diff --git a/TestVelGameServer/Packages/VelNetUnity/Runtime/VelNetBinaryManager.cs b/TestVelGameServer/Packages/VelNetUnity/Runtime/VelNetBinaryManager.cs index ec4c4b4..43f2de1 100644 --- a/TestVelGameServer/Packages/VelNetUnity/Runtime/VelNetBinaryManager.cs +++ b/TestVelGameServer/Packages/VelNetUnity/Runtime/VelNetBinaryManager.cs @@ -612,12 +612,12 @@ namespace VelNet BinaryWriter writer = new BinaryWriter(stream); byte[] uB = Encoding.UTF8.GetBytes(username); - byte[] uP = Encoding.UTF8.GetBytes(password); + byte[] pB = Encoding.UTF8.GetBytes(password); writer.Write((byte)0); - writer.Write(get_be_bytes(uB.Length)); + writer.Write((byte)uB.Length); writer.Write(uB); - writer.Write(get_be_bytes(uP.Length)); - writer.Write(uP); + writer.Write((byte)pB.Length); + writer.Write(pB); SendNetworkMessage(stream.ToArray()); Join("MyRoom"); @@ -634,7 +634,7 @@ namespace VelNet byte[] R = Encoding.UTF8.GetBytes(roomname); writer.Write((byte)2); - writer.Write(get_be_bytes(R.Length)); + writer.Write((byte)R.Length); writer.Write(R); SendNetworkMessage(stream.ToArray()); }