fixes for mouse dragger, visualization for audio range, added some more callbacks to velnetmanager, added color syncing extension, take ownership of synced textbox, fix for deleting all scene objects

BinaryServer
Anton Franzluebbers 2022-01-24 21:12:13 -05:00
parent e42b499490
commit 80a16c4ce2
18 changed files with 907 additions and 455 deletions

View File

@ -20,7 +20,7 @@ public class MouseDragger : MonoBehaviour
{
foreach (string draggableTag in draggableTags)
{
if (hit.transform.CompareTag(draggableTag) || hit.transform.parent == null || hit.transform.parent.CompareTag(draggableTag))
if (hit.transform.CompareTag(draggableTag) || (hit.transform.parent != null && hit.transform.parent.CompareTag(draggableTag)))
{
NetworkObject netObj = hit.transform.GetComponent<NetworkObject>();
netObj ??= hit.transform.GetComponentInParent<NetworkObject>();

View File

@ -10,14 +10,16 @@ namespace VelNet
{
public class NetworkGUI : MonoBehaviour
{
[FormerlySerializedAs("networkManager")] public VelNetManager velNetManager;
[FormerlySerializedAs("networkManager")]
public VelNetManager velNetManager;
public InputField userInput;
public InputField sendInput;
public InputField roomInput;
public Text messages;
public List<string> messageBuffer;
public Dropdown microphones;
DissonanceComms comms;
private DissonanceComms comms;
public void HandleSend()
{
@ -42,6 +44,7 @@ namespace VelNet
VelNetManager.GetRooms();
}
}
public void HandleJoin()
{
if (roomInput.text != "")
@ -61,29 +64,9 @@ namespace VelNet
comms = FindObjectOfType<DissonanceComms>();
microphones.AddOptions(new List<string>(Microphone.devices));
/* todo
VelNetManager.MessageReceived += (m) =>
{
string s = m.type + ":" + m.sender + ":" + m.text;
messageBuffer.Add(s);
messages.text = "";
if (messageBuffer.Count > 10)
{
messageBuffer.RemoveAt(0);
}
foreach (string msg in messageBuffer)
{
messages.text = messages.text + msg + "\n";
}
};
*/
StartCoroutine(testes());
}
IEnumerator testes()
{
yield return new WaitForSeconds(1.0f);

View File

@ -1,25 +1,30 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using Random = UnityEngine.Random;
namespace VelNet
{
public class PlayerController : NetworkComponent
public class PlayerController : NetworkSerializedObjectStream
{
public Vector3 targetPosition;
public Quaternion targetRotation;
private Renderer rend;
public Color color;
private void Start()
{
rend = GetComponent<MeshRenderer>();
if (IsMine)
{
color = new Color(Random.Range(0, 1f), Random.Range(0, 1f), Random.Range(0, 1f));
rend.material.color = color;
}
}
// Update is called once per frame
private void Update()
{
// if (!IsMine)
// {
// transform.position = Vector3.Lerp(transform.position, targetPosition, .1f);
// transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, .1f);
// }
// else
if (IsMine)
{
Vector3 movement = new Vector3();
@ -43,37 +48,30 @@ namespace VelNet
if (Input.GetKeyDown(KeyCode.Backspace))
{
foreach (KeyValuePair<string, NetworkObject> kvp in VelNetManager.instance.objects.Where(kvp => !kvp.Value.ownershipLocked))
foreach (string key in VelNetManager.instance.objects
.Where(kvp => !kvp.Value.ownershipLocked)
.Select(kvp => kvp.Key).ToArray())
{
VelNetManager.NetworkDestroy(kvp.Key);
VelNetManager.NetworkDestroy(key);
}
}
}
}
//
// protected override byte[] SendState()
// {
// using MemoryStream mem = new MemoryStream();
// using BinaryWriter writer = new BinaryWriter(mem);
//
// writer.Write(transform.position);
// writer.Write(transform.rotation);
//
// return mem.ToArray();
// }
//
// protected override void ReceiveState(byte[] message)
// {
// using MemoryStream mem = new MemoryStream(message);
// using BinaryReader reader = new BinaryReader(mem);
//
// targetPosition = reader.ReadVector3();
// targetRotation = reader.ReadQuaternion();
// }
public override void ReceiveBytes(byte[] message)
protected override void SendState(BinaryWriter binaryWriter)
{
throw new System.NotImplementedException();
binaryWriter.Write(color);
}
protected override void ReceiveState(BinaryReader binaryReader)
{
Color newColor = binaryReader.ReadColor();
if (newColor != color)
{
rend.material.color = newColor;
}
color = newColor;
}
}
}

View File

@ -1,5 +1,86 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &2802320351940726854
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6602982999811082154}
- component: {fileID: 6433756913090684124}
- component: {fileID: 6919422133110223353}
m_Layer: 0
m_Name: Dissonance Range
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6602982999811082154
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2802320351940726854}
m_LocalRotation: {x: -0.70710635, y: -0, z: -0, w: 0.7071073}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 8, y: 0.1, z: 8}
m_Children: []
m_Father: {fileID: 3076416102083120807}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
--- !u!33 &6433756913090684124
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2802320351940726854}
m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &6919422133110223353
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2802320351940726854}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 6fad1ca32acea73489c2c4b898cdb9d4, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &6139051692386484099
GameObject:
m_ObjectHideFlags: 0
@ -33,7 +114,8 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
m_Children: []
m_Children:
- {fileID: 6602982999811082154}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -113,6 +195,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
ownershipLocked: 1
networkId:
sceneNetworkId: 0
prefabName:
isSceneObject: 0
syncedComponents:
@ -132,8 +215,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
networkObject: {fileID: 9102273340480352682}
targetPosition: {x: 0, y: 0, z: 0}
targetRotation: {x: 0, y: 0, z: 0, w: 0}
serializationRateHz: 30
color: {r: 0, g: 0, b: 0, a: 0}
--- !u!114 &1181612843795795320
MonoBehaviour:
m_ObjectHideFlags: 0
@ -147,6 +230,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
networkObject: {fileID: 9102273340480352682}
useTcp: 0
dissonanceID:
closePlayers:
maxDistance: 2
@ -163,5 +247,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
networkObject: {fileID: 9102273340480352682}
serializationRateHz: 1
serializationRateHz: 60
useLocalTransform: 0
teleportDistance: 0
teleportAngle: 0

View File

@ -16,4 +16,9 @@ public class SyncedTextbox : NetworkSerializedObjectStream
{
text.text = binaryReader.ReadString();
}
public void TakeOwnership()
{
networkObject.TakeOwnership();
}
}

View File

@ -1,5 +1,100 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &6003361529827848619
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7099230484513283147}
- component: {fileID: 8811139817265458480}
- component: {fileID: 3776025769317911085}
- component: {fileID: 1426238303320144522}
m_Layer: 0
m_Name: Cube
m_TagString: TestSphere
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7099230484513283147
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6003361529827848619}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 8565720275311462455}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &8811139817265458480
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6003361529827848619}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &3776025769317911085
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6003361529827848619}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &1426238303320144522
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6003361529827848619}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &8565720275311462453
GameObject:
m_ObjectHideFlags: 0
@ -13,7 +108,7 @@ GameObject:
- component: {fileID: 8565720275311462452}
m_Layer: 0
m_Name: TestNetworkedGameObject
m_TagString: TestSphere
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@ -29,7 +124,7 @@ Transform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 8565720276181857624}
- {fileID: 7099230484513283147}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -67,98 +162,5 @@ MonoBehaviour:
networkObject: {fileID: 3951900052977689805}
serializationRateHz: 60
useLocalTransform: 0
--- !u!1 &8565720276181857625
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8565720276181857624}
- component: {fileID: 8565720276181857605}
- component: {fileID: 8565720276181857626}
- component: {fileID: 8565720276181857627}
m_Layer: 0
m_Name: Sphere
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &8565720276181857624
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8565720276181857625}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 8565720275311462455}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &8565720276181857605
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8565720276181857625}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &8565720276181857626
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8565720276181857625}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!135 &8565720276181857627
SphereCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8565720276181857625}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: 0.5
m_Center: {x: 0, y: 0, z: 0}
teleportDistance: 0
teleportAngle: 0

View File

@ -0,0 +1,79 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: TransparentMat
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _GLOSSYREFLECTIONS_OFF _SPECULARHIGHLIGHTS_OFF
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 0
- _Metallic: 0
- _Mode: 3
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 0
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 0.03137255}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6fad1ca32acea73489c2c4b898cdb9d4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 009dc4ba29f14b649beb8c3eaad89f15
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -20,13 +20,13 @@ RenderSettings:
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientSkyColor: {r: 0.5137255, g: 0.53333336, b: 0.5647059, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_AmbientMode: 3
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
@ -37,8 +37,8 @@ RenderSettings:
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
m_Sun: {fileID: 652307110}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@ -97,7 +97,7 @@ LightmapSettings:
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_LightingDataAsset: {fileID: 112000000, guid: d1b34f106c04378428823df374b0e07c, type: 2}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
@ -608,7 +608,7 @@ RectTransform:
- {fileID: 948755938}
- {fileID: 545137760}
m_Father: {fileID: 0}
m_RootOrder: 4
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@ -779,6 +779,85 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &498776799
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 498776800}
- component: {fileID: 498776802}
- component: {fileID: 498776801}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &498776800
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 498776799}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1992361063}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &498776801
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 498776799}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 14
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: Take Ownership
--- !u!222 &498776802
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 498776799}
m_CullTransparentMesh: 1
--- !u!1 &545137759
GameObject:
m_ObjectHideFlags: 0
@ -813,11 +892,11 @@ RectTransform:
m_Father: {fileID: 244561620}
m_RootOrder: 10
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -382, y: -321}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 5, y: 165.7}
m_SizeDelta: {x: 160, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
m_Pivot: {x: 0, y: 0}
--- !u!114 &545137761
MonoBehaviour:
m_ObjectHideFlags: 0
@ -1221,7 +1300,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1 &711524766
GameObject:
@ -1629,7 +1708,7 @@ Camera:
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_BackGroundColor: {r: 0.2735849, g: 0.2735849, b: 0.2735849, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
@ -1644,7 +1723,7 @@ Camera:
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
field of view: 40
orthographic: 0
orthographic size: 5
m_Depth: -1
@ -1670,11 +1749,11 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 903768653}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalPosition: {x: 0, y: 1, z: -20}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &912887455
GameObject:
@ -2051,6 +2130,7 @@ RectTransform:
m_Children:
- {fileID: 359309141}
- {fileID: 1840952814}
- {fileID: 1992361063}
m_Father: {fileID: 244561620}
m_RootOrder: 9
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -2088,6 +2168,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
ownershipLocked: 0
networkId:
sceneNetworkId: 2
prefabName:
isSceneObject: 1
syncedComponents:
@ -2440,7 +2521,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 3
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1099803616
MonoBehaviour:
@ -2454,11 +2535,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 233344de094f11341bdb834d564708dc, type: 3}
m_Name:
m_EditorClassIdentifier:
host: 127.0.0.1
host: 129.159.107.234
port: 80
udpConnected: 0
userid: -1
room:
connected: 0
prefabs:
- {fileID: 9102273340480352682, guid: d4158ab9c4a204cdbba28d3273fc1fb3, type: 3}
@ -3007,7 +3087,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1434745021
MonoBehaviour:
@ -3793,7 +3873,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &1894247853
RectTransform:
m_ObjectHideFlags: 0
@ -3934,6 +4014,139 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: -0.5}
m_SizeDelta: {x: -20, y: -13}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1992361062
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1992361063}
- component: {fileID: 1992361066}
- component: {fileID: 1992361065}
- component: {fileID: 1992361064}
m_Layer: 5
m_Name: Button
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1992361063
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1992361062}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 498776800}
m_Father: {fileID: 948755938}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 31.6}
m_SizeDelta: {x: 160, y: 30}
m_Pivot: {x: 1, y: 1}
--- !u!114 &1992361064
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1992361062}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 1992361065}
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 948755939}
m_TargetAssemblyTypeName: SyncedTextbox, Assembly-CSharp
m_MethodName: TakeOwnership
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &1992361065
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1992361062}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!222 &1992361066
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1992361062}
m_CullTransparentMesh: 1
--- !u!1 &2033163676
GameObject:
m_ObjectHideFlags: 0
@ -4174,8 +4387,8 @@ PrefabInstance:
propertyPath: isSceneObject
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8565720275311462452, guid: 6e4a023f70e01405e8b249a4488fe319, type: 3}
propertyPath: serializationRateHz
- target: {fileID: 3951900052977689805, guid: 6e4a023f70e01405e8b249a4488fe319, type: 3}
propertyPath: sceneNetworkId
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8565720275311462453, guid: 6e4a023f70e01405e8b249a4488fe319, type: 3}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d1b34f106c04378428823df374b0e07c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 112000000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -8,6 +8,8 @@ namespace VelNet
{
public static class BinaryWriterExtensions
{
#region Writers
public static void Write(this BinaryWriter writer, Vector3 v)
{
writer.Write(v.x);
@ -23,6 +25,18 @@ namespace VelNet
writer.Write(q.w);
}
public static void Write(this BinaryWriter writer, Color c)
{
writer.Write(c.r);
writer.Write(c.g);
writer.Write(c.b);
writer.Write(c.a);
}
#endregion
#region Readers
public static Vector3 ReadVector3(this BinaryReader reader)
{
return new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
@ -38,6 +52,19 @@ namespace VelNet
);
}
public static Color ReadColor(this BinaryReader reader)
{
return new Color(
reader.ReadSingle(),
reader.ReadSingle(),
reader.ReadSingle(),
reader.ReadSingle()
);
}
#endregion
/// <summary>
/// Compresses the list of bools into bytes using a bitmask
/// </summary>
@ -88,6 +115,5 @@ namespace VelNet
{
return (b & (1 << index)) != 0;
}
}
}

View File

@ -1,5 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
@ -8,8 +7,6 @@ using System.Threading;
using UnityEngine;
using System.Net;
using UnityEngine.SceneManagement;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Serialization;
using System.IO;
namespace VelNet
@ -42,10 +39,11 @@ namespace VelNet
private Thread clientReceiveThread;
private Thread clientReceiveThreadUDP;
public int userid = -1;
private int messagesReceived = 0;
public readonly Dictionary<int, VelNetPlayer> players = new Dictionary<int, VelNetPlayer>();
#region Callbacks
/// <summary>
/// We just joined a room
/// string - the room name
@ -69,8 +67,12 @@ namespace VelNet
public static Action<VelNetPlayer> OnPlayerLeft;
public static Action OnConnectedToServer;
public static Action LoggedIn;
public static Action<string[], int> RoomsReceived;
public static Action OnLoggedIn;
public static Action<RoomsMessage> RoomsReceived;
public static Action<Message> MessageReceived;
#endregion
public bool connected;
@ -107,46 +109,59 @@ namespace VelNet
public static bool IsConnected => instance != null && instance.connected && instance.udpConnected;
//this is for sending udp packets
static byte[] toSend = new byte[1024];
private static readonly byte[] toSend = new byte[1024];
// Use this for initialization
public abstract class Message
{
}
public class ListedRoom
{
public string name;
public int numUsers;
public override string ToString()
{
return "Room Name: " + name + "\tUsers: " + numUsers;
}
public class LoginMessage: Message
}
public class LoginMessage : Message
{
public int userId;
}
public class RoomsMessage: Message
public class RoomsMessage : Message
{
public List<ListedRoom> rooms;
public override string ToString()
{
return string.Join("\n", rooms);
}
public class JoinMessage: Message
}
public class JoinMessage : Message
{
public int userId;
public string room;
}
public class DataMessage: Message
public class DataMessage : Message
{
public int senderId;
public byte[] data;
}
public class ChangeMasterMessage: Message
public class ChangeMasterMessage : Message
{
public int masterId;
}
public class ConnectedMessage: Message
public class ConnectedMessage : Message
{
}
public readonly List<Message> receivedMessages = new List<Message>();
@ -180,6 +195,15 @@ namespace VelNet
//Debug.Log(messagesReceived++);
receivedMessages.Add(m);
}
try
{
MessageReceived?.Invoke(m);
}
catch (Exception e)
{
Debug.LogError(e);
}
}
private void Update()
@ -191,7 +215,7 @@ namespace VelNet
{
switch (m)
{
case ConnectedMessage connected:
case ConnectedMessage msg:
{
try
{
@ -202,16 +226,17 @@ namespace VelNet
{
Debug.LogError(e);
}
break;
}
case LoginMessage lm:
{
userid = lm.userId;
Debug.Log("joined server " + userid);
Debug.Log("Joined server " + userid);
try
{
LoggedIn?.Invoke();
OnLoggedIn?.Invoke();
}
// prevent errors in subscribers from breaking our code
catch (Exception e)
@ -221,18 +246,29 @@ namespace VelNet
//start the udp thread
clientReceiveThreadUDP = new Thread(ListenForDataUDP);
clientReceiveThreadUDP.IsBackground = true;
clientReceiveThreadUDP.Start();
break;
}
case RoomsMessage rm: {
Debug.Log("Got Rooms Message");
case RoomsMessage rm:
{
Debug.Log("Got Rooms Message:\n" + rm);
try
{
RoomsReceived?.Invoke(rm);
}
// prevent errors in subscribers from breaking our code
catch (Exception e)
{
Debug.LogError(e);
}
break;
}
case JoinMessage jm: {
if(userid == jm.userId) //this is us
case JoinMessage jm:
{
if (userid == jm.userId) //this is us
{
string oldRoom = LocalPlayer?.room;
@ -260,7 +296,6 @@ namespace VelNet
{
Debug.LogError(e);
}
}
// we just left a room
else
@ -327,7 +362,18 @@ namespace VelNet
// TODO this may check for ownership in the future. We don't need ownership here
deleteObjects.ForEach(NetworkDestroy);
VelNetPlayer leftPlayer = players[jm.userId];
players.Remove(jm.userId);
try
{
OnPlayerLeft?.Invoke(leftPlayer);
}
// prevent errors in subscribers from breaking our code
catch (Exception e)
{
Debug.LogError(e);
}
}
else
{
@ -350,10 +396,11 @@ namespace VelNet
}
}
}
break;
break;
}
case DataMessage dm: {
case DataMessage dm:
{
if (players.ContainsKey(dm.senderId))
{
players[dm.senderId]?.HandleMessage(dm); //todo
@ -364,11 +411,9 @@ namespace VelNet
}
break;
}
case ChangeMasterMessage cm: {
case ChangeMasterMessage cm:
{
if (masterPlayer == null)
{
masterPlayer = players[cm.masterId];
@ -397,7 +442,6 @@ namespace VelNet
}
break;
}
}
@ -421,7 +465,6 @@ namespace VelNet
try
{
clientReceiveThread = new Thread(ListenForData);
clientReceiveThread.IsBackground = true;
clientReceiveThread.Start();
}
catch (Exception e)
@ -432,10 +475,9 @@ namespace VelNet
/// <summary>
/// Runs in background clientReceiveThread; Listens for incomming data.
/// Runs in background clientReceiveThread; Listens for incoming data.
/// </summary>
///
private byte[] ReadExact(NetworkStream stream, int N)
private static byte[] ReadExact(Stream stream, int N)
{
byte[] toReturn = new byte[N];
@ -446,20 +488,15 @@ namespace VelNet
numRead += stream.Read(toReturn, numRead, numLeft);
numLeft = N - numRead;
}
return toReturn;
}
private int GetIntFromBytes(byte[] bytes)
private static int GetIntFromBytes(byte[] bytes)
{
if (BitConverter.IsLittleEndian)
{
return BitConverter.ToInt32(bytes.Reverse().ToArray(),0);
}
else
{
return BitConverter.ToInt32(bytes, 0);
}
return BitConverter.ToInt32(BitConverter.IsLittleEndian ? bytes.Reverse().ToArray() : bytes, 0);
}
private void ListenForData()
{
connected = true;
@ -476,7 +513,6 @@ namespace VelNet
//SendToGroup("close", Encoding.UTF8.GetBytes("HelloGroup"));
while (true)
{
// Get a stream object for reading
@ -489,9 +525,8 @@ namespace VelNet
m.userId = GetIntFromBytes(ReadExact(stream, 4)); //not really the sender...
AddMessage(m);
}
else if(type == 1) //rooms
else if (type == 1) //rooms
{
RoomsMessage m = new RoomsMessage();
m.rooms = new List<ListedRoom>();
int N = GetIntFromBytes(ReadExact(stream, 4)); //the size of the payload
@ -499,21 +534,22 @@ namespace VelNet
string roomMessage = Encoding.UTF8.GetString(utf8data);
string[] sections = roomMessage.Split(',');
foreach (string s in sections)
{
string[] pieces = s.Split(':');
if (pieces.Length == 2) {
if (pieces.Length == 2)
{
ListedRoom lr = new ListedRoom();
lr.name = pieces[0];
lr.numUsers = int.Parse(pieces[1]);
m.rooms.Add(lr);
}
}
AddMessage(m);
}
else if(type == 2) //joined
else if (type == 2) //joined
{
JoinMessage m = new JoinMessage();
m.userId = GetIntFromBytes(ReadExact(stream, 4));
@ -521,7 +557,8 @@ namespace VelNet
byte[] utf8data = ReadExact(stream, N); //the room name, encoded as utf-8
m.room = Encoding.UTF8.GetString(utf8data);
AddMessage(m);
}else if(type == 3) //data
}
else if (type == 3) //data
{
DataMessage m = new DataMessage();
m.senderId = GetIntFromBytes(ReadExact(stream, 4));
@ -529,10 +566,10 @@ namespace VelNet
m.data = ReadExact(stream, N); //the message
AddMessage(m);
}
else if(type == 4) //new master
else if (type == 4) //new master
{
ChangeMasterMessage m = new ChangeMasterMessage();
m.masterId = (int)GetIntFromBytes(ReadExact(stream, 4)); //sender is the new master
m.masterId = GetIntFromBytes(ReadExact(stream, 4)); //sender is the new master
AddMessage(m);
}
}
@ -584,10 +621,12 @@ namespace VelNet
while (true)
{
int numReceived = udpSocket.Receive(buffer);
if (buffer[0] == 0)
switch (buffer[0])
{
case 0:
Debug.Log("UDP connected");
}else if (buffer[0] == 3)
break;
case 3:
{
DataMessage m = new DataMessage();
//we should get the sender address
@ -598,6 +637,8 @@ namespace VelNet
Array.Copy(buffer, 5, messageBytes, 0, messageBytes.Length);
m.data = messageBytes;
AddMessage(m);
break;
}
}
}
}
@ -634,8 +675,7 @@ namespace VelNet
NetworkStream stream = instance.socketConnection.GetStream();
if (stream.CanWrite)
{
stream.Write(message,0,message.Length);
stream.Write(message, 0, message.Length);
}
}
catch (SocketException socketException)
@ -652,9 +692,9 @@ namespace VelNet
{
return BitConverter.GetBytes(n).Reverse().ToArray();
}
public static void Login(string username, string password)
{
MemoryStream stream = new MemoryStream();
BinaryWriter writer = new BinaryWriter(stream);
@ -667,14 +707,11 @@ namespace VelNet
writer.Write(pB);
SendTcpMessage(stream.ToArray());
}
public static void GetRooms()
{
SendTcpMessage(new byte[1] { 1 }); //very simple message
SendTcpMessage(new byte[] { 1 }); //very simple message
}
/// <summary>
@ -691,14 +728,9 @@ namespace VelNet
writer.Write((byte)R.Length);
writer.Write(R);
SendTcpMessage(stream.ToArray());
}
/// <summary>
/// Leaves a room if we're in one
/// </summary>
@ -712,7 +744,7 @@ namespace VelNet
public static void SendToRoom(byte[] message, bool include_self = false, bool reliable = true, bool ordered = false)
{
byte sendType = (byte) MessageSendType.MESSAGE_OTHERS;
byte sendType = (byte)MessageSendType.MESSAGE_OTHERS;
if (include_self && ordered) sendType = (byte)MessageSendType.MESSAGE_ALL_ORDERED;
if (include_self && !ordered) sendType = (byte)MessageSendType.MESSAGE_ALL;
if (!include_self && ordered) sendType = (byte)MessageSendType.MESSAGE_OTHERS_ORDERED;
@ -733,7 +765,7 @@ namespace VelNet
toSend[0] = sendType; //we don't
Array.Copy(get_be_bytes(instance.userid), 0, toSend, 1, 4);
Array.Copy(message, 0, toSend, 5, message.Length);
SendUdpMessage(toSend,message.Length+5); //shouldn't be over 1024...
SendUdpMessage(toSend, message.Length + 5); //shouldn't be over 1024...
}
}
@ -759,7 +791,7 @@ namespace VelNet
//also need to send the group
toSend[5] = (byte)utf8bytes.Length;
Array.Copy(utf8bytes, 0, toSend, 6, utf8bytes.Length);
Array.Copy(message, 0, toSend, 6+utf8bytes.Length, message.Length);
Array.Copy(message, 0, toSend, 6 + utf8bytes.Length, message.Length);
SendUdpMessage(toSend, 6 + utf8bytes.Length + message.Length);
}
}
@ -785,6 +817,7 @@ namespace VelNet
{
writer.Write(get_be_bytes(client_ids[i]));
}
SendTcpMessage(stream.ToArray());
}
@ -805,6 +838,7 @@ namespace VelNet
Debug.LogError("Can't instantiate object. Obj with that network ID was already instantiated.", instance.objects[networkId]);
return null;
}
NetworkObject newObject = Instantiate(prefab);
newObject.networkId = networkId;
newObject.prefabName = prefabName;
@ -812,7 +846,7 @@ namespace VelNet
instance.objects.Add(newObject.networkId, newObject);
// only sent to others, as I already instantiated this. Nice that it happens immediately.
SendToRoom(Encoding.UTF8.GetBytes("7," + newObject.networkId + "," + prefabName),false,true);
SendToRoom(Encoding.UTF8.GetBytes("7," + newObject.networkId + "," + prefabName), false, true);
return newObject;
}
@ -842,6 +876,7 @@ namespace VelNet
instance.objects.Remove(networkId);
return;
}
if (obj.isSceneObject)
{
instance.deletedSceneObjects.Add(networkId);

View File

@ -1,7 +1,7 @@
{
"name": "edu.uga.engr.vel.velnet",
"displayName": "VelNet",
"version": "1.0.7",
"version": "1.0.8",
"unity": "2019.1",
"description": "A custom networking library for Unity.",
"keywords": [

View File

@ -2,13 +2,13 @@
"dependencies": {
"com.unity.collab-proxy": "1.15.7",
"com.unity.ide.rider": "2.0.7",
"com.unity.ide.visualstudio": "2.0.12",
"com.unity.ide.visualstudio": "2.0.14",
"com.unity.ide.vscode": "1.2.4",
"com.unity.test-framework": "1.1.30",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.4.8",
"com.unity.ugui": "1.0.0",
"edu.uga.engr.vel.velnet.dissonance": "file:c:/git_repo/VelNetDissonanceIntegration",
"edu.uga.engr.vel.velnet.dissonance": "https://github.com/velaboratory/VelNetDissonanceIntegration.git",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",

View File

@ -27,7 +27,7 @@
"url": "https://packages.unity.com"
},
"com.unity.ide.visualstudio": {
"version": "2.0.12",
"version": "2.0.14",
"depth": 0,
"source": "registry",
"dependencies": {
@ -106,12 +106,13 @@
"dependencies": {}
},
"edu.uga.engr.vel.velnet.dissonance": {
"version": "file:c:/git_repo/VelNetDissonanceIntegration",
"version": "https://github.com/velaboratory/VelNetDissonanceIntegration.git",
"depth": 0,
"source": "local",
"source": "git",
"dependencies": {
"edu.uga.engr.vel.velnet": "1.0.4"
}
},
"hash": "2767cf12e6f1b5c568c44cd6f1753866ae2e6fca"
},
"com.unity.modules.ai": {
"version": "1.0.0",

View File

@ -1,2 +1,2 @@
m_EditorVersion: 2020.3.11f1
m_EditorVersionWithRevision: 2020.3.11f1 (99c7afb366b3)
m_EditorVersion: 2020.3.23f1
m_EditorVersionWithRevision: 2020.3.23f1 (c5d91304a876)