||
fileFormatVersion: 2
|
||||
guid: c9d312e1088769143a72b0c13d5aee32
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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||||
|
|
@ -1,35 +1,46 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Dissonance;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace VelNet
|
||||
{
|
||||
public class NetworkGUI : MonoBehaviour
|
||||
{
|
||||
[FormerlySerializedAs("networkManager")] public VelNetManager velNetManager;
|
||||
public bool autoConnect = true;
|
||||
public bool autoRejoin = true;
|
||||
|
||||
public InputField userInput;
|
||||
public InputField sendInput;
|
||||
public InputField roomInput;
|
||||
public Text messages;
|
||||
public List<string> messageBuffer;
|
||||
public Dropdown microphones;
|
||||
DissonanceComms comms;
|
||||
private DissonanceComms comms;
|
||||
|
||||
public void HandleSend()
|
||||
{
|
||||
if (sendInput.text != "")
|
||||
{
|
||||
VelNetManager.SendTo(VelNetManager.MessageType.OTHERS, sendInput.text);
|
||||
}
|
||||
}
|
||||
|
||||
public void HandleLogin()
|
||||
{
|
||||
if (userInput.text != "")
|
||||
{
|
||||
VelNetManager.Login(userInput.text, "nopass");
|
||||
VelNetManager.Login(userInput.text, SystemInfo.deviceUniqueIdentifier);
|
||||
}
|
||||
}
|
||||
|
||||
public void HandleGetRooms()
|
||||
{
|
||||
if (VelNetManager.instance.connected)
|
||||
{
|
||||
VelNetManager.GetRooms();
|
||||
}
|
||||
}
|
||||
|
||||
public void GetRoomData()
|
||||
{
|
||||
if (VelNetManager.IsConnected)
|
||||
{
|
||||
VelNetManager.GetRoomData("0");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -41,28 +52,54 @@ namespace VelNet
|
|||
}
|
||||
}
|
||||
|
||||
public void HandleLeave()
|
||||
{
|
||||
VelNetManager.Leave();
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
private void Start()
|
||||
{
|
||||
comms = FindObjectOfType<DissonanceComms>();
|
||||
microphones.AddOptions(new List<string>(Microphone.devices));
|
||||
VelNetManager.MessageReceived += (m) =>
|
||||
|
||||
if (autoConnect)
|
||||
{
|
||||
string s = m.type + ":" + m.sender + ":" + m.text;
|
||||
messageBuffer.Add(s);
|
||||
messages.text = "";
|
||||
AutoJoin();
|
||||
}
|
||||
}
|
||||
|
||||
private void AutoJoin()
|
||||
{
|
||||
VelNetManager.OnConnectedToServer += Login;
|
||||
|
||||
if (messageBuffer.Count > 10)
|
||||
void Login()
|
||||
{
|
||||
if (!autoRejoin)
|
||||
{
|
||||
messageBuffer.RemoveAt(0);
|
||||
VelNetManager.OnConnectedToServer -= Login;
|
||||
}
|
||||
|
||||
foreach (string msg in messageBuffer)
|
||||
HandleLogin();
|
||||
VelNetManager.OnLoggedIn += JoinRoom;
|
||||
|
||||
void JoinRoom()
|
||||
{
|
||||
messages.text = messages.text + msg + "\n";
|
||||
HandleJoin();
|
||||
VelNetManager.OnLoggedIn -= JoinRoom;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (autoRejoin)
|
||||
{
|
||||
if (!VelNetManager.IsConnected)
|
||||
{
|
||||
AutoJoin();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void handleMicrophoneSelection()
|
||||
|
|
|
|||
|
|
@ -1,24 +1,31 @@
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace VelNet
|
||||
{
|
||||
public class PlayerController : NetworkComponent
|
||||
public class PlayerController : NetworkSerializedObjectStream
|
||||
{
|
||||
public Vector3 targetPosition;
|
||||
public Quaternion targetRotation;
|
||||
private Renderer rend;
|
||||
public Color color;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
rend = GetComponent<MeshRenderer>();
|
||||
if (IsMine)
|
||||
{
|
||||
color = new Color(Random.Range(0, 1f), Random.Range(0, 1f), Random.Range(0, 1f));
|
||||
rend.material.color = color;
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
private void Update()
|
||||
{
|
||||
// if (!IsMine)
|
||||
// {
|
||||
// transform.position = Vector3.Lerp(transform.position, targetPosition, .1f);
|
||||
// transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, .1f);
|
||||
// }
|
||||
// else
|
||||
if (IsMine)
|
||||
{
|
||||
Vector3 movement = new Vector3();
|
||||
|
|
@ -29,54 +36,48 @@ namespace VelNet
|
|||
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
VelNetManager.InstantiateNetworkObject("TestNetworkedGameObject");
|
||||
VelNetManager.NetworkInstantiate("TestNetworkedGameObject");
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.BackQuote))
|
||||
{
|
||||
foreach (KeyValuePair<string, NetworkObject> kvp in VelNetManager.instance.objects)
|
||||
{
|
||||
Owner.TakeOwnership(kvp.Key);
|
||||
kvp.Value.TakeOwnership();
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Backspace))
|
||||
{
|
||||
foreach (KeyValuePair<string, NetworkObject> kvp in VelNetManager.instance.objects)
|
||||
foreach (string key in VelNetManager.instance.objects
|
||||
.Where(kvp => !kvp.Value.ownershipLocked)
|
||||
.Select(kvp => kvp.Key).ToArray())
|
||||
{
|
||||
// don't destroy player objects
|
||||
if (!kvp.Value.ownershipLocked)
|
||||
{
|
||||
Owner.NetworkDestroy(kvp.Key);
|
||||
}
|
||||
VelNetManager.NetworkDestroy(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// protected override byte[] SendState()
|
||||
// {
|
||||
// using MemoryStream mem = new MemoryStream();
|
||||
// using BinaryWriter writer = new BinaryWriter(mem);
|
||||
//
|
||||
// writer.Write(transform.position);
|
||||
// writer.Write(transform.rotation);
|
||||
//
|
||||
// return mem.ToArray();
|
||||
// }
|
||||
//
|
||||
// protected override void ReceiveState(byte[] message)
|
||||
// {
|
||||
// using MemoryStream mem = new MemoryStream(message);
|
||||
// using BinaryReader reader = new BinaryReader(mem);
|
||||
//
|
||||
// targetPosition = reader.ReadVector3();
|
||||
// targetRotation = reader.ReadQuaternion();
|
||||
// }
|
||||
public override void ReceiveBytes(byte[] message)
|
||||
protected override void SendState(BinaryWriter binaryWriter)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
binaryWriter.Write(color);
|
||||
}
|
||||
|
||||
protected override void ReceiveState(BinaryReader binaryReader)
|
||||
{
|
||||
// Color newColor = binaryReader.ReadColor();
|
||||
Color newColor;
|
||||
newColor.r = binaryReader.ReadSingle();
|
||||
newColor.g = binaryReader.ReadSingle();
|
||||
newColor.b = binaryReader.ReadSingle();
|
||||
newColor.a = binaryReader.ReadSingle();
|
||||
if (newColor != color)
|
||||
{
|
||||
rend.material.color = newColor;
|
||||
}
|
||||
|
||||
color = newColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +1,86 @@
|
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%YAML 1.1
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--- !u!1 &6139051692386484099
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GameObject:
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m_ObjectHideFlags: 0
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@ -32,8 +113,9 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
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m_Children: []
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m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -113,6 +195,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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ownershipLocked: 1
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networkId:
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sceneNetworkId: 0
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prefabName:
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isSceneObject: 0
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syncedComponents:
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||||
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|
@ -132,8 +215,9 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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||||
networkObject: {fileID: 9102273340480352682}
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targetPosition: {x: 0, y: 0, z: 0}
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targetRotation: {x: 0, y: 0, z: 0, w: 0}
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serializationRateHz: 30
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hybridOnChangeCompression: 1
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color: {r: 0, g: 0, b: 0, a: 0}
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--- !u!114 &1181612843795795320
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||||
MonoBehaviour:
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||||
m_ObjectHideFlags: 0
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||||
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|
@ -147,9 +231,10 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
|
||||
networkObject: {fileID: 9102273340480352682}
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useTcp: 0
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dissonanceID:
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||||
closePlayers:
|
||||
maxDistance: 0
|
||||
maxDistance: 2
|
||||
--- !u!114 &7564913803199044469
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||||
MonoBehaviour:
|
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m_ObjectHideFlags: 0
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||||
|
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@ -163,7 +248,8 @@ MonoBehaviour:
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m_Name:
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||||
m_EditorClassIdentifier:
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||||
networkObject: {fileID: 9102273340480352682}
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serializationRateHz: 30
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targetPosition: {x: 0, y: 0, z: 0}
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targetRotation: {x: 0, y: 0, z: 0, w: 0}
|
||||
smoothness: 0.1
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serializationRateHz: 60
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hybridOnChangeCompression: 1
|
||||
useLocalTransform: 0
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teleportDistance: 0
|
||||
teleportAngle: 0
|
||||
|
|
|
|||
|
|
@ -0,0 +1,24 @@
|
|||
using System.IO;
|
||||
using UnityEngine.UI;
|
||||
using VelNet;
|
||||
|
||||
public class SyncedTextbox : NetworkSerializedObjectStream
|
||||
{
|
||||
public InputField text;
|
||||
|
||||
|
||||
protected override void SendState(BinaryWriter binaryWriter)
|
||||
{
|
||||
binaryWriter.Write(text.text);
|
||||
}
|
||||
|
||||
protected override void ReceiveState(BinaryReader binaryReader)
|
||||
{
|
||||
text.text = binaryReader.ReadString();
|
||||
}
|
||||
|
||||
public void TakeOwnership()
|
||||
{
|
||||
networkObject.TakeOwnership();
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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||||
guid: 0a7b2180d3fffdc459417bfc24b179b8
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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||||
|
|
@ -1,6 +1,6 @@
|
|||
%YAML 1.1
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m_CorrespondingSourceObject: {fileID: 0}
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|
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@ -8,92 +8,24 @@ GameObject:
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 8565720275311462455}
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- component: {fileID: 3951900052977689805}
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- component: {fileID: 8565720275311462452}
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||||
- component: {fileID: 1426238303320144522}
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m_Layer: 0
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m_Name: TestNetworkedGameObject
|
||||
m_Name: Cube
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@ -101,21 +33,21 @@ Transform:
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@ -150,16 +82,86 @@ MeshRenderer:
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Loading…
Reference in New Issue