add revert as well as undo
parent
4ba96b70a5
commit
593afca4d1
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@ -21,7 +21,7 @@ namespace VelNet
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/// <summary>
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/// Reset to the last UndoState. This only takes ownership if the IPackState component is also a NetworkComponent
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/// Reset to the last UndoState and remove the state from history. This only takes ownership if the IPackState component is also a NetworkComponent
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/// </summary>
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public void Undo()
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{
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@ -43,6 +43,28 @@ namespace VelNet
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}
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}
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/// <summary>
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/// Reset to the last UndoState. This only takes ownership if the IPackState component is also a NetworkComponent
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/// </summary>
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public void Revert()
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{
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byte[][] lastStates = undoBuffer.LastOrDefault();
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if (lastStates != null)
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{
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for (int i = 0; i < objects.Count; i++)
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{
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objects[i].networkObject.TakeOwnership();
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objects[i].UnpackState(lastStates[i]);
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}
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if (debugLog) Debug.Log($"Revert {objects.Count} objects");
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}
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else
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{
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if (debugLog) Debug.Log($"No more undo to undo");
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}
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}
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public void SaveUndoState()
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{
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byte[][] states = new byte[objects.Count][];
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@ -1,7 +1,7 @@
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{
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"name": "edu.uga.engr.vel.velnet",
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"displayName": "VelNet",
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"version": "1.2.2",
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"version": "1.2.3",
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"unity": "2019.1",
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"description": "A custom networking library for Unity.",
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"keywords": [
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