fixed issue

handTracking
Kyle Johnsen 2022-01-05 14:28:18 -05:00
parent 92f3864855
commit 739bc1d9d8
3 changed files with 8 additions and 4 deletions

View File

@ -127,7 +127,7 @@ public class PlayerController : NetworkObject, Dissonance.IDissonancePlayer
byte[] lastAudioIdBytes = BitConverter.GetBytes(lastAudioId++);
Buffer.BlockCopy(lastAudioIdBytes, 0, toSend, 0, 4);
Buffer.BlockCopy(data.Array, data.Offset, toSend, 4, data.Count);
owner.sendGroupMessage(this,"close", "a", toSend, true); //send voice data unreliably
owner.sendGroupMessage(this,"close", "a", toSend, false); //send voice data unreliably
}
}

View File

@ -1820,8 +1820,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 03a4d4e1a7fd74c7ab2eccca4ce168db, type: 3}
m_Name:
m_EditorClassIdentifier:
host: 127.0.0.1
host: neko.ugavel.com
port: 3290
udpConnected: 0
userid: -1
room:
playerPrefab: {fileID: 6139051692386484099, guid: d4158ab9c4a204cdbba28d3273fc1fb3, type: 3}

View File

@ -354,8 +354,11 @@ public class NetworkManager : MonoBehaviour
//I don't yet have a UDP connection
try
{
RemoteEndPoint = new IPEndPoint(
IPAddress.Parse(host), port);
var addresses = Dns.GetHostAddresses(host);
Debug.Assert(addresses.Length > 0);
RemoteEndPoint = new IPEndPoint(addresses[0], port);
udpSocket = new Socket(AddressFamily.InterNetwork,
SocketType.Dgram, ProtocolType.Udp);