moved all dissonance refs out of base components. Dissonnance is now implemented in a specialized networkobject
parent
1830235130
commit
6c6c7c4833
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 21c2212b420fd48a1b3552af8d219f80
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,109 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Dissonance;
|
||||
using Dissonance.Extensions;
|
||||
using Dissonance.Networking;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
public class VelCommsNetwork : MonoBehaviour, ICommsNetwork
|
||||
{
|
||||
public ConnectionStatus Status
|
||||
{
|
||||
get
|
||||
{
|
||||
return manager.connected?ConnectionStatus.Connected:ConnectionStatus.Disconnected;
|
||||
}
|
||||
}
|
||||
|
||||
public NetworkMode Mode
|
||||
{
|
||||
get
|
||||
{
|
||||
return NetworkMode.Client;
|
||||
}
|
||||
}
|
||||
|
||||
public event Action<NetworkMode> ModeChanged;
|
||||
public event Action<string, CodecSettings> PlayerJoined;
|
||||
public event Action<string> PlayerLeft;
|
||||
public event Action<VoicePacket> VoicePacketReceived;
|
||||
public event Action<TextMessage> TextPacketReceived;
|
||||
public event Action<string> PlayerStartedSpeaking;
|
||||
public event Action<string> PlayerStoppedSpeaking;
|
||||
public event Action<RoomEvent> PlayerEnteredRoom;
|
||||
public event Action<RoomEvent> PlayerExitedRoom;
|
||||
|
||||
ConnectionStatus _status = ConnectionStatus.Disconnected;
|
||||
CodecSettings initSettings;
|
||||
public string dissonanceId;
|
||||
public DissonanceComms comms;
|
||||
public NetworkManager manager;
|
||||
|
||||
public Action<ArraySegment<byte>> voiceQueued = delegate { }; //listen to this if you want to send voice
|
||||
|
||||
public void Initialize(string playerName, Rooms rooms, PlayerChannels playerChannels, RoomChannels roomChannels, CodecSettings codecSettings)
|
||||
{
|
||||
dissonanceId = playerName;
|
||||
initSettings = codecSettings;
|
||||
comms.ResetMicrophoneCapture();
|
||||
}
|
||||
|
||||
public void voiceReceived(string sender,byte[] data)
|
||||
{
|
||||
uint sequenceNumber = BitConverter.ToUInt32(data, 0);
|
||||
VoicePacket vp = new VoicePacket(sender, ChannelPriority.Default, 1, true, new ArraySegment<byte>(data,4,data.Length-4), sequenceNumber);
|
||||
VoicePacketReceived(vp);
|
||||
}
|
||||
|
||||
public void SendText(string data, ChannelType recipientType, string recipientId)
|
||||
{
|
||||
Debug.Log("sending text");
|
||||
}
|
||||
|
||||
public void SendVoice(ArraySegment<byte> data)
|
||||
{
|
||||
voiceQueued(data);
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_status = ConnectionStatus.Connected;
|
||||
comms = GetComponent<DissonanceComms>();
|
||||
|
||||
}
|
||||
|
||||
public void playerJoined(string id)
|
||||
{
|
||||
Debug.Log("dissonance player joined");
|
||||
PlayerJoined(id, initSettings);
|
||||
RoomEvent re = new RoomEvent();
|
||||
re.Joined = true;
|
||||
re.Room = "Global";
|
||||
re.PlayerName = id;
|
||||
PlayerEnteredRoom(re);
|
||||
}
|
||||
|
||||
public void playerLeft(string id)
|
||||
{
|
||||
RoomEvent re = new RoomEvent();
|
||||
re.Joined = false;
|
||||
re.Room = "Global";
|
||||
re.PlayerName = id;
|
||||
PlayerExitedRoom(re);
|
||||
PlayerLeft(id);
|
||||
}
|
||||
|
||||
public void playerStartedSpeaking(string id)
|
||||
{
|
||||
PlayerStartedSpeaking(id);
|
||||
}
|
||||
public void playerStoppedSpeaking(string id)
|
||||
{
|
||||
PlayerStoppedSpeaking(id);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2fc687ece57d64c7082cd32261ac438b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,219 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Dissonance;
|
||||
using System.Text;
|
||||
public class PlayerController : NetworkObject, Dissonance.IDissonancePlayer
|
||||
{
|
||||
VelCommsNetwork comms;
|
||||
bool isSpeaking = false;
|
||||
uint lastAudioId = 0;
|
||||
public string dissonanceID="";
|
||||
//required by dissonance for spatial audio
|
||||
public string PlayerId => dissonanceID;
|
||||
public Vector3 Position => transform.position;
|
||||
public Quaternion Rotation => transform.rotation;
|
||||
public NetworkPlayerType Type => this.owner.isLocal ? NetworkPlayerType.Local : NetworkPlayerType.Remote;
|
||||
public bool IsTracking => true;
|
||||
|
||||
public Vector3 targetPosition;
|
||||
public Quaternion targetRotation;
|
||||
|
||||
|
||||
public byte[] getSyncMessage()
|
||||
{
|
||||
float[] data = new float[7];
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
data[i] = transform.position[i];
|
||||
data[i + 3] = transform.rotation[i];
|
||||
}
|
||||
data[6] = transform.rotation[3];
|
||||
|
||||
byte[] toReturn = new byte[sizeof(float) * data.Length];
|
||||
Buffer.BlockCopy(data, 0, toReturn, 0, toReturn.Length);
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
public override void handleMessage(string identifier, byte[] message)
|
||||
{
|
||||
switch (identifier)
|
||||
{
|
||||
case "s": //sync message
|
||||
float[] data = new float[7];
|
||||
Buffer.BlockCopy(message, 0, data, 0, message.Length);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
targetPosition[i] = data[i];
|
||||
targetRotation[i] = data[i + 3];
|
||||
}
|
||||
targetRotation[3] = data[6];
|
||||
break;
|
||||
case "a": //audio data
|
||||
{
|
||||
if (isSpeaking)
|
||||
{
|
||||
comms.voiceReceived(dissonanceID, message);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "d": //dissonance id (player joined)
|
||||
{
|
||||
if (dissonanceID == "") //I don't have this yet
|
||||
{
|
||||
dissonanceID = Encoding.UTF8.GetString(message);
|
||||
//tell the comms network that this player joined the channel
|
||||
comms.playerJoined(dissonanceID); //tell dissonance
|
||||
comms.comms.TrackPlayerPosition(this); //tell dissonance to track the remote player
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "x": //speaking state
|
||||
{
|
||||
if (message[0]==0)
|
||||
{
|
||||
comms.playerStoppedSpeaking(dissonanceID);
|
||||
isSpeaking = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("here");
|
||||
comms.playerStartedSpeaking(dissonanceID);
|
||||
isSpeaking = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
//handle dissonance stuff
|
||||
comms = GameObject.FindObjectOfType<VelCommsNetwork>();
|
||||
if(comms != null)
|
||||
{
|
||||
if (owner.isLocal)
|
||||
{
|
||||
setDissonanceID(comms.dissonanceId);
|
||||
comms.voiceQueued += sendVoiceData;
|
||||
|
||||
//we also need to know when other players join, so we can send the dissonance ID again
|
||||
|
||||
owner.manager.onPlayerJoined += (player) =>
|
||||
{
|
||||
byte[] b = Encoding.UTF8.GetBytes(dissonanceID);
|
||||
owner.sendMessage(this, "d", b);
|
||||
};
|
||||
}
|
||||
}
|
||||
if (owner.isLocal)
|
||||
{
|
||||
StartCoroutine(syncBehavior());
|
||||
}
|
||||
}
|
||||
|
||||
void sendVoiceData(ArraySegment<byte> data)
|
||||
{
|
||||
//need to send it
|
||||
if(owner != null && owner.isLocal)
|
||||
{
|
||||
byte[] toSend = new byte[data.Count+4];
|
||||
byte[] lastAudioIdBytes = BitConverter.GetBytes(lastAudioId++);
|
||||
Buffer.BlockCopy(lastAudioIdBytes, 0, toSend, 0, 4);
|
||||
Buffer.BlockCopy(data.Array, data.Offset, toSend, 4, data.Count);
|
||||
owner.sendMessage(this, "a", toSend);
|
||||
}
|
||||
}
|
||||
|
||||
public void setDissonanceID(string id) //this sort of all initializes dissonance
|
||||
{
|
||||
dissonanceID = id;
|
||||
byte[] b = Encoding.UTF8.GetBytes(dissonanceID);
|
||||
owner.sendMessage(this, "d", b);
|
||||
comms.comms.TrackPlayerPosition(this);
|
||||
}
|
||||
|
||||
void voiceInitialized(string id)
|
||||
{
|
||||
dissonanceID = id;
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
comms.playerLeft(dissonanceID);
|
||||
}
|
||||
|
||||
|
||||
IEnumerator syncBehavior()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
owner.sendMessage(this, "s", getSyncMessage());
|
||||
yield return new WaitForSeconds(.1f);
|
||||
}
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
|
||||
|
||||
|
||||
if (owner != null && !owner.isLocal)
|
||||
{
|
||||
transform.position = Vector3.Lerp(transform.position, targetPosition, .1f);
|
||||
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, .1f);
|
||||
}
|
||||
else if(owner != null && owner.isLocal)
|
||||
{
|
||||
|
||||
//handle dissonance comms
|
||||
|
||||
//if we're not speaking, and the comms say we are, send a speaking event, which will be received on other network players and sent to their comms accordingly
|
||||
if (comms.comms.FindPlayer(dissonanceID).IsSpeaking != isSpeaking) //unfortunately, there does not seem to be an event for this
|
||||
{
|
||||
isSpeaking = !isSpeaking;
|
||||
byte[] toSend = new byte[1];
|
||||
toSend[0] = isSpeaking ? (byte)1 : (byte)0;
|
||||
owner.sendMessage(this, "x", toSend);
|
||||
|
||||
if (!isSpeaking)
|
||||
{
|
||||
lastAudioId = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Vector3 movement = new Vector3();
|
||||
movement.x += Input.GetAxis("Horizontal");
|
||||
movement.y += Input.GetAxis("Vertical");
|
||||
movement.z = 0;
|
||||
transform.Translate(movement * Time.deltaTime);
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
owner.networkInstantiate("TestNetworkedGameObject");
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.BackQuote))
|
||||
{
|
||||
foreach(KeyValuePair<string,NetworkObject> kvp in owner.manager.objects)
|
||||
{
|
||||
owner.takeOwnership(kvp.Key);
|
||||
}
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Backspace))
|
||||
{
|
||||
foreach (KeyValuePair<string, NetworkObject> kvp in owner.manager.objects)
|
||||
{
|
||||
owner.networkDestroy(kvp.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1826,6 +1826,8 @@ MonoBehaviour:
|
|||
playerPrefab: {fileID: 6139051692386484099, guid: d4158ab9c4a204cdbba28d3273fc1fb3, type: 3}
|
||||
prefabs:
|
||||
- {fileID: 8565720275311462452, guid: 6e4a023f70e01405e8b249a4488fe319, type: 3}
|
||||
sceneObjects: []
|
||||
deletedSceneObjects: []
|
||||
connected: 0
|
||||
--- !u!1 &1154194181
|
||||
GameObject:
|
||||
|
|
@ -3,10 +3,10 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using System.Text;
|
||||
using System;
|
||||
using Dissonance;
|
||||
|
||||
|
||||
[RequireComponent(typeof(NetworkObject))]
|
||||
public class NetworkPlayer : MonoBehaviour, Dissonance.IDissonancePlayer
|
||||
public class NetworkPlayer : MonoBehaviour
|
||||
{
|
||||
|
||||
public NetworkObject myObject;
|
||||
|
|
@ -20,22 +20,9 @@ public class NetworkPlayer : MonoBehaviour, Dissonance.IDissonancePlayer
|
|||
|
||||
public int lastObjectId=0; //for instantiation
|
||||
|
||||
public Dissonance.VelCommsNetwork commsNetwork;
|
||||
bool isSpeaking = false;
|
||||
uint lastAudioId = 0;
|
||||
public string dissonanceID;
|
||||
//required by dissonance for spatial audio
|
||||
public string PlayerId => dissonanceID;
|
||||
public Vector3 Position => myObject.transform.position;
|
||||
public Quaternion Rotation => myObject.transform.rotation;
|
||||
public NetworkPlayerType Type => isLocal?NetworkPlayerType.Local:NetworkPlayerType.Remote;
|
||||
public bool IsTracking => true;
|
||||
|
||||
bool isMaster = false;
|
||||
|
||||
public List<int> closePlayers = new List<int>(); //for testing audio communications
|
||||
public bool changeClosePlayers = true;
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
myObject.owner = this;
|
||||
|
|
@ -45,24 +32,8 @@ public class NetworkPlayer : MonoBehaviour, Dissonance.IDissonancePlayer
|
|||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
//handle dissonance comms
|
||||
if(isLocal)
|
||||
{
|
||||
|
||||
//if we're not speaking, and the comms say we are, send a speaking event, which will be received on other network players and sent to their comms accordingly
|
||||
if (commsNetwork.comms.FindPlayer(dissonanceID).IsSpeaking != isSpeaking) //unfortunately, there does not seem to be an event for this
|
||||
{
|
||||
isSpeaking = !isSpeaking;
|
||||
manager.sendTo(NetworkManager.MessageType.OTHERS, "4," + (isSpeaking?1:0) + ";");
|
||||
if (!isSpeaking)
|
||||
{
|
||||
lastAudioId = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
@ -111,43 +82,6 @@ public class NetworkPlayer : MonoBehaviour, Dissonance.IDissonancePlayer
|
|||
myObject.handleMessage(identifier, message);
|
||||
break;
|
||||
}
|
||||
case "2": //audio data
|
||||
{
|
||||
|
||||
if (isSpeaking)
|
||||
{
|
||||
byte[] data = Convert.FromBase64String(sections[1]);
|
||||
uint sequenceNumber = uint.Parse(sections[2]);
|
||||
commsNetwork.voiceReceived(dissonanceID, data, sequenceNumber);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case "3": //dissonance id (player joined)
|
||||
{
|
||||
if (dissonanceID == "")
|
||||
{
|
||||
dissonanceID = sections[1];
|
||||
//tell the comms network that this player joined the channel
|
||||
commsNetwork.playerJoined(dissonanceID); //tell dissonance
|
||||
commsNetwork.comms.TrackPlayerPosition(this); //tell dissonance to track the remote player
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "4": //speaking state
|
||||
{
|
||||
if(sections[1] == "0")
|
||||
{
|
||||
commsNetwork.playerStoppedSpeaking(dissonanceID);
|
||||
isSpeaking = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
commsNetwork.playerStartedSpeaking(dissonanceID);
|
||||
isSpeaking = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "5": //sync update for an object I may own
|
||||
{
|
||||
|
||||
|
|
@ -218,30 +152,6 @@ public class NetworkPlayer : MonoBehaviour, Dissonance.IDissonancePlayer
|
|||
|
||||
}
|
||||
|
||||
public void OnDestroy()
|
||||
{
|
||||
commsNetwork.playerLeft(dissonanceID);
|
||||
}
|
||||
|
||||
public void sendAudioData(ArraySegment<byte> data)
|
||||
{
|
||||
if (changeClosePlayers)
|
||||
{
|
||||
manager.setupMessageGroup("close", closePlayers.ToArray());
|
||||
changeClosePlayers = false;
|
||||
}
|
||||
string b64_data = Convert.ToBase64String(data.Array,data.Offset,data.Count);
|
||||
//manager.sendTo(NetworkManager.MessageType.OTHERS, "2," + b64_data + "," + (lastAudioId++) + ";");
|
||||
manager.sendToGroup("close", "2,"+b64_data + ","+ (lastAudioId++) +";");
|
||||
}
|
||||
|
||||
public void setDissonanceID(string id) //this sort of all initializes dissonance
|
||||
{
|
||||
dissonanceID = id;
|
||||
manager.sendTo(NetworkManager.MessageType.OTHERS, "3," + id+";");
|
||||
commsNetwork.comms.TrackPlayerPosition(this);
|
||||
}
|
||||
|
||||
public void setAsMasterPlayer()
|
||||
{
|
||||
isMaster = true;
|
||||
|
|
|
|||
|
|
@ -1,100 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerController : NetworkObject
|
||||
{
|
||||
|
||||
public Vector3 targetPosition;
|
||||
public Quaternion targetRotation;
|
||||
|
||||
|
||||
public byte[] getSyncMessage()
|
||||
{
|
||||
float[] data = new float[7];
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
data[i] = transform.position[i];
|
||||
data[i + 3] = transform.rotation[i];
|
||||
}
|
||||
data[6] = transform.rotation[3];
|
||||
|
||||
byte[] toReturn = new byte[sizeof(float) * data.Length];
|
||||
Buffer.BlockCopy(data, 0, toReturn, 0, toReturn.Length);
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
public override void handleMessage(string identifier, byte[] message)
|
||||
{
|
||||
switch (identifier)
|
||||
{
|
||||
case "s":
|
||||
float[] data = new float[7];
|
||||
Buffer.BlockCopy(message, 0, data, 0, message.Length);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
targetPosition[i] = data[i];
|
||||
targetRotation[i] = data[i + 3];
|
||||
}
|
||||
targetRotation[3] = data[6];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
StartCoroutine(syncBehavior());
|
||||
}
|
||||
|
||||
IEnumerator syncBehavior()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (owner != null && owner.isLocal)
|
||||
{
|
||||
|
||||
owner.sendMessage(this, "s", getSyncMessage());
|
||||
}
|
||||
yield return new WaitForSeconds(.1f);
|
||||
}
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (owner != null && !owner.isLocal)
|
||||
{
|
||||
transform.position = Vector3.Lerp(transform.position, targetPosition, .1f);
|
||||
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, .1f);
|
||||
}
|
||||
else if(owner != null && owner.isLocal)
|
||||
{
|
||||
Vector3 movement = new Vector3();
|
||||
movement.x += Input.GetAxis("Horizontal");
|
||||
movement.y += Input.GetAxis("Vertical");
|
||||
movement.z = 0;
|
||||
transform.Translate(movement * Time.deltaTime);
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
owner.networkInstantiate("TestNetworkedGameObject");
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.BackQuote))
|
||||
{
|
||||
foreach(KeyValuePair<string,NetworkObject> kvp in owner.manager.objects)
|
||||
{
|
||||
owner.takeOwnership(kvp.Key);
|
||||
}
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Backspace))
|
||||
{
|
||||
foreach (KeyValuePair<string, NetworkObject> kvp in owner.manager.objects)
|
||||
{
|
||||
owner.networkDestroy(kvp.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: feb473f59814842848dd4183ddeb6d9e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,126 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Dissonance;
|
||||
using Dissonance.Extensions;
|
||||
using Dissonance.Networking;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Dissonance
|
||||
{
|
||||
public class VelCommsNetwork : MonoBehaviour, ICommsNetwork
|
||||
{
|
||||
public ConnectionStatus Status
|
||||
{
|
||||
get
|
||||
{
|
||||
return manager.connected?ConnectionStatus.Connected:ConnectionStatus.Disconnected;
|
||||
}
|
||||
}
|
||||
|
||||
public NetworkMode Mode
|
||||
{
|
||||
get
|
||||
{
|
||||
return NetworkMode.Client;
|
||||
}
|
||||
}
|
||||
|
||||
public event Action<NetworkMode> ModeChanged;
|
||||
public event Action<string, CodecSettings> PlayerJoined;
|
||||
public event Action<string> PlayerLeft;
|
||||
public event Action<VoicePacket> VoicePacketReceived;
|
||||
public event Action<TextMessage> TextPacketReceived;
|
||||
public event Action<string> PlayerStartedSpeaking;
|
||||
public event Action<string> PlayerStoppedSpeaking;
|
||||
public event Action<RoomEvent> PlayerEnteredRoom;
|
||||
public event Action<RoomEvent> PlayerExitedRoom;
|
||||
|
||||
ConnectionStatus _status = ConnectionStatus.Disconnected;
|
||||
CodecSettings initSettings;
|
||||
public string dissonanceId;
|
||||
public DissonanceComms comms;
|
||||
public NetworkManager manager;
|
||||
NetworkPlayer myPlayer;
|
||||
public void Initialize(string playerName, Rooms rooms, PlayerChannels playerChannels, RoomChannels roomChannels, CodecSettings codecSettings)
|
||||
{
|
||||
dissonanceId = playerName;
|
||||
initSettings = codecSettings;
|
||||
Debug.Log("Initializing dissonance");
|
||||
|
||||
manager.onJoinedRoom += (player) =>
|
||||
{
|
||||
//this is me joining a vel room
|
||||
myPlayer = player;
|
||||
myPlayer.commsNetwork = this;
|
||||
myPlayer.setDissonanceID(playerName); //need to let that new player know my dissonance id (tell everyone again)
|
||||
};
|
||||
|
||||
manager.onPlayerJoined += (player) =>
|
||||
{
|
||||
//this is someone else joining the vel room
|
||||
myPlayer.setDissonanceID(playerName); //need to let that new player know my dissonance id (tell everyone again)
|
||||
player.commsNetwork = this; //this will tell us when various things happen of importance
|
||||
};
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void voiceReceived(string sender,byte[] data,uint sequenceNumber)
|
||||
{
|
||||
|
||||
VoicePacket vp = new VoicePacket(sender, ChannelPriority.Default, 1, true, new ArraySegment<byte>(data,0,data.Length), sequenceNumber);
|
||||
VoicePacketReceived(vp);
|
||||
}
|
||||
|
||||
public void SendText(string data, ChannelType recipientType, string recipientId)
|
||||
{
|
||||
Debug.Log("sending text");
|
||||
}
|
||||
|
||||
public void SendVoice(ArraySegment<byte> data)
|
||||
{
|
||||
myPlayer?.sendAudioData(data);
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_status = ConnectionStatus.Connected;
|
||||
comms = GetComponent<DissonanceComms>();
|
||||
|
||||
}
|
||||
|
||||
public void playerJoined(string id)
|
||||
{
|
||||
Debug.Log("dissonance player joined");
|
||||
PlayerJoined(id, initSettings);
|
||||
RoomEvent re = new RoomEvent();
|
||||
re.Joined = true;
|
||||
re.Room = "Global";
|
||||
re.PlayerName = id;
|
||||
PlayerEnteredRoom(re);
|
||||
}
|
||||
|
||||
public void playerLeft(string id)
|
||||
{
|
||||
RoomEvent re = new RoomEvent();
|
||||
re.Joined = false;
|
||||
re.Room = "Global";
|
||||
re.PlayerName = id;
|
||||
PlayerExitedRoom(re);
|
||||
PlayerLeft(id);
|
||||
}
|
||||
|
||||
public void playerStartedSpeaking(string id)
|
||||
{
|
||||
PlayerStartedSpeaking(id);
|
||||
}
|
||||
public void playerStoppedSpeaking(string id)
|
||||
{
|
||||
PlayerStoppedSpeaking(id);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -6,6 +6,6 @@ EditorBuildSettings:
|
|||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/test.unity
|
||||
path: Assets/VelGameServer/Example/test.unity
|
||||
guid: e4e43899246c941c78acfc59ce2f664a
|
||||
m_configObjects: {}
|
||||
|
|
|
|||
|
|
@ -12,8 +12,8 @@ PlayerSettings:
|
|||
targetDevice: 2
|
||||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: DefaultCompany
|
||||
productName: TestVelGameServer
|
||||
companyName: VEL
|
||||
productName: VelNetUnity
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
|
|
@ -146,7 +146,7 @@ PlayerSettings:
|
|||
androidSupportedAspectRatio: 1
|
||||
androidMaxAspectRatio: 2.1
|
||||
applicationIdentifier:
|
||||
Standalone: com.DefaultCompany.TestVelGameServer
|
||||
Standalone: com.VEL.VelNetUnity
|
||||
buildNumber:
|
||||
Standalone: 0
|
||||
iPhone: 0
|
||||
|
|
|
|||
|
|
@ -1,2 +1,2 @@
|
|||
#!/usr/bin/env bash
|
||||
./TestVelGameServer/build/macbuild.app/Contents/MacOS/TestVelGameServer &
|
||||
./TestVelGameServer/Build/macbuild.app/Contents/MacOS/TestVelGameServer &
|
||||
|
|
|
|||
Loading…
Reference in New Issue