idk even stuff
parent
ca96e555b2
commit
c3e3169982
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@ -5,13 +5,13 @@ using UnityEngine;
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using UnityEngine.Serialization;
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namespace VelNetUnity
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namespace VelNet
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{
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/// <summary>
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/// Added to the same object as DissonanceComms component. Only one in the scene.
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/// </summary>
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[RequireComponent(typeof(DissonanceComms))]
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[AddComponentMenu("VelNetUnity/Dissonance/VelNet Comms Network")]
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[AddComponentMenu("VelNet/Dissonance/VelNet Comms Network")]
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public class VelCommsNetwork : MonoBehaviour, ICommsNetwork
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{
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public ConnectionStatus Status => manager.connected ? ConnectionStatus.Connected : ConnectionStatus.Disconnected;
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@ -5,12 +5,12 @@ using System.Linq;
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using Dissonance;
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using UnityEngine;
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namespace VelNetUnity
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namespace VelNet
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{
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/// <summary>
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/// This should be added to your player object
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/// </summary>
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[AddComponentMenu("VelNetUnity/Dissonance/VelNet Dissonance Player")]
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[AddComponentMenu("VelNet/Dissonance/VelNet Dissonance Player")]
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public class VelNetDissonancePlayer : NetworkComponent, IDissonancePlayer
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{
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private VelCommsNetwork comms;
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@ -28,6 +28,10 @@ namespace VelNetUnity
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public bool IsTracking => true;
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private static readonly List<VelNetDissonancePlayer> allPlayers = new List<VelNetDissonancePlayer>();
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/// <summary>
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/// Only sends voice data to players in this list
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/// </summary>
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public List<int> closePlayers = new List<int>();
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[Tooltip("Maximum distance to transmit voice data. 0 to always send voice to all players.")]
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@ -50,12 +54,30 @@ namespace VelNetUnity
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return;
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}
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}
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private void OnEnable()
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{
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// add ourselves to the global list of all players in the scene
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if (!allPlayers.Contains(this))
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{
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allPlayers.Add(this);
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}
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else
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{
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Debug.LogError("We're already in the player list 🐭", this);
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}
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}
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private void OnDisable()
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{
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// remove ourselves from the global list of all players in the scene
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allPlayers.Remove(this);
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}
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private void Start()
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{
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if (IsMine)
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{
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SetDissonanceID(comms.dissonanceId);
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@ -71,7 +93,7 @@ namespace VelNetUnity
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writer.Write(dissonanceID);
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SendBytes(mem.ToArray());
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};
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VelNetManager.instance.SetupMessageGroup("close", closePlayers.ToArray());
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VelNetManager.instance.SetupMessageGroup("voice", closePlayers);
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}
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}
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@ -83,10 +105,12 @@ namespace VelNetUnity
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using MemoryStream mem = new MemoryStream();
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using BinaryWriter writer = new BinaryWriter(mem);
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writer.Write((byte)MessageType.AudioData);
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writer.Write(BitConverter.GetBytes(lastAudioId++));
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writer.Write(lastAudioId++);
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writer.Write(data.ToArray());
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// send voice data unreliably
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SendBytesToGroup("close", mem.ToArray(), false);
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SendBytes(mem.ToArray(), false);
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// SendBytesToGroup("voice", mem.ToArray());
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}
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/// <summary>
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@ -147,12 +171,16 @@ namespace VelNetUnity
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if (closePlayerListChanged)
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{
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VelNetManager.instance.SetupMessageGroup("close", closePlayers);
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VelNetManager.instance.SetupMessageGroup("voice", closePlayers);
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}
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}
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else
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{
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closePlayers = allPlayers.Select(p => p.Owner.userid).ToList();
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}
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//handle dissonance comms
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// handle dissonance comms
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//if we're not speaking, and the comms say we are, send a speaking event, which will be received on other network players and sent to their comms accordingly
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if (comms.dissonanceComms.FindPlayer(dissonanceID)?.IsSpeaking != isSpeaking) //unfortunately, there does not seem to be an event for this
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@ -194,6 +222,7 @@ namespace VelNetUnity
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if (dissonanceID == "") // I don't have this yet
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{
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dissonanceID = reader.ReadString();
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// tell the comms network that this player joined the channel
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comms.SetPlayerJoined(dissonanceID); // tell dissonance
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comms.dissonanceComms.TrackPlayerPosition(this); // tell dissonance to track the remote player
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@ -3,7 +3,7 @@ using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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namespace VelNetUnity
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namespace VelNet
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{
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public class NetworkGUI : MonoBehaviour
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{
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@ -2,9 +2,9 @@ using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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namespace VelNetUnity
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namespace VelNet
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{
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public class PlayerController : NetworkSerializedObject
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public class PlayerController : NetworkComponent
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{
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public Vector3 targetPosition;
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public Quaternion targetRotation;
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@ -13,12 +13,13 @@ namespace VelNetUnity
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// Update is called once per frame
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private void Update()
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{
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if (!IsMine)
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{
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transform.position = Vector3.Lerp(transform.position, targetPosition, .1f);
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transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, .1f);
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}
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else
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// if (!IsMine)
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// {
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// transform.position = Vector3.Lerp(transform.position, targetPosition, .1f);
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// transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, .1f);
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// }
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// else
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if (IsMine)
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{
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Vector3 movement = new Vector3();
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movement.x += Input.GetAxis("Horizontal");
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@ -53,25 +54,29 @@ namespace VelNetUnity
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}
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}
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protected override byte[] SendState()
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//
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// protected override byte[] SendState()
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// {
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// using MemoryStream mem = new MemoryStream();
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// using BinaryWriter writer = new BinaryWriter(mem);
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//
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// writer.Write(transform.position);
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// writer.Write(transform.rotation);
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//
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// return mem.ToArray();
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// }
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//
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// protected override void ReceiveState(byte[] message)
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// {
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// using MemoryStream mem = new MemoryStream(message);
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// using BinaryReader reader = new BinaryReader(mem);
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//
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// targetPosition = reader.ReadVector3();
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// targetRotation = reader.ReadQuaternion();
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// }
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public override void ReceiveBytes(byte[] message)
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{
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using MemoryStream mem = new MemoryStream();
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using BinaryWriter writer = new BinaryWriter(mem);
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writer.Write(transform.position);
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writer.Write(transform.rotation);
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return mem.ToArray();
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}
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protected override void ReceiveState(byte[] message)
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{
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using MemoryStream mem = new MemoryStream(message);
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using BinaryReader reader = new BinaryReader(mem);
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targetPosition = reader.ReadVector3();
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targetRotation = reader.ReadQuaternion();
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throw new System.NotImplementedException();
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}
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}
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}
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@ -31,7 +31,7 @@ Transform:
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m_GameObject: {fileID: 6139051692386484099}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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@ -130,7 +130,6 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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networkObject: {fileID: 9102273340480352682}
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serializationRateHz: 30
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targetPosition: {x: 0, y: 0, z: 0}
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targetRotation: {x: 0, y: 0, z: 0, w: 0}
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--- !u!114 &1181612843795795320
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@ -147,7 +146,5 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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networkObject: {fileID: 9102273340480352682}
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dissonanceID:
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targetPosition: {x: 0, y: 0, z: 0}
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targetRotation: {x: 0, y: 0, z: 0, w: 0}
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closePlayers:
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maxDistance: 0
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@ -58,7 +58,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8565720275311462453}
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m_Enabled: 1
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 3f1f9b0bbd93a484a987c51f1107ebe5, type: 3}
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m_Name:
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@ -1,7 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using VelNetUnity;
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using VelNet;
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public class VelNetMan : MonoBehaviour
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{
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@ -1834,7 +1834,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 03a4d4e1a7fd74c7ab2eccca4ce168db, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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host: neko.ugavel.com
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host: 129.159.107.234
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port: 3290
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udpConnected: 0
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userid: -1
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@ -3406,7 +3406,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 8565720275311462455, guid: 6e4a023f70e01405e8b249a4488fe319, type: 3}
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propertyPath: m_LocalPosition.y
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value: 0
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: 8565720275311462455, guid: 6e4a023f70e01405e8b249a4488fe319, type: 3}
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propertyPath: m_LocalPosition.z
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@ -1,6 +1,6 @@
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using UnityEngine;
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namespace VelNetUnity
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namespace VelNet
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{
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public abstract class NetworkComponent : MonoBehaviour
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{
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@ -24,7 +24,6 @@ namespace VelNetUnity
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networkObject.SendBytesToGroup(this, group, message, reliable);
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}
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//
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/// <summary>
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/// This is called by <see cref="NetworkObject"/> when messages are received for this component
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/// </summary>
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@ -2,7 +2,7 @@ using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace VelNetUnity
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namespace VelNet
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{
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/// <summary>
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/// This is a base class for all objects that a player can instantiated/owned
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@ -43,7 +43,7 @@ namespace VelNetUnity
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public void SendBytesToGroup(NetworkComponent component, string group, byte[] message, bool reliable = true)
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{
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if (owner == null || !owner.isLocal)
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if (!IsMine)
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{
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Debug.LogError("Can't send message if owner is null or not local", this);
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return;
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@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using System;
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namespace VelNetUnity
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namespace VelNet
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{
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/// <summary>
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/// Represents a network player
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@ -53,10 +53,11 @@ namespace VelNetUnity
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}
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}
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/// <summary>
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/// These are generally things that come from the "owner" and should be enacted locally, where appropriate
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/// </summary>
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public void HandleMessage(VelNetManager.Message m)
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{
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//these are generally things that come from the "owner" and should be enacted locally, where appropriate
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//we need to parse the message
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//types of messages
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@ -104,7 +105,7 @@ namespace VelNetUnity
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break; //we already have this one, ignore
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}
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VelNetManager.InstantiateNetworkObject(networkId, prefabName, this);
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VelNetManager.SomebodyInstantiatedNetworkObject(networkId, prefabName, this);
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break;
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}
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@ -2,7 +2,7 @@
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace VelNetUnity
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namespace VelNet
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{
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public abstract class NetworkSerializedObject : NetworkComponent
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{
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@ -1,7 +1,7 @@
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using System.IO;
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using UnityEngine;
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namespace VelNetUnity
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namespace VelNet
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{
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public static class BinaryWriterExtensions
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{
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@ -2,12 +2,12 @@ using System.IO;
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using UnityEngine;
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namespace VelNetUnity
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namespace VelNet
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{
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/// <summary>
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/// A simple class that will sync the position and rotation of a network object
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/// </summary>
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[AddComponentMenu("VelNetUnity/VelNet Sync Transform")]
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[AddComponentMenu("VelNet/VelNet Sync Transform")]
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public class SyncTransform : NetworkSerializedObject
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{
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public Vector3 targetPosition;
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@ -7,9 +7,9 @@ using System.Threading;
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using UnityEngine;
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using System.Net;
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namespace VelNetUnity
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namespace VelNet
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{
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[AddComponentMenu("VelNetUnity/VelNet Manager")]
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[AddComponentMenu("VelNet/VelNet Manager")]
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public class VelNetManager : MonoBehaviour
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{
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public enum MessageType
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@ -332,8 +332,7 @@ namespace VelNetUnity
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while (true)
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{
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// Get a stream object for reading
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using (NetworkStream stream = socketConnection.GetStream())
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{
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using NetworkStream stream = socketConnection.GetStream();
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int length;
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// Read incomming stream into byte arrary.
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while ((length = stream.Read(bytes, 0, bytes.Length)) != 0)
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@ -366,7 +365,6 @@ namespace VelNetUnity
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}
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}
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}
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}
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catch (Exception socketException)
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@ -464,7 +462,7 @@ namespace VelNetUnity
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if (stream.CanWrite)
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{
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// Convert string message to byte array.
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clientMessage = clientMessage + "\n"; //append a new line to delineate the message
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clientMessage += "\n"; // append a new line to delineate the message
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byte[] clientMessageAsByteArray = Encoding.ASCII.GetBytes(clientMessage);
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// Write byte array to socketConnection stream.
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stream.Write(clientMessageAsByteArray, 0, clientMessageAsByteArray.Length);
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@ -538,9 +536,12 @@ namespace VelNetUnity
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newObject.prefabName = prefabName;
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newObject.owner = localPlayer;
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instance.objects.Add(newObject.networkId, newObject);
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// only sent to others, as I already instantiated this. Nice that it happens immediately.
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instance.SendTo(MessageType.OTHERS, "7," + newObject.networkId + "," + prefabName);
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}
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public static void InstantiateNetworkObject(string networkId, string prefabName, NetworkPlayer owner)
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public static void SomebodyInstantiatedNetworkObject(string networkId, string prefabName, NetworkPlayer owner)
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{
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NetworkObject prefab = instance.prefabs.Find(p => p.name == prefabName);
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if (prefab == null) return;
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@ -5,13 +5,13 @@ using UnityEngine;
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using UnityEngine.Serialization;
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namespace VelNetUnity
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namespace VelNet
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{
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/// <summary>
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/// Added to the same object as DissonanceComms component. Only one in the scene.
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/// </summary>
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[RequireComponent(typeof(DissonanceComms))]
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[AddComponentMenu("VelNetUnity/Dissonance/VelNet Comms Network")]
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[AddComponentMenu("VelNet/Dissonance/VelNet Comms Network")]
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public class VelCommsNetwork : MonoBehaviour, ICommsNetwork
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{
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public ConnectionStatus Status => manager.connected ? ConnectionStatus.Connected : ConnectionStatus.Disconnected;
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|
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@ -5,12 +5,12 @@ using System.Linq;
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using Dissonance;
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using UnityEngine;
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namespace VelNetUnity
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namespace VelNet
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{
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/// <summary>
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/// This should be added to your player object
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/// </summary>
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[AddComponentMenu("VelNetUnity/Dissonance/VelNet Dissonance Player")]
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[AddComponentMenu("VelNet/Dissonance/VelNet Dissonance Player")]
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public class VelNetDissonancePlayer : NetworkComponent, IDissonancePlayer
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{
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private VelCommsNetwork comms;
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|
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|
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@ -3,7 +3,7 @@ using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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namespace VelNetUnity
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namespace VelNet
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{
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public class NetworkGUI : MonoBehaviour
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{
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|
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@ -2,7 +2,7 @@ using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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namespace VelNetUnity
|
||||
namespace VelNet
|
||||
{
|
||||
public class PlayerController : NetworkSerializedObject
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using VelNetUnity;
|
||||
using VelNet;
|
||||
|
||||
public class VelNetMan : MonoBehaviour
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "VelNetUnity",
|
||||
"rootNamespace": "VelNetUnity",
|
||||
"name": "VelNet",
|
||||
"rootNamespace": "VelNet",
|
||||
"references": [],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "edu.uga.engr.vel.velnetunity",
|
||||
"displayName": "VelNetUnity",
|
||||
"name": "edu.uga.engr.vel.velnet",
|
||||
"displayName": "VelNet",
|
||||
"version": "1.0.3",
|
||||
"unity": "2019.1",
|
||||
"description": "A custom networking library for Unity.",
|
||||
|
|
|
|||
|
|
@ -99,7 +99,7 @@
|
|||
"com.unity.modules.imgui": "1.0.0"
|
||||
}
|
||||
},
|
||||
"edu.uga.engr.vel.velnetunity": {
|
||||
"edu.uga.engr.vel.velnet": {
|
||||
"version": "file:VelNetUnity",
|
||||
"depth": 0,
|
||||
"source": "embedded",
|
||||
|
|
|
|||
|
|
@ -68,6 +68,12 @@ PlayerSettings:
|
|||
androidRenderOutsideSafeArea: 1
|
||||
androidUseSwappy: 1
|
||||
androidBlitType: 0
|
||||
androidResizableWindow: 0
|
||||
androidDefaultWindowWidth: 1920
|
||||
androidDefaultWindowHeight: 1080
|
||||
androidMinimumWindowWidth: 400
|
||||
androidMinimumWindowHeight: 300
|
||||
androidFullscreenMode: 1
|
||||
defaultIsNativeResolution: 0
|
||||
macRetinaSupport: 1
|
||||
runInBackground: 1
|
||||
|
|
@ -121,6 +127,7 @@ PlayerSettings:
|
|||
vulkanEnableSetSRGBWrite: 0
|
||||
vulkanEnablePreTransform: 0
|
||||
vulkanEnableLateAcquireNextImage: 0
|
||||
vulkanEnableCommandBufferRecycling: 1
|
||||
m_SupportedAspectRatios:
|
||||
4:3: 1
|
||||
5:4: 1
|
||||
|
|
@ -236,6 +243,7 @@ PlayerSettings:
|
|||
useCustomGradlePropertiesTemplate: 0
|
||||
useCustomProguardFile: 0
|
||||
AndroidTargetArchitectures: 1
|
||||
AndroidTargetDevices: 0
|
||||
AndroidSplashScreenScale: 0
|
||||
androidSplashScreen: {fileID: 0}
|
||||
AndroidKeystoreName:
|
||||
|
|
@ -252,13 +260,106 @@ PlayerSettings:
|
|||
height: 180
|
||||
banner: {fileID: 0}
|
||||
androidGamepadSupportLevel: 0
|
||||
chromeosInputEmulation: 1
|
||||
AndroidMinifyWithR8: 0
|
||||
AndroidMinifyRelease: 0
|
||||
AndroidMinifyDebug: 0
|
||||
AndroidValidateAppBundleSize: 1
|
||||
AndroidAppBundleSizeToValidate: 150
|
||||
m_BuildTargetIcons: []
|
||||
m_BuildTargetPlatformIcons: []
|
||||
m_BuildTargetPlatformIcons:
|
||||
- m_BuildTarget: Android
|
||||
m_Icons:
|
||||
- m_Textures: []
|
||||
m_Width: 432
|
||||
m_Height: 432
|
||||
m_Kind: 2
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 324
|
||||
m_Height: 324
|
||||
m_Kind: 2
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 216
|
||||
m_Height: 216
|
||||
m_Kind: 2
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 162
|
||||
m_Height: 162
|
||||
m_Kind: 2
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 108
|
||||
m_Height: 108
|
||||
m_Kind: 2
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 81
|
||||
m_Height: 81
|
||||
m_Kind: 2
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 192
|
||||
m_Height: 192
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 144
|
||||
m_Height: 144
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 96
|
||||
m_Height: 96
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 72
|
||||
m_Height: 72
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 48
|
||||
m_Height: 48
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 36
|
||||
m_Height: 36
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 192
|
||||
m_Height: 192
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 144
|
||||
m_Height: 144
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 96
|
||||
m_Height: 96
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 72
|
||||
m_Height: 72
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 48
|
||||
m_Height: 48
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 36
|
||||
m_Height: 36
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
m_BuildTargetBatching:
|
||||
- m_BuildTarget: Standalone
|
||||
m_StaticBatching: 1
|
||||
|
|
@ -346,6 +447,7 @@ PlayerSettings:
|
|||
cameraUsageDescription:
|
||||
locationUsageDescription:
|
||||
microphoneUsageDescription: Allow voice communications
|
||||
bluetoothUsageDescription:
|
||||
switchNMETAOverride:
|
||||
switchNetLibKey:
|
||||
switchSocketMemoryPoolSize: 6144
|
||||
|
|
|
|||
|
|
@ -1,2 +1,2 @@
|
|||
m_EditorVersion: 2020.3.16f1
|
||||
m_EditorVersionWithRevision: 2020.3.16f1 (049d6eca3c44)
|
||||
m_EditorVersion: 2020.3.23f1
|
||||
m_EditorVersionWithRevision: 2020.3.23f1 (c5d91304a876)
|
||||
|
|
|
|||
Loading…
Reference in New Issue