merge
commit
997c2d5738
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@ -0,0 +1,48 @@
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||||||
|
#if UNITY_EDITOR
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace VelNet.Editor
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{
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public class EditorUtils : MonoBehaviour
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|
{
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[MenuItem("VelNet/Check For Duplicate NetworkIds", false, 10)]
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private static void CheckDuplicateNetworkIds()
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{
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NetworkObject[] objs = FindObjectsOfType<NetworkObject>();
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Dictionary<int, NetworkObject> ids = new Dictionary<int, NetworkObject>();
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foreach (NetworkObject o in objs)
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{
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if (!o.isSceneObject) continue;
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if (ids.ContainsKey(o.sceneNetworkId) || o.sceneNetworkId < 100)
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{
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if (ids.ContainsKey(o.sceneNetworkId))
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{
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Debug.Log($"Found duplicated id: {o.name} {ids[o.sceneNetworkId].name}", o);
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}
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else
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{
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Debug.Log($"Found duplicated id: {o.name} {o.sceneNetworkId}", o);
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}
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o.sceneNetworkId = 100;
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while (ids.ContainsKey(o.sceneNetworkId))
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{
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o.sceneNetworkId += 1;
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}
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PrefabUtility.RecordPrefabInstancePropertyModifications(o);
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EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene());
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}
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ids.Add(o.sceneNetworkId, o);
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}
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}
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}
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}
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#endif
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8f2f5f489d44f614c96bcf8f493c787d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,18 @@
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{
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"name": "VelNet.Editor",
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"rootNamespace": "VelNet.Editor",
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"references": [
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"GUID:1e55e2c4387020247a1ae212bbcbd381"
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|
],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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|
"allowUnsafeCode": false,
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"overrideReferences": false,
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|
"precompiledReferences": [],
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"autoReferenced": true,
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|
"defineConstraints": [],
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|
"versionDefines": [],
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|
"noEngineReferences": false
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|
}
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|
@ -0,0 +1,7 @@
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|
fileFormatVersion: 2
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|
guid: ae0703a992a8fe347978b1cd2dd2d7a9
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|
AssemblyDefinitionImporter:
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|
externalObjects: {}
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|
userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -62,7 +62,7 @@ namespace VelNet
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}
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}
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else
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else
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{
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{
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owner.SendMessage(this, index.ToString(), message, reliable);
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VelNetPlayer.SendMessage(this, (byte)index, message, reliable);
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}
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}
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}
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}
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|
@ -76,15 +76,15 @@ namespace VelNet
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// send the message and an identifier for which component it belongs to
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// send the message and an identifier for which component it belongs to
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int index = syncedComponents.IndexOf(component);
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int index = syncedComponents.IndexOf(component);
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owner.SendGroupMessage(this, group, index.ToString(), message, reliable);
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VelNetPlayer.SendGroupMessage(this, group, (byte)index, message, reliable);
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}
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}
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public void ReceiveBytes(string identifier, byte[] message)
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public void ReceiveBytes(byte componentIdx, byte[] message)
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{
|
{
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// send the message to the right component
|
// send the message to the right component
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try
|
try
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{
|
{
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syncedComponents[int.Parse(identifier)].ReceiveBytes(message);
|
syncedComponents[componentIdx].ReceiveBytes(message);
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}
|
}
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catch (Exception e)
|
catch (Exception e)
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{
|
{
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|
|
@ -128,6 +128,7 @@ namespace VelNet
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foreach (NetworkComponent c in comps)
|
foreach (NetworkComponent c in comps)
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{
|
{
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c.networkObject = t;
|
c.networkObject = t;
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|
PrefabUtility.RecordPrefabInstancePropertyModifications(c);
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}
|
}
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PrefabUtility.RecordPrefabInstancePropertyModifications(t);
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PrefabUtility.RecordPrefabInstancePropertyModifications(t);
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}
|
}
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|
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|
@ -8,6 +8,8 @@ namespace VelNet
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{
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{
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public static class BinaryWriterExtensions
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public static class BinaryWriterExtensions
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{
|
{
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|
#region Writers
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public static void Write(this BinaryWriter writer, Vector3 v)
|
public static void Write(this BinaryWriter writer, Vector3 v)
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{
|
{
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writer.Write(v.x);
|
writer.Write(v.x);
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|
@ -23,6 +25,18 @@ namespace VelNet
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writer.Write(q.w);
|
writer.Write(q.w);
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}
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}
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|
public static void Write(this BinaryWriter writer, Color c)
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|
{
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|
writer.Write(c.r);
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|
writer.Write(c.g);
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|
writer.Write(c.b);
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|
writer.Write(c.a);
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}
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#endregion
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#region Readers
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public static Vector3 ReadVector3(this BinaryReader reader)
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public static Vector3 ReadVector3(this BinaryReader reader)
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{
|
{
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return new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
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return new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
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|
@ -38,6 +52,35 @@ namespace VelNet
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);
|
);
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}
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}
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public static Color ReadColor(this BinaryReader reader)
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{
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|
return new Color(
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reader.ReadSingle(),
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reader.ReadSingle(),
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reader.ReadSingle(),
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reader.ReadSingle()
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);
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}
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#endregion
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public static bool BytesSame(byte[] b1, byte[] b2)
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{
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if (b1 == null && b2 != null) return false; // only one null
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if (b1 != null && b2 == null) return false; // only one null
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if (b1 == null) return true; // both null
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// length doesn't match
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|
if (b1.Length != b2.Length)
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{
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return false;
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}
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// check if any bytes are different
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return !b1.Where((t, i) => t != b2[i]).Any();
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}
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/// <summary>
|
/// <summary>
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/// Compresses the list of bools into bytes using a bitmask
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/// Compresses the list of bools into bytes using a bitmask
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/// </summary>
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/// </summary>
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|
@ -88,6 +131,5 @@ namespace VelNet
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{
|
{
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return (b & (1 << index)) != 0;
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return (b & (1 << index)) != 0;
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}
|
}
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}
|
}
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}
|
}
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|
@ -1,6 +1,6 @@
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using System.Collections;
|
using System;
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|
using System.Collections;
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using UnityEngine;
|
using UnityEngine;
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using UnityEngine.Serialization;
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namespace VelNet
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namespace VelNet
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{
|
{
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|
@ -9,6 +9,15 @@ namespace VelNet
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[Tooltip("Send rate of this object. This caps out at the framerate of the game.")]
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[Tooltip("Send rate of this object. This caps out at the framerate of the game.")]
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public float serializationRateHz = 30;
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public float serializationRateHz = 30;
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/// <summary>
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/// If the data hasn't changed, only sends updates across the network at 1Hz
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|
/// </summary>
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public bool hybridOnChangeCompression = true;
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private byte[] lastSentBytes;
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private double lastSendTime;
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private const double slowSendInterval = 2;
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protected virtual void Awake()
|
protected virtual void Awake()
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{
|
{
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StartCoroutine(SendMessageUpdate());
|
StartCoroutine(SendMessageUpdate());
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|
@ -18,9 +27,31 @@ namespace VelNet
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{
|
{
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while (true)
|
while (true)
|
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{
|
{
|
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if (IsMine)
|
try
|
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{
|
{
|
||||||
SendBytes(SendState());
|
if (IsMine && enabled)
|
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|
{
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|
byte[] newBytes = SendState();
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|
if (hybridOnChangeCompression)
|
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|
{
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|
if (Time.timeAsDouble - lastSendTime > slowSendInterval || !BinaryWriterExtensions.BytesSame(lastSentBytes, newBytes))
|
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|
{
|
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|
SendBytes(newBytes);
|
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|
lastSendTime = Time.timeAsDouble;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
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|
{
|
||||||
|
SendBytes(newBytes);
|
||||||
|
lastSendTime = Time.timeAsDouble;
|
||||||
|
}
|
||||||
|
|
||||||
|
lastSentBytes = newBytes;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
yield return new WaitForSeconds(1f / serializationRateHz);
|
yield return new WaitForSeconds(1f / serializationRateHz);
|
||||||
|
|
|
||||||
|
|
@ -2,7 +2,6 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Serialization;
|
|
||||||
|
|
||||||
namespace VelNet
|
namespace VelNet
|
||||||
{
|
{
|
||||||
|
|
@ -11,6 +10,16 @@ namespace VelNet
|
||||||
[Tooltip("Send rate of this object. This caps out at the framerate of the game.")]
|
[Tooltip("Send rate of this object. This caps out at the framerate of the game.")]
|
||||||
public float serializationRateHz = 30;
|
public float serializationRateHz = 30;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If the data hasn't changed, only sends updates across the network at 1Hz
|
||||||
|
/// </summary>
|
||||||
|
public bool hybridOnChangeCompression = true;
|
||||||
|
|
||||||
|
private byte[] lastSentBytes;
|
||||||
|
private double lastSendTime;
|
||||||
|
private const double slowSendInterval = 2;
|
||||||
|
|
||||||
|
|
||||||
protected virtual void Awake()
|
protected virtual void Awake()
|
||||||
{
|
{
|
||||||
StartCoroutine(SendMessageUpdate());
|
StartCoroutine(SendMessageUpdate());
|
||||||
|
|
@ -22,12 +31,28 @@ namespace VelNet
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (IsMine)
|
if (IsMine && enabled)
|
||||||
{
|
{
|
||||||
using MemoryStream mem = new MemoryStream();
|
using MemoryStream mem = new MemoryStream();
|
||||||
using BinaryWriter writer = new BinaryWriter(mem);
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
SendState(writer);
|
SendState(writer);
|
||||||
SendBytes(mem.ToArray());
|
|
||||||
|
byte[] newBytes = mem.ToArray();
|
||||||
|
if (hybridOnChangeCompression)
|
||||||
|
{
|
||||||
|
if (Time.timeAsDouble - lastSendTime > slowSendInterval || !BinaryWriterExtensions.BytesSame(lastSentBytes, newBytes))
|
||||||
|
{
|
||||||
|
SendBytes(newBytes);
|
||||||
|
lastSendTime = Time.timeAsDouble;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SendBytes(newBytes);
|
||||||
|
lastSendTime = Time.timeAsDouble;
|
||||||
|
}
|
||||||
|
|
||||||
|
lastSentBytes = newBytes;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
|
|
@ -8,20 +7,36 @@ using System.Threading;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
namespace VelNet
|
namespace VelNet
|
||||||
{
|
{
|
||||||
[AddComponentMenu("VelNet/VelNet Manager")]
|
[AddComponentMenu("VelNet/VelNet Manager")]
|
||||||
public class VelNetManager : MonoBehaviour
|
public class VelNetManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public enum MessageType
|
public enum MessageSendType
|
||||||
{
|
{
|
||||||
OTHERS = 0,
|
MESSAGE_OTHERS_ORDERED = 7,
|
||||||
ALL = 1,
|
MESSAGE_ALL_ORDERED = 8,
|
||||||
OTHERS_ORDERED = 2,
|
MESSAGE_LOGIN = 0,
|
||||||
ALL_ORDERED = 3
|
MESSAGE_GETROOMS = 1,
|
||||||
|
MESSAGE_JOINROOM = 2,
|
||||||
|
MESSAGE_OTHERS = 3,
|
||||||
|
MESSAGE_ALL = 4,
|
||||||
|
MESSAGE_GROUP = 5,
|
||||||
|
MESSAGE_SETGROUP = 6
|
||||||
};
|
};
|
||||||
|
|
||||||
|
public enum MessageType : byte
|
||||||
|
{
|
||||||
|
ObjectSync,
|
||||||
|
TakeOwnership,
|
||||||
|
Instantiate,
|
||||||
|
Destroy,
|
||||||
|
DeleteSceneObjects,
|
||||||
|
Custom
|
||||||
|
}
|
||||||
|
|
||||||
public string host;
|
public string host;
|
||||||
public int port;
|
public int port;
|
||||||
|
|
||||||
|
|
@ -34,10 +49,11 @@ namespace VelNet
|
||||||
private Thread clientReceiveThread;
|
private Thread clientReceiveThread;
|
||||||
private Thread clientReceiveThreadUDP;
|
private Thread clientReceiveThreadUDP;
|
||||||
public int userid = -1;
|
public int userid = -1;
|
||||||
private int messagesReceived = 0;
|
|
||||||
|
|
||||||
public readonly Dictionary<int, VelNetPlayer> players = new Dictionary<int, VelNetPlayer>();
|
public readonly Dictionary<int, VelNetPlayer> players = new Dictionary<int, VelNetPlayer>();
|
||||||
|
|
||||||
|
#region Callbacks
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// We just joined a room
|
/// We just joined a room
|
||||||
/// string - the room name
|
/// string - the room name
|
||||||
|
|
@ -61,9 +77,13 @@ namespace VelNet
|
||||||
public static Action<VelNetPlayer> OnPlayerLeft;
|
public static Action<VelNetPlayer> OnPlayerLeft;
|
||||||
|
|
||||||
public static Action OnConnectedToServer;
|
public static Action OnConnectedToServer;
|
||||||
public static Action<Message> MessageReceived;
|
|
||||||
public static Action OnLoggedIn;
|
public static Action OnLoggedIn;
|
||||||
public static Action<string[], int> RoomsReceived;
|
public static Action<RoomsMessage> RoomsReceived;
|
||||||
|
|
||||||
|
public static Action<Message> MessageReceived;
|
||||||
|
public static Action<byte[]> CustomMessageReceived;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
public bool connected;
|
public bool connected;
|
||||||
|
|
||||||
|
|
@ -100,13 +120,59 @@ namespace VelNet
|
||||||
|
|
||||||
public static bool IsConnected => instance != null && instance.connected && instance.udpConnected;
|
public static bool IsConnected => instance != null && instance.connected && instance.udpConnected;
|
||||||
|
|
||||||
|
//this is for sending udp packets
|
||||||
|
private static readonly byte[] toSend = new byte[1024];
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
public class Message
|
public abstract class Message
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ListedRoom
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
public int numUsers;
|
||||||
|
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return "Room Name: " + name + "\tUsers: " + numUsers;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class LoginMessage : Message
|
||||||
|
{
|
||||||
|
public int userId;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class RoomsMessage : Message
|
||||||
|
{
|
||||||
|
public List<ListedRoom> rooms;
|
||||||
|
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Join("\n", rooms);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class JoinMessage : Message
|
||||||
|
{
|
||||||
|
public int userId;
|
||||||
|
public string room;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class DataMessage : Message
|
||||||
|
{
|
||||||
|
public int senderId;
|
||||||
|
public byte[] data;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ChangeMasterMessage : Message
|
||||||
|
{
|
||||||
|
public int masterId;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ConnectedMessage : Message
|
||||||
{
|
{
|
||||||
public int type;
|
|
||||||
public string text;
|
|
||||||
public int sender;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public readonly List<Message> receivedMessages = new List<Message>();
|
public readonly List<Message> receivedMessages = new List<Message>();
|
||||||
|
|
@ -127,20 +193,9 @@ namespace VelNet
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
ConnectToTcpServer();
|
ConnectToTcpServer();
|
||||||
yield return null;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
OnConnectedToServer?.Invoke();
|
|
||||||
}
|
|
||||||
// prevent errors in subscribers from breaking our code
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Debug.LogError(e);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -151,6 +206,15 @@ namespace VelNet
|
||||||
//Debug.Log(messagesReceived++);
|
//Debug.Log(messagesReceived++);
|
||||||
receivedMessages.Add(m);
|
receivedMessages.Add(m);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
MessageReceived?.Invoke(m);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError(e);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
|
@ -160,12 +224,26 @@ namespace VelNet
|
||||||
//the main thread, which can do Unity stuff
|
//the main thread, which can do Unity stuff
|
||||||
foreach (Message m in receivedMessages)
|
foreach (Message m in receivedMessages)
|
||||||
{
|
{
|
||||||
switch (m.type)
|
switch (m)
|
||||||
{
|
{
|
||||||
// when you join the server
|
case ConnectedMessage msg:
|
||||||
case 0:
|
{
|
||||||
userid = m.sender;
|
try
|
||||||
Debug.Log("Joined server");
|
{
|
||||||
|
OnConnectedToServer?.Invoke();
|
||||||
|
}
|
||||||
|
// prevent errors in subscribers from breaking our code
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case LoginMessage lm:
|
||||||
|
{
|
||||||
|
userid = lm.userId;
|
||||||
|
Debug.Log("Joined server " + userid);
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
|
@ -179,11 +257,29 @@ namespace VelNet
|
||||||
|
|
||||||
//start the udp thread
|
//start the udp thread
|
||||||
clientReceiveThreadUDP = new Thread(ListenForDataUDP);
|
clientReceiveThreadUDP = new Thread(ListenForDataUDP);
|
||||||
clientReceiveThreadUDP.IsBackground = true;
|
|
||||||
clientReceiveThreadUDP.Start();
|
clientReceiveThreadUDP.Start();
|
||||||
|
|
||||||
break;
|
break;
|
||||||
// if this message is for me, that means I joined a new room...
|
}
|
||||||
case 2 when userid == m.sender:
|
case RoomsMessage rm:
|
||||||
|
{
|
||||||
|
Debug.Log("Got Rooms Message:\n" + rm);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
RoomsReceived?.Invoke(rm);
|
||||||
|
}
|
||||||
|
// prevent errors in subscribers from breaking our code
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case JoinMessage jm:
|
||||||
|
{
|
||||||
|
if (userid == jm.userId) //this is us
|
||||||
{
|
{
|
||||||
string oldRoom = LocalPlayer?.room;
|
string oldRoom = LocalPlayer?.room;
|
||||||
|
|
||||||
|
|
@ -191,21 +287,20 @@ namespace VelNet
|
||||||
players.Clear();
|
players.Clear();
|
||||||
masterPlayer = null;
|
masterPlayer = null;
|
||||||
|
|
||||||
if (m.text != "")
|
if (jm.room != "")
|
||||||
{
|
{
|
||||||
VelNetPlayer player = new VelNetPlayer
|
VelNetPlayer player = new VelNetPlayer
|
||||||
{
|
{
|
||||||
isLocal = true,
|
isLocal = true,
|
||||||
userid = m.sender,
|
userid = jm.userId,
|
||||||
room = m.text
|
room = jm.room
|
||||||
};
|
};
|
||||||
|
|
||||||
players.Add(userid, player);
|
players.Add(userid, player);
|
||||||
if (m.text != "")
|
|
||||||
{
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
OnJoinedRoom?.Invoke(m.text);
|
OnJoinedRoom?.Invoke(jm.room);
|
||||||
}
|
}
|
||||||
// prevent errors in subscribers from breaking our code
|
// prevent errors in subscribers from breaking our code
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
|
|
@ -213,7 +308,6 @@ namespace VelNet
|
||||||
Debug.LogError(e);
|
Debug.LogError(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
// we just left a room
|
// we just left a room
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -244,37 +338,34 @@ namespace VelNet
|
||||||
Debug.LogError(e);
|
Debug.LogError(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
// not for me, a player is joining or leaving
|
else
|
||||||
case 2:
|
|
||||||
{
|
{
|
||||||
VelNetPlayer me = players[userid];
|
VelNetPlayer me = players[userid];
|
||||||
|
|
||||||
if (me.room != m.text)
|
if (me.room != jm.room)
|
||||||
{
|
{
|
||||||
// we got a left message, kill it
|
// we got a left message, kill it
|
||||||
// change ownership of all objects to master
|
// change ownership of all objects to master
|
||||||
List<string> deleteObjects = new List<string>();
|
List<string> deleteObjects = new List<string>();
|
||||||
foreach ((string key, NetworkObject value) in objects)
|
foreach (KeyValuePair<string, NetworkObject> kvp in objects)
|
||||||
{
|
{
|
||||||
if (value.owner == players[m.sender]) // the owner is the player that left
|
if (kvp.Value.owner == players[jm.userId]) // the owner is the player that left
|
||||||
{
|
{
|
||||||
// if this object has locked ownership, delete it
|
// if this object has locked ownership, delete it
|
||||||
if (value.ownershipLocked)
|
if (kvp.Value.ownershipLocked)
|
||||||
{
|
{
|
||||||
deleteObjects.Add(value.networkId);
|
deleteObjects.Add(kvp.Value.networkId);
|
||||||
}
|
}
|
||||||
// I'm the local master player, so can take ownership immediately
|
// I'm the local master player, so can take ownership immediately
|
||||||
else if (me.isLocal && me == masterPlayer)
|
else if (me.isLocal && me == masterPlayer)
|
||||||
{
|
{
|
||||||
TakeOwnership(key);
|
TakeOwnership(kvp.Key);
|
||||||
}
|
}
|
||||||
// the master player left, so everyone should set the owner null (we should get a new master shortly)
|
// the master player left, so everyone should set the owner null (we should get a new master shortly)
|
||||||
else if (players[m.sender] == masterPlayer)
|
else if (players[jm.userId] == masterPlayer)
|
||||||
{
|
{
|
||||||
value.owner = null;
|
kvp.Value.owner = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -282,12 +373,14 @@ namespace VelNet
|
||||||
// TODO this may check for ownership in the future. We don't need ownership here
|
// TODO this may check for ownership in the future. We don't need ownership here
|
||||||
deleteObjects.ForEach(NetworkDestroy);
|
deleteObjects.ForEach(NetworkDestroy);
|
||||||
|
|
||||||
VelNetPlayer removedPlayer = players[m.sender];
|
VelNetPlayer leftPlayer = players[jm.userId];
|
||||||
players.Remove(m.sender);
|
players.Remove(jm.userId);
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
OnPlayerLeft?.Invoke(removedPlayer);
|
OnPlayerLeft?.Invoke(leftPlayer);
|
||||||
}
|
}
|
||||||
|
// prevent errors in subscribers from breaking our code
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Debug.LogError(e);
|
Debug.LogError(e);
|
||||||
|
|
@ -299,10 +392,10 @@ namespace VelNet
|
||||||
VelNetPlayer player = new VelNetPlayer
|
VelNetPlayer player = new VelNetPlayer
|
||||||
{
|
{
|
||||||
isLocal = false,
|
isLocal = false,
|
||||||
room = m.text,
|
room = jm.room,
|
||||||
userid = m.sender
|
userid = jm.userId
|
||||||
};
|
};
|
||||||
players.Add(m.sender, player);
|
players.Add(jm.userId, player);
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
OnPlayerJoined?.Invoke(player);
|
OnPlayerJoined?.Invoke(player);
|
||||||
|
|
@ -313,27 +406,28 @@ namespace VelNet
|
||||||
Debug.LogError(e);
|
Debug.LogError(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
// generic message
|
case DataMessage dm:
|
||||||
case 3:
|
|
||||||
if (players.ContainsKey(m.sender))
|
|
||||||
{
|
{
|
||||||
players[m.sender]?.HandleMessage(m);
|
if (players.ContainsKey(dm.senderId))
|
||||||
|
{
|
||||||
|
players[dm.senderId]?.HandleMessage(dm);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.LogError("Received message from player that doesn't exist: " + m.text);
|
Debug.LogError("Received message from player that doesn't exist ");
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
// change master player (this should only happen when the first player joins or if the master player leaves)
|
}
|
||||||
case 4:
|
case ChangeMasterMessage cm:
|
||||||
{
|
{
|
||||||
if (masterPlayer == null)
|
if (masterPlayer == null)
|
||||||
{
|
{
|
||||||
masterPlayer = players[m.sender];
|
masterPlayer = players[cm.masterId];
|
||||||
|
|
||||||
// no master player yet, add the scene objects
|
// no master player yet, add the scene objects
|
||||||
|
|
||||||
|
|
@ -346,12 +440,20 @@ namespace VelNet
|
||||||
sceneObjects[i].networkId = -1 + "-" + sceneObjects[i].sceneNetworkId;
|
sceneObjects[i].networkId = -1 + "-" + sceneObjects[i].sceneNetworkId;
|
||||||
sceneObjects[i].owner = masterPlayer;
|
sceneObjects[i].owner = masterPlayer;
|
||||||
sceneObjects[i].isSceneObject = true; // needed for special handling when deleted
|
sceneObjects[i].isSceneObject = true; // needed for special handling when deleted
|
||||||
|
|
||||||
|
if (objects.ContainsKey(sceneObjects[i].networkId))
|
||||||
|
{
|
||||||
|
Debug.LogError($"Duplicate NetworkID: {sceneObjects[i].networkId} {sceneObjects[i].name} {objects[sceneObjects[i].networkId]}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
objects.Add(sceneObjects[i].networkId, sceneObjects[i]);
|
objects.Add(sceneObjects[i].networkId, sceneObjects[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
masterPlayer = players[m.sender];
|
masterPlayer = players[cm.masterId];
|
||||||
}
|
}
|
||||||
|
|
||||||
masterPlayer.SetAsMasterPlayer();
|
masterPlayer.SetAsMasterPlayer();
|
||||||
|
|
@ -366,7 +468,7 @@ namespace VelNet
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
MessageReceived?.Invoke(m);
|
//MessageReceived?.Invoke(m);
|
||||||
}
|
}
|
||||||
|
|
||||||
receivedMessages.Clear();
|
receivedMessages.Clear();
|
||||||
|
|
@ -376,6 +478,8 @@ namespace VelNet
|
||||||
private void OnApplicationQuit()
|
private void OnApplicationQuit()
|
||||||
{
|
{
|
||||||
socketConnection?.Close();
|
socketConnection?.Close();
|
||||||
|
clientReceiveThreadUDP?.Abort();
|
||||||
|
clientReceiveThread?.Abort();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -386,7 +490,6 @@ namespace VelNet
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
clientReceiveThread = new Thread(ListenForData);
|
clientReceiveThread = new Thread(ListenForData);
|
||||||
clientReceiveThread.IsBackground = true;
|
|
||||||
clientReceiveThread.Start();
|
clientReceiveThread.Start();
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
|
|
@ -395,77 +498,30 @@ namespace VelNet
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleMessage(string s) // this parses messages from the server, and adds them to a queue to be processed on the main thread
|
|
||||||
{
|
|
||||||
// Debug.Log("Received: " + s);
|
|
||||||
Message m = new Message();
|
|
||||||
string[] sections = s.Split(':');
|
|
||||||
if (sections.Length <= 0) return;
|
|
||||||
|
|
||||||
int type = int.Parse(sections[0]);
|
|
||||||
|
|
||||||
switch (type)
|
|
||||||
{
|
|
||||||
case 0: // logged in message
|
|
||||||
{
|
|
||||||
if (sections.Length > 1)
|
|
||||||
{
|
|
||||||
m.type = type;
|
|
||||||
m.sender = int.Parse(sections[1]);
|
|
||||||
m.text = "";
|
|
||||||
AddMessage(m);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 1: // room info message
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 2: // joined room message
|
|
||||||
{
|
|
||||||
if (sections.Length > 2)
|
|
||||||
{
|
|
||||||
m.type = 2;
|
|
||||||
int user_id = int.Parse(sections[1]);
|
|
||||||
m.sender = user_id;
|
|
||||||
string new_room = sections[2];
|
|
||||||
m.text = new_room;
|
|
||||||
|
|
||||||
AddMessage(m);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 3: // text message
|
|
||||||
{
|
|
||||||
if (sections.Length > 2)
|
|
||||||
{
|
|
||||||
m.type = 3;
|
|
||||||
m.sender = int.Parse(sections[1]);
|
|
||||||
m.text = sections[2];
|
|
||||||
AddMessage(m);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 4: // change master client
|
|
||||||
{
|
|
||||||
if (sections.Length > 1)
|
|
||||||
{
|
|
||||||
m.type = 4;
|
|
||||||
m.sender = int.Parse(sections[1]);
|
|
||||||
AddMessage(m);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Runs in background clientReceiveThread; Listens for incomming data.
|
/// Runs in background clientReceiveThread; Listens for incoming data.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
private static byte[] ReadExact(Stream stream, int N)
|
||||||
|
{
|
||||||
|
byte[] toReturn = new byte[N];
|
||||||
|
|
||||||
|
int numRead = 0;
|
||||||
|
int numLeft = N;
|
||||||
|
while (numLeft > 0)
|
||||||
|
{
|
||||||
|
numRead += stream.Read(toReturn, numRead, numLeft);
|
||||||
|
numLeft = N - numRead;
|
||||||
|
}
|
||||||
|
|
||||||
|
return toReturn;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int GetIntFromBytes(byte[] bytes)
|
||||||
|
{
|
||||||
|
return BitConverter.ToInt32(BitConverter.IsLittleEndian ? bytes.Reverse().ToArray() : bytes, 0);
|
||||||
|
}
|
||||||
|
|
||||||
private void ListenForData()
|
private void ListenForData()
|
||||||
{
|
{
|
||||||
connected = true;
|
connected = true;
|
||||||
|
|
@ -473,41 +529,85 @@ namespace VelNet
|
||||||
{
|
{
|
||||||
socketConnection = new TcpClient(host, port);
|
socketConnection = new TcpClient(host, port);
|
||||||
socketConnection.NoDelay = true;
|
socketConnection.NoDelay = true;
|
||||||
byte[] bytes = new byte[1024];
|
// Get a stream object for reading
|
||||||
string partialMessage = "";
|
NetworkStream stream = socketConnection.GetStream();
|
||||||
|
using BinaryReader reader = new BinaryReader(stream);
|
||||||
|
//now we are connected, so add a message to the queue
|
||||||
|
AddMessage(new ConnectedMessage());
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
// Get a stream object for reading
|
|
||||||
using NetworkStream stream = socketConnection.GetStream();
|
//read a byte
|
||||||
int length;
|
MessageSendType type = (MessageSendType)stream.ReadByte();
|
||||||
// Read incomming stream into byte arrary.
|
|
||||||
while ((length = stream.Read(bytes, 0, bytes.Length)) != 0)
|
switch (type)
|
||||||
{
|
{
|
||||||
byte[] incommingData = new byte[length];
|
//login
|
||||||
Array.Copy(bytes, 0, incommingData, 0, length);
|
case MessageSendType.MESSAGE_LOGIN:
|
||||||
// Convert byte array to string message.
|
|
||||||
string serverMessage = Encoding.ASCII.GetString(incommingData);
|
|
||||||
string[] sections = serverMessage.Split('\n');
|
|
||||||
if (sections.Length > 1)
|
|
||||||
{
|
{
|
||||||
lock (receivedMessages)
|
LoginMessage m = new LoginMessage();
|
||||||
{
|
m.userId = GetIntFromBytes(ReadExact(stream, 4)); //not really the sender...
|
||||||
for (int i = 0; i < sections.Length - 1; i++)
|
AddMessage(m);
|
||||||
{
|
break;
|
||||||
if (i == 0)
|
|
||||||
{
|
|
||||||
HandleMessage(partialMessage + sections[0]);
|
|
||||||
partialMessage = "";
|
|
||||||
}
|
}
|
||||||
else
|
//rooms
|
||||||
|
case MessageSendType.MESSAGE_GETROOMS:
|
||||||
{
|
{
|
||||||
HandleMessage(sections[i]);
|
RoomsMessage m = new RoomsMessage();
|
||||||
}
|
m.rooms = new List<ListedRoom>();
|
||||||
}
|
int N = GetIntFromBytes(ReadExact(stream, 4)); //the size of the payload
|
||||||
|
byte[] utf8data = ReadExact(stream, N);
|
||||||
|
string roomMessage = Encoding.UTF8.GetString(utf8data);
|
||||||
|
|
||||||
|
|
||||||
|
string[] sections = roomMessage.Split(',');
|
||||||
|
foreach (string s in sections)
|
||||||
|
{
|
||||||
|
string[] pieces = s.Split(':');
|
||||||
|
if (pieces.Length == 2)
|
||||||
|
{
|
||||||
|
ListedRoom lr = new ListedRoom();
|
||||||
|
lr.name = pieces[0];
|
||||||
|
lr.numUsers = int.Parse(pieces[1]);
|
||||||
|
m.rooms.Add(lr);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
partialMessage = partialMessage + sections[sections.Length - 1];
|
AddMessage(m);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
//joined
|
||||||
|
case MessageSendType.MESSAGE_JOINROOM:
|
||||||
|
{
|
||||||
|
JoinMessage m = new JoinMessage();
|
||||||
|
m.userId = GetIntFromBytes(ReadExact(stream, 4));
|
||||||
|
int N = stream.ReadByte();
|
||||||
|
byte[] utf8data = ReadExact(stream, N); //the room name, encoded as utf-8
|
||||||
|
m.room = Encoding.UTF8.GetString(utf8data);
|
||||||
|
AddMessage(m);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
//data
|
||||||
|
case MessageSendType.MESSAGE_OTHERS:
|
||||||
|
// case MessageSendType.MESSAGE_OTHERS_ORDERED:
|
||||||
|
// case MessageSendType.MESSAGE_ALL:
|
||||||
|
// case MessageSendType.MESSAGE_ALL_ORDERED:
|
||||||
|
{
|
||||||
|
DataMessage m = new DataMessage();
|
||||||
|
m.senderId = GetIntFromBytes(ReadExact(stream, 4));
|
||||||
|
int N = GetIntFromBytes(ReadExact(stream, 4)); //the size of the payload
|
||||||
|
m.data = ReadExact(stream, N); //the message
|
||||||
|
AddMessage(m);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
//new master
|
||||||
|
case MessageSendType.MESSAGE_ALL:
|
||||||
|
{
|
||||||
|
ChangeMasterMessage m = new ChangeMasterMessage();
|
||||||
|
m.masterId = GetIntFromBytes(ReadExact(stream, 4)); //sender is the new master
|
||||||
|
AddMessage(m);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -539,9 +639,9 @@ namespace VelNet
|
||||||
byte[] buffer = new byte[1024];
|
byte[] buffer = new byte[1024];
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
string welcome = userid + ":0:Hello";
|
buffer[0] = 0;
|
||||||
byte[] data = Encoding.ASCII.GetBytes(welcome);
|
Array.Copy(get_be_bytes(userid), 0, buffer, 1, 4);
|
||||||
udpSocket.SendTo(data, data.Length, SocketFlags.None, RemoteEndPoint);
|
udpSocket.SendTo(buffer, 5, SocketFlags.None, RemoteEndPoint);
|
||||||
|
|
||||||
if (udpSocket.Available == 0)
|
if (udpSocket.Available == 0)
|
||||||
{
|
{
|
||||||
|
|
@ -558,18 +658,24 @@ namespace VelNet
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
int numReceived = udpSocket.Receive(buffer);
|
int numReceived = udpSocket.Receive(buffer);
|
||||||
|
switch (buffer[0])
|
||||||
string message = Encoding.UTF8.GetString(buffer, 0, numReceived);
|
|
||||||
|
|
||||||
string[] sections = message.Split(':');
|
|
||||||
if (sections[0] == "0")
|
|
||||||
{
|
{
|
||||||
|
case 0:
|
||||||
Debug.Log("UDP connected");
|
Debug.Log("UDP connected");
|
||||||
}
|
break;
|
||||||
|
case 3:
|
||||||
if (sections[0] == "3")
|
|
||||||
{
|
{
|
||||||
HandleMessage(message);
|
DataMessage m = new DataMessage();
|
||||||
|
//we should get the sender address
|
||||||
|
byte[] senderBytes = new byte[4];
|
||||||
|
Array.Copy(buffer, 1, senderBytes, 0, 4);
|
||||||
|
m.senderId = GetIntFromBytes(senderBytes);
|
||||||
|
byte[] messageBytes = new byte[numReceived - 5];
|
||||||
|
Array.Copy(buffer, 5, messageBytes, 0, messageBytes.Length);
|
||||||
|
m.data = messageBytes;
|
||||||
|
AddMessage(m);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -579,22 +685,20 @@ namespace VelNet
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void SendUdpMessage(string message)
|
private static void SendUdpMessage(byte[] message, int N)
|
||||||
{
|
{
|
||||||
if (instance.udpSocket == null || !instance.udpConnected)
|
if (instance.udpSocket == null || !instance.udpConnected)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
byte[] data = Encoding.UTF8.GetBytes(message);
|
instance.udpSocket.SendTo(message, N, SocketFlags.None, instance.RemoteEndPoint);
|
||||||
//Debug.Log("Attempting to send: " + message);
|
|
||||||
instance.udpSocket.SendTo(data, data.Length, SocketFlags.None, instance.RemoteEndPoint);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Send message to server using socket connection.
|
/// Send message to server using socket connection.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private static void SendNetworkMessage(string clientMessage)
|
private static void SendTcpMessage(byte[] message) //we can assume that this message is already formatted, so we just send it
|
||||||
{
|
{
|
||||||
// Debug.Log("Sent: " + clientMessage);
|
// Debug.Log("Sent: " + clientMessage);
|
||||||
if (instance.socketConnection == null)
|
if (instance.socketConnection == null)
|
||||||
|
|
@ -608,11 +712,7 @@ namespace VelNet
|
||||||
NetworkStream stream = instance.socketConnection.GetStream();
|
NetworkStream stream = instance.socketConnection.GetStream();
|
||||||
if (stream.CanWrite)
|
if (stream.CanWrite)
|
||||||
{
|
{
|
||||||
// Convert string message to byte array.
|
stream.Write(message, 0, message.Length);
|
||||||
clientMessage += "\n"; // append a new line to delineate the message
|
|
||||||
byte[] clientMessageAsByteArray = Encoding.ASCII.GetBytes(clientMessage);
|
|
||||||
// Write byte array to socketConnection stream.
|
|
||||||
stream.Write(clientMessageAsByteArray, 0, clientMessageAsByteArray.Length);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (SocketException socketException)
|
catch (SocketException socketException)
|
||||||
|
|
@ -621,12 +721,33 @@ namespace VelNet
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static byte[] get_be_bytes(int n)
|
||||||
|
{
|
||||||
|
return BitConverter.GetBytes(n).Reverse().ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Connects to the server with a username
|
/// Connects to the server with a username
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static void Login(string username, string password)
|
public static void Login(string username, string password)
|
||||||
{
|
{
|
||||||
SendNetworkMessage("0:" + username + ":" + password);
|
MemoryStream stream = new MemoryStream();
|
||||||
|
BinaryWriter writer = new BinaryWriter(stream);
|
||||||
|
|
||||||
|
byte[] uB = Encoding.UTF8.GetBytes(username);
|
||||||
|
byte[] pB = Encoding.UTF8.GetBytes(password);
|
||||||
|
writer.Write((byte)MessageSendType.MESSAGE_LOGIN);
|
||||||
|
writer.Write((byte)uB.Length);
|
||||||
|
writer.Write(uB);
|
||||||
|
writer.Write((byte)pB.Length);
|
||||||
|
writer.Write(pB);
|
||||||
|
|
||||||
|
SendTcpMessage(stream.ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GetRooms()
|
||||||
|
{
|
||||||
|
SendTcpMessage(new byte[] { 1 }); //very simple message
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -635,52 +756,125 @@ namespace VelNet
|
||||||
/// <param name="roomname">The name of the room to join</param>
|
/// <param name="roomname">The name of the room to join</param>
|
||||||
public static void Join(string roomname)
|
public static void Join(string roomname)
|
||||||
{
|
{
|
||||||
SendNetworkMessage("2:" + roomname);
|
MemoryStream stream = new MemoryStream();
|
||||||
|
BinaryWriter writer = new BinaryWriter(stream);
|
||||||
|
|
||||||
|
byte[] R = Encoding.UTF8.GetBytes(roomname);
|
||||||
|
writer.Write((byte)MessageSendType.MESSAGE_JOINROOM);
|
||||||
|
writer.Write((byte)R.Length);
|
||||||
|
writer.Write(R);
|
||||||
|
SendTcpMessage(stream.ToArray());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Leaves a room if we're in one
|
/// Leaves a room if we're in one
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static void Leave()
|
public static void Leave()
|
||||||
{
|
{
|
||||||
if (InRoom) SendNetworkMessage("2:-1");
|
if (InRoom)
|
||||||
}
|
|
||||||
|
|
||||||
public static void SendTo(MessageType type, string message, bool reliable = true)
|
|
||||||
{
|
{
|
||||||
if (reliable)
|
Join(""); //super secret way to leave
|
||||||
{
|
|
||||||
SendNetworkMessage("3:" + (int)type + ":" + message);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SendUdpMessage(instance.userid + ":3:" + (int)type + ":" + message);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SendToGroup(string group, string message, bool reliable = true)
|
public static void SendCustomMessage(byte[] message, bool include_self = false, bool reliable = true, bool ordered = false)
|
||||||
{
|
{
|
||||||
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)MessageType.Custom);
|
||||||
|
writer.Write(message.Length);
|
||||||
|
writer.Write(message);
|
||||||
|
SendToRoom(mem.ToArray(), include_self, reliable, ordered);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SendCustomMessageToGroup(string group, byte[] message,bool reliable = true)
|
||||||
|
{
|
||||||
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)MessageType.Custom);
|
||||||
|
writer.Write(message.Length);
|
||||||
|
writer.Write(message);
|
||||||
|
SendToGroup(group, mem.ToArray(), reliable);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void SendToRoom(byte[] message, bool include_self = false, bool reliable = true, bool ordered = false)
|
||||||
|
{
|
||||||
|
byte sendType = (byte)MessageSendType.MESSAGE_OTHERS;
|
||||||
|
if (include_self && ordered) sendType = (byte)MessageSendType.MESSAGE_ALL_ORDERED;
|
||||||
|
if (include_self && !ordered) sendType = (byte)MessageSendType.MESSAGE_ALL;
|
||||||
|
if (!include_self && ordered) sendType = (byte)MessageSendType.MESSAGE_OTHERS_ORDERED;
|
||||||
|
|
||||||
|
|
||||||
if (reliable)
|
if (reliable)
|
||||||
{
|
{
|
||||||
SendNetworkMessage("4:" + group + ":" + message);
|
MemoryStream mem = new MemoryStream();
|
||||||
|
BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write(sendType);
|
||||||
|
writer.Write(get_be_bytes(message.Length));
|
||||||
|
writer.Write(message);
|
||||||
|
SendTcpMessage(mem.ToArray());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SendUdpMessage(instance.userid + ":4:" + group + ":" + message);
|
//udp message needs the type
|
||||||
|
toSend[0] = sendType; //we don't
|
||||||
|
Array.Copy(get_be_bytes(instance.userid), 0, toSend, 1, 4);
|
||||||
|
Array.Copy(message, 0, toSend, 5, message.Length);
|
||||||
|
SendUdpMessage(toSend, message.Length + 5); //shouldn't be over 1024...
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
internal static void SendToGroup(string group, byte[] message, bool reliable = true)
|
||||||
|
{
|
||||||
|
byte[] utf8bytes = Encoding.UTF8.GetBytes(group);
|
||||||
|
if (reliable)
|
||||||
|
{
|
||||||
|
MemoryStream stream = new MemoryStream();
|
||||||
|
BinaryWriter writer = new BinaryWriter(stream);
|
||||||
|
writer.Write((byte)MessageSendType.MESSAGE_GROUP);
|
||||||
|
writer.Write(get_be_bytes(message.Length));
|
||||||
|
writer.Write(message);
|
||||||
|
writer.Write((byte)utf8bytes.Length);
|
||||||
|
writer.Write(utf8bytes);
|
||||||
|
SendTcpMessage(stream.ToArray());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
toSend[0] = (byte)MessageSendType.MESSAGE_GROUP;
|
||||||
|
Array.Copy(get_be_bytes(instance.userid), 0, toSend, 1, 4);
|
||||||
|
//also need to send the group
|
||||||
|
toSend[5] = (byte)utf8bytes.Length;
|
||||||
|
Array.Copy(utf8bytes, 0, toSend, 6, utf8bytes.Length);
|
||||||
|
Array.Copy(message, 0, toSend, 6 + utf8bytes.Length, message.Length);
|
||||||
|
SendUdpMessage(toSend, 6 + utf8bytes.Length + message.Length);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// changes the designated group that sendto(4) will go to
|
/// changes the designated group that sendto(4) will go to
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static void SetupMessageGroup(string groupName, List<int> userIds)
|
public static void SetupMessageGroup(string groupname, List<int> client_ids)
|
||||||
{
|
{
|
||||||
if (userIds.Count > 0)
|
if (client_ids.Count > 0)
|
||||||
{
|
{
|
||||||
instance.groups[groupName] = userIds.ToList();
|
instance.groups[groupname] = client_ids.ToList();
|
||||||
}
|
}
|
||||||
|
|
||||||
SendNetworkMessage($"5:{groupName}:{string.Join(":", userIds)}");
|
MemoryStream stream = new MemoryStream();
|
||||||
|
BinaryWriter writer = new BinaryWriter(stream);
|
||||||
|
byte[] R = Encoding.UTF8.GetBytes(groupname);
|
||||||
|
writer.Write((byte)6);
|
||||||
|
writer.Write((byte)R.Length);
|
||||||
|
writer.Write(R);
|
||||||
|
writer.Write(get_be_bytes(client_ids.Count * 4));
|
||||||
|
for (int i = 0; i < client_ids.Count; i++)
|
||||||
|
{
|
||||||
|
writer.Write(get_be_bytes(client_ids[i]));
|
||||||
|
}
|
||||||
|
|
||||||
|
SendTcpMessage(stream.ToArray());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -700,14 +894,21 @@ namespace VelNet
|
||||||
Debug.LogError("Can't instantiate object. Obj with that network ID was already instantiated.", instance.objects[networkId]);
|
Debug.LogError("Can't instantiate object. Obj with that network ID was already instantiated.", instance.objects[networkId]);
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
NetworkObject newObject = Instantiate(prefab);
|
NetworkObject newObject = Instantiate(prefab);
|
||||||
newObject.networkId = networkId;
|
newObject.networkId = networkId;
|
||||||
newObject.prefabName = prefabName;
|
newObject.prefabName = prefabName;
|
||||||
newObject.owner = localPlayer;
|
newObject.owner = localPlayer;
|
||||||
instance.objects.Add(newObject.networkId, newObject);
|
instance.objects.Add(newObject.networkId, newObject);
|
||||||
|
|
||||||
|
|
||||||
// only sent to others, as I already instantiated this. Nice that it happens immediately.
|
// only sent to others, as I already instantiated this. Nice that it happens immediately.
|
||||||
SendTo(MessageType.OTHERS, "7," + newObject.networkId + "," + prefabName);
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)MessageType.Instantiate);
|
||||||
|
writer.Write(newObject.networkId);
|
||||||
|
writer.Write(prefabName);
|
||||||
|
SendToRoom(mem.ToArray(), include_self:false, reliable:true);
|
||||||
|
|
||||||
return newObject;
|
return newObject;
|
||||||
}
|
}
|
||||||
|
|
@ -737,6 +938,7 @@ namespace VelNet
|
||||||
instance.objects.Remove(networkId);
|
instance.objects.Remove(networkId);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (obj.isSceneObject)
|
if (obj.isSceneObject)
|
||||||
{
|
{
|
||||||
instance.deletedSceneObjects.Add(networkId);
|
instance.deletedSceneObjects.Add(networkId);
|
||||||
|
|
@ -777,8 +979,13 @@ namespace VelNet
|
||||||
// immediately successful
|
// immediately successful
|
||||||
instance.objects[networkId].owner = LocalPlayer;
|
instance.objects[networkId].owner = LocalPlayer;
|
||||||
|
|
||||||
// must be ordered, so that ownership transfers are not confused. Also sent to all players, so that multiple simultaneous requests will result in the same outcome.
|
// must be ordered, so that ownership transfers are not confused.
|
||||||
SendTo(MessageType.ALL_ORDERED, "6," + networkId);
|
// Also sent to all players, so that multiple simultaneous requests will result in the same outcome.
|
||||||
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)MessageType.TakeOwnership);
|
||||||
|
writer.Write(networkId);
|
||||||
|
SendToRoom(mem.ToArray(), false, true);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 03a4d4e1a7fd74c7ab2eccca4ce168db
|
guid: 233344de094f11341bdb834d564708dc
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,8 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System;
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace VelNet
|
namespace VelNet
|
||||||
{
|
{
|
||||||
|
|
@ -39,7 +42,12 @@ namespace VelNet
|
||||||
{
|
{
|
||||||
if (kvp.Value.owner == this && kvp.Value.prefabName != "")
|
if (kvp.Value.owner == this && kvp.Value.prefabName != "")
|
||||||
{
|
{
|
||||||
VelNetManager.SendTo(VelNetManager.MessageType.OTHERS, "7," + kvp.Value.networkId + "," + kvp.Value.prefabName);
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)VelNetManager.MessageType.Instantiate);
|
||||||
|
writer.Write(kvp.Value.networkId);
|
||||||
|
writer.Write(kvp.Value.prefabName);
|
||||||
|
VelNetManager.SendToRoom(mem.ToArray(), false, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -53,39 +61,42 @@ namespace VelNet
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// These are generally things that come from the "owner" and should be enacted locally, where appropriate
|
/// These are generally things that come from the "owner" and should be enacted locally, where appropriate
|
||||||
|
///
|
||||||
|
/// Message encoding:
|
||||||
|
/// byte: message type
|
||||||
|
/// byte[]: message
|
||||||
|
///
|
||||||
|
/// The length of the byte[] for message is fixed according to the message type
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void HandleMessage(VelNetManager.Message m)
|
public void HandleMessage(VelNetManager.DataMessage m)
|
||||||
{
|
{
|
||||||
//we need to parse the message
|
using MemoryStream mem = new MemoryStream(m.data);
|
||||||
|
using BinaryReader reader = new BinaryReader(mem);
|
||||||
|
|
||||||
//types of messages
|
|
||||||
string[] messages = m.text.Split(';'); //messages are split by ;
|
|
||||||
foreach (string s in messages)
|
|
||||||
{
|
|
||||||
//individual message parameters separated by comma
|
//individual message parameters separated by comma
|
||||||
string[] sections = s.Split(',');
|
VelNetManager.MessageType messageType = (VelNetManager.MessageType)reader.ReadByte();
|
||||||
|
|
||||||
switch (sections[0])
|
switch (messageType)
|
||||||
{
|
{
|
||||||
case "5": // sync update for an object I may own
|
case VelNetManager.MessageType.ObjectSync: // sync update for an object I may own
|
||||||
{
|
{
|
||||||
string objectKey = sections[1];
|
string objectKey = reader.ReadString();
|
||||||
string identifier = sections[2];
|
byte componentIdx = reader.ReadByte();
|
||||||
string syncMessage = sections[3];
|
int messageLength = reader.ReadInt32();
|
||||||
byte[] messageBytes = Convert.FromBase64String(syncMessage);
|
byte[] syncMessage = reader.ReadBytes(messageLength);
|
||||||
if (manager.objects.ContainsKey(objectKey))
|
if (manager.objects.ContainsKey(objectKey))
|
||||||
{
|
{
|
||||||
if (manager.objects[objectKey].owner == this)
|
if (manager.objects[objectKey].owner == this)
|
||||||
{
|
{
|
||||||
manager.objects[objectKey].ReceiveBytes(identifier, messageBytes);
|
manager.objects[objectKey].ReceiveBytes(componentIdx, syncMessage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case "6": // I'm trying to take ownership of an object
|
case VelNetManager.MessageType.TakeOwnership: // I'm trying to take ownership of an object
|
||||||
{
|
{
|
||||||
string networkId = sections[1];
|
string networkId = reader.ReadString();
|
||||||
|
|
||||||
if (manager.objects.ContainsKey(networkId))
|
if (manager.objects.ContainsKey(networkId))
|
||||||
{
|
{
|
||||||
|
|
@ -94,10 +105,10 @@ namespace VelNet
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case "7": // I'm trying to instantiate an object
|
case VelNetManager.MessageType.Instantiate: // I'm trying to instantiate an object
|
||||||
{
|
{
|
||||||
string networkId = sections[1];
|
string networkId = reader.ReadString();
|
||||||
string prefabName = sections[2];
|
string prefabName = reader.ReadString();
|
||||||
if (manager.objects.ContainsKey(networkId))
|
if (manager.objects.ContainsKey(networkId))
|
||||||
{
|
{
|
||||||
break; //we already have this one, ignore
|
break; //we already have this one, ignore
|
||||||
|
|
@ -107,23 +118,30 @@ namespace VelNet
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case "8": // I'm trying to destroy a gameobject I own
|
case VelNetManager.MessageType.Destroy: // I'm trying to destroy a gameobject I own
|
||||||
{
|
{
|
||||||
string networkId = sections[1];
|
string networkId = reader.ReadString();
|
||||||
|
|
||||||
VelNetManager.NetworkDestroy(networkId);
|
VelNetManager.NetworkDestroy(networkId);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case "9": //deleted scene objects
|
case VelNetManager.MessageType.DeleteSceneObjects: //deleted scene objects
|
||||||
{
|
{
|
||||||
for (int k = 1; k < sections.Length; k++)
|
int len = reader.ReadInt32();
|
||||||
|
for (int k = 1; k < len; k++)
|
||||||
{
|
{
|
||||||
VelNetManager.NetworkDestroy(sections[k]);
|
VelNetManager.NetworkDestroy(reader.ReadString());
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case VelNetManager.MessageType.Custom: // custom packets
|
||||||
|
{
|
||||||
|
int len = reader.ReadInt32();
|
||||||
|
VelNetManager.CustomMessageReceived?.Invoke(reader.ReadBytes(len));
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -134,19 +152,42 @@ namespace VelNet
|
||||||
//FindObjectsOfType<NetworkObject>();
|
//FindObjectsOfType<NetworkObject>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendGroupMessage(NetworkObject obj, string group, string identifier, byte[] data, bool reliable = true)
|
public static void SendGroupMessage(NetworkObject obj, string group, byte componentIdx, byte[] data, bool reliable = true)
|
||||||
{
|
{
|
||||||
VelNetManager.SendToGroup(group, "5," + obj.networkId + "," + identifier + "," + Convert.ToBase64String(data), reliable);
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)VelNetManager.MessageType.ObjectSync);
|
||||||
|
writer.Write(obj.networkId);
|
||||||
|
writer.Write(componentIdx);
|
||||||
|
writer.Write(data.Length);
|
||||||
|
writer.Write(data);
|
||||||
|
VelNetManager.SendToGroup(group, mem.ToArray(), reliable);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendMessage(NetworkObject obj, string identifier, byte[] data, bool reliable = true)
|
public static void SendMessage(NetworkObject obj, byte componentIdx, byte[] data, bool reliable = true)
|
||||||
{
|
{
|
||||||
VelNetManager.SendTo(VelNetManager.MessageType.OTHERS, "5," + obj.networkId + "," + identifier + "," + Convert.ToBase64String(data), reliable);
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)VelNetManager.MessageType.ObjectSync);
|
||||||
|
writer.Write(obj.networkId);
|
||||||
|
writer.Write(componentIdx);
|
||||||
|
writer.Write(data.Length);
|
||||||
|
writer.Write(data);
|
||||||
|
VelNetManager.SendToRoom(mem.ToArray(), false, reliable);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendSceneUpdate()
|
public void SendSceneUpdate()
|
||||||
{
|
{
|
||||||
VelNetManager.SendTo(VelNetManager.MessageType.OTHERS, "9," + string.Join(",", manager.deletedSceneObjects));
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)VelNetManager.MessageType.DeleteSceneObjects);
|
||||||
|
writer.Write(manager.deletedSceneObjects.Count);
|
||||||
|
foreach (string o in manager.deletedSceneObjects)
|
||||||
|
{
|
||||||
|
writer.Write(o);
|
||||||
|
}
|
||||||
|
|
||||||
|
VelNetManager.SendToRoom(mem.ToArray());
|
||||||
}
|
}
|
||||||
|
|
||||||
[Obsolete("Use VelNetManager.NetworkDestroy() instead.")]
|
[Obsolete("Use VelNetManager.NetworkDestroy() instead.")]
|
||||||
|
|
@ -156,7 +197,12 @@ namespace VelNet
|
||||||
if (!manager.objects.ContainsKey(networkId) || manager.objects[networkId].owner != this || !isLocal) return;
|
if (!manager.objects.ContainsKey(networkId) || manager.objects[networkId].owner != this || !isLocal) return;
|
||||||
|
|
||||||
// send to all, which will make me delete as well
|
// send to all, which will make me delete as well
|
||||||
VelNetManager.SendTo(VelNetManager.MessageType.ALL_ORDERED, "8," + networkId);
|
|
||||||
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)VelNetManager.MessageType.Destroy);
|
||||||
|
writer.Write(networkId);
|
||||||
|
VelNetManager.SendToRoom(mem.ToArray(), true, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <returns>True if successful, False if failed to transfer ownership</returns>
|
/// <returns>True if successful, False if failed to transfer ownership</returns>
|
||||||
|
|
@ -172,8 +218,13 @@ namespace VelNet
|
||||||
// immediately successful
|
// immediately successful
|
||||||
manager.objects[networkId].owner = this;
|
manager.objects[networkId].owner = this;
|
||||||
|
|
||||||
// must be ordered, so that ownership transfers are not confused. Also sent to all players, so that multiple simultaneous requests will result in the same outcome.
|
// must be ordered, so that ownership transfers are not confused.
|
||||||
VelNetManager.SendTo(VelNetManager.MessageType.ALL_ORDERED, "6," + networkId);
|
// Also sent to all players, so that multiple simultaneous requests will result in the same outcome.
|
||||||
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)VelNetManager.MessageType.TakeOwnership);
|
||||||
|
writer.Write(networkId);
|
||||||
|
VelNetManager.SendToRoom(mem.ToArray(), true, true, ordered: true);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
{
|
{
|
||||||
"name": "edu.uga.engr.vel.velnet",
|
"name": "edu.uga.engr.vel.velnet",
|
||||||
"displayName": "VelNet",
|
"displayName": "VelNet",
|
||||||
"version": "1.0.7",
|
"version": "1.0.8",
|
||||||
"unity": "2019.1",
|
"unity": "2019.1",
|
||||||
"description": "A custom networking library for Unity.",
|
"description": "A custom networking library for Unity.",
|
||||||
"keywords": [
|
"keywords": [
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue