synctransform will now uselocaltransform only when checked
parent
33780bb8de
commit
b5a478696a
|
|
@ -46,9 +46,17 @@ namespace VelNet
|
|||
/// This gets called at serializationRateHz when the object is locally owned
|
||||
/// </summary>
|
||||
protected override void SendState(BinaryWriter writer)
|
||||
{
|
||||
if (useLocalTransform)
|
||||
{
|
||||
if (position) writer.Write(transform.localPosition);
|
||||
if (rotation) writer.Write(transform.localRotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (position) writer.Write(transform.position);
|
||||
if (rotation) writer.Write(transform.rotation);
|
||||
}
|
||||
if (scale) writer.Write(transform.localScale);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "edu.uga.engr.vel.velnet",
|
||||
"displayName": "VelNet",
|
||||
"version": "1.1.3",
|
||||
"version": "1.1.4",
|
||||
"unity": "2019.1",
|
||||
"description": "A custom networking library for Unity.",
|
||||
"keywords": [
|
||||
|
|
|
|||
Loading…
Reference in New Issue