added threaded server and test client

handTracking
Kyle Johnsen 2021-12-20 10:30:27 -05:00
parent 104fe51c6d
commit c52eb82a65
4 changed files with 433 additions and 23 deletions

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@ -0,0 +1,75 @@
import selectors
import socket
import types
import time
import sys
import select
import tty
import termios
def isData():
return select.select([sys.stdin], [], [], 0) == ([sys.stdin], [], [])
HOST = '127.0.0.1' # The server's hostname or IP address
PORT = 80 # The port used by the server
sel = selectors.DefaultSelector()
i = 0
message = ""
def service_connection(key, mask, message):
sock = key.fileobj
data = key.data
if mask & selectors.EVENT_READ:
recv_data = sock.recv(1024) # Should be ready to read
if recv_data:
print('received', repr(recv_data),flush=True)
if mask & selectors.EVENT_WRITE:
if message:
data.outb += message
message = ""
print('sending', repr(data.outb))
sent = sock.send(data.outb.encode('utf-8')) # Should be ready to write
data.outb = data.outb[sent:]
def start_connection(host, port):
server_addr = (host, port)
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setblocking(False)
sock.connect_ex(server_addr)
events = selectors.EVENT_READ | selectors.EVENT_WRITE
data = types.SimpleNamespace(outb='')
sel.register(sock, events, data=data)
start_connection(HOST, PORT)
old_settings = termios.tcgetattr(sys.stdin)
try:
tty.setcbreak(sys.stdin.fileno())
temp_message = ""
while 1:
events = sel.select(timeout=None)
for key, mask in events:
if key.data is None:
pass
else:
service_connection(key, mask, message)
message = ""
if isData():
c = sys.stdin.read(1)
if c == '\x1b': # x1b is ESC
break
temp_message = temp_message+c
if c == '\n':
message = temp_message
temp_message = ""
finally:
termios.tcsetattr(sys.stdin, termios.TCSADRAIN, old_settings)

117
server.py
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@ -2,26 +2,83 @@
import socket
import selectors
import types
sel = selectors.DefaultSelector()
host = '127.0.0.1'
port = 80
lsock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
lsock.bind((host, port))
lsock.listen()
print('listening on', (host, port))
lsock.setblocking(False)
sel.register(lsock, selectors.EVENT_READ, data=None)
clients = []
def decodeMessage(message, addr):
global last_client_id
global rooms
global clients
global temporary_clients
# first get the client sending the message
client = temporary_clients[addr]
decodedMessage = message.split(":")
if len(decodedMessage) < 1: print("Invalid message received"); return
messageType = decodedMessage[0]
if not client.logged_in and messageType == '0' and len(decodedMessage) == 3:
client.username = decodedMessage[1]
client.id = last_client_id
last_client_id = last_client_id+1
#probaby check password too against a database of some sort where we store lots of good stuff
client.logged_in = True
#add to this list too
clients[client.id] = client
print("sending back login success")
client.outb += f"0:{client.id}:\n"
elif client.logged_in:
if messageType == '1':
response = "1:" + ",".join([room.name+"-"+str(len(room.clients)) for room in rooms.values()]) + "\n"
client.outb += response
if messageType == '2' and len(decodedMessage) > 1:
#join or create a room
roomName = decodedMessage[1]
if roomName == '-1':
#leave the room
try:
rooms[client.room].clients.remove(client)
if(len(rooms[client.room].clients) == 0):
del rooms[client.room]
except Exception as e:
print("not in room")
client.room = ''
else:
if roomName in rooms:
#join the room
rooms[roomName].clients.append(client)
else:
#create the room and join
rooms[roomName] = types.SimpleNamespace(name=roomName,clients=[client])
client.room = roomName #client joins the room
#send everyone in the room a message
for client in rooms[roomName].clients:
client.outb += f"2:{client.id}:1\n"
if messageType == '3' and len(decodedMessage) > 2:
subMessageType = decodedMessage[1]
if subMessageType == '0':
#send a message to everyone in the room
for c in rooms[client.room].clients:
c.outb += f"3:{client.id}:{decodedMessage[2]}\n"
elif subMessageType == '1':
for c in rooms[client.room].clients:
if client.id != c.id:
c.outb += f"3:{client.id}:{decodedMessage[2]}\n"
pass
elif subMessageType == '2':
#send a message to the client ids indicated
pass
def accept_wrapper(sock):
conn, addr = sock.accept() # Should be ready to read
print('accepted connection from', addr)
conn.setblocking(False)
client = types.SimpleNamespace(addr=addr, inb='', outb='')
client = types.SimpleNamespace(id=-1, addr=addr, inb='', outb='', logged_in=False, username='',room='') #surrogate for class
events = selectors.EVENT_READ | selectors.EVENT_WRITE
sel.register(conn, events, data=client)
clients.append(client)
temporary_clients[addr] = client #add to the clients dictionary
def service_connection(key, mask):
sock = key.fileobj
@ -36,14 +93,19 @@ def service_connection(key, mask):
messages[0]= data.inb + messages[0]
data.inb = ""
for message in messages[:-1]:
#send to other clients
for client in clients:
if client.addr != data.addr:
client.outb += message + "\n"
decodeMessage(message, data.addr)
data.inb += messages[-1]
else:
print('closing connection to', data.addr)
client = temporary_clients[data.addr]
temporary_clients.pop(data.addr)
if client.logged_in:
clients.pop(client.id)
if(client.room != ''):
rooms[client.room].clients.remove(client)
if(len(rooms[client.room].clients) == 0):
del rooms[client.room]
sel.unregister(sock)
sock.close()
if mask & selectors.EVENT_WRITE:
@ -52,7 +114,27 @@ def service_connection(key, mask):
sent = sock.send(data.outb.encode('utf-8')) # Should be ready to write
data.outb = data.outb[sent:]
while True:
sel = selectors.DefaultSelector()
host = '127.0.0.1'
port = 80
temporary_clients = {} #organized by addr
clients = {} #clients is a dictionary organized by an increasing id number. For now, passwords are irrelevant
rooms = {}
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as lsock:
lsock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
lsock.bind((host, port))
lsock.listen()
print('listening on', (host, port))
lsock.setblocking(False)
sel.register(lsock, selectors.EVENT_READ, data=None)
last_client_id = 0
while True:
events = sel.select(timeout=None)
for key, mask in events:
if key.data is None:
@ -62,3 +144,4 @@ while True:

211
threaded_server.py Normal file
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@ -0,0 +1,211 @@
import socket
from _thread import *
import threading
import types
#each room gets a message queue. This is created upon joining a room.
#List of room message queues is a locked resource for all threads.
#List of clients is a locked resource for all threads.
#Each client has a message queue.
#client write thread draws from this message queue
#client read thread reads from client, and when it gets a complete message, adds it to the message queue
#client has a read thread, write thread,
rooms = {} #will be a list of room objects. #this must be locked when when adding or removing rooms
rooms_lock = threading.Lock()
client_dict = {} #will be a list of client objects. #this must be locked when adding or removing clients
client_lock = threading.Lock()
HOST = ""
PORT = 80
def send_synced_room_message(roomName, message, exclude_client=None): #guaranteed to be received by all clients in order, mostly use for handling ownership
rooms_lock.acquire()
if roomName in rooms:
room_lock = rooms[roomName].room_lock
clients = rooms[roomName].clients
else:
rooms_lock.release()
return
rooms_lock.release()
room_lock.acquire()
for c in clients:
if (exclude_client != None) and (c.id == exclude_client.id): continue
send_client_message(c,message)
room_lock.release()
def send_room_message(roomName, message, exclude_client=None): #not guaranteed to be received by all clients in order
rooms_lock.acquire()
if roomName in rooms:
clients = rooms[roomName].clients
else:
rooms_lock.release()
return
rooms_lock.release()
for c in clients:
if (exclude_client != None) and (c.id == exclude_client.id): continue
send_client_message(c,message)
def send_client_message(client, message):
client.message_lock.acquire()
client.message_queue.append(message)
client.message_lock.release()
client.message_ready.set()
def decode_message(client,message):
global rooms
global rooms_lock
decodedMessage = message.split(":")
if len(decodedMessage) < 1: print("Invalid message received"); return
messageType = decodedMessage[0]
if not client.logged_in and messageType == '0' and len(decodedMessage) == 3:
client.username = decodedMessage[1]
#probaby check password too against a database of some sort where we store lots of good stuff
client.logged_in = True
send_client_message(client,f"0:{client.id}:\n")
elif client.logged_in:
if messageType == '1':
rooms_lock.acquire()
response = "1:" + ",".join([room.name+"-"+str(len(room.clients)) for room in rooms.values()]) + "\n"
rooms_lock.release()
send_client_message(client,response)
if messageType == '2' and len(decodedMessage) > 1:
#join or create a room
roomName = decodedMessage[1]
if client.room == roomName: #don't join the same room
pass
elif (roomName == '-1') and client.room != '': #can't leave a room if you aren't in one
#leave the room
rooms_lock.acquire()
try:
rooms[client.room].clients.remove(client)
if(len(rooms[client.room].clients) == 0):
del rooms[client.room]
except Exception as e:
print("not in room")
rooms_lock.release()
send_room_message(client.room, f"2:{client.id}:\n")
send_client_message(client,f"2:{client.id}:\n")
client.room = ''
else: #join or create the room
rooms_lock.acquire()
if roomName in rooms:
#join the room
rooms[roomName].clients.append(client)
else:
#create the room and join
rooms[roomName] = types.SimpleNamespace(name=roomName,clients=[client],room_lock=threading.Lock())
rooms_lock.release()
if (client.room != '') and (client.room != roomName): #client left the previous room
send_room_message(client.room, f"2:{client.id}:{roomName}:\n")
client.room = roomName #client joins the new room
#send a message to the clients new room that they joined!
send_room_message(roomName, f"2:{client.id}:{client.room}\n")
if messageType == '3' and len(decodedMessage) > 2:
subMessageType = decodedMessage[1]
if subMessageType == '0':
#send a message to everyone in the room (not synced)
send_room_message(client.room,f"3:{client.id}:{decodedMessage[2]}\n",client)
elif subMessageType == '1':
send_room_message(client.room,f"3:{client.id}:{decodedMessage[2]}\n")
elif subMessageType == '2':
#send a message to everyone in the room (not synced)
send_synced_room_message(client.room,f"3:{client.id}:{decodedMessage[2]}\n",client)
elif subMessageType == '3':
send_synced_room_message(client.room,f"3:{client.id}:{decodedMessage[2]}\n")
def client_read_thread(conn, addr, client):
global rooms
global rooms_lock
global client_dict
global client_lock
while client.alive:
try:
recv_data = conn.recv(1024)
except Exception as e:
client.alive = False
client.message_ready.set()
continue
if not recv_data:
client.alive = False
client.message_ready.set() #in case it's waiting for a message
else:
m = recv_data.decode("utf-8")
messages = m.split("\n")
if len(messages) > 1:
messages[0]= client.inb + messages[0]
client.inb = ""
for message in messages[:-1]:
decode_message(client, message)
client.inb += messages[-1]
while not client.write_thread_dead:
client.message_ready.set()
pass
#now we can kill the client, removing the client from the rooms
client_lock.acquire()
rooms_lock.acquire()
if client.room != '':
rooms[client.room].clients.remove(client)
if(len(rooms[client.room].clients) == 0):
del rooms[client.room]
del client_dict[client.id] #remove the client from the list of clients...
rooms_lock.release()
client_lock.release()
print("sending room message")
send_room_message(client.room, f"2:{client.id}:\n")
print("client destroyed")
def client_write_thread(conn, addr, client):
while client.alive:
client.message_lock.acquire()
for message in client.message_queue:
try:
conn.sendall(message.encode('utf-8'))
except:
break #if the client is dead the read thread will catch it
client.message_queue = []
client.message_lock.release()
client.message_ready.wait()
client.message_ready.clear()
client.write_thread_dead = True
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.bind((HOST, PORT))
sock.listen()
next_client_id = 0
while True:
c, addr = sock.accept() #blocks until a connection is made
client = types.SimpleNamespace(id=next_client_id,
alive=True,
message_queue=[],
message_lock=threading.Lock(),
inb='',
message_ready=threading.Event(),
logged_in=False,
username='',
room='',
write_thread_dead=False
)
client_lock.acquire()
client_dict[next_client_id] = client
client_lock.release()
next_client_id += 1
start_new_thread(client_read_thread, (c, addr, client))
start_new_thread(client_write_thread, (c, addr, client))

41
threaded_test_client.py Normal file
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@ -0,0 +1,41 @@
import socket
import time
from _thread import *
import threading
server_addr = ('127.0.0.1', 80)
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.connect_ex(server_addr)
def readThread(sock):
while True:
data = sock.recv(1024)
print(data.decode('utf-8'));
def writeThread(sock):
i = 0
sock.sendall('0::\n'.encode('utf-8'))
sock.sendall('2:myroom\n'.encode('utf-8'))
while True:
sock.sendall(f'3:0:{"thasdl;fjasd;lfjasl;dfjal;skdjlask;dflasd;jkjfjkjfsfjfjakfjafjdfjakjflfjadjf;jfakdjfdjfakdjfsdj;ldjf;laskdflsdjfasdkjfkdjflskdjfskdjflkfjlkdjfskdjfkjfskdjf;kfjs;kfjadkfjas;ldfalsdkfsdkfjasdkjfasdkfjlkdjfkdjflkdjf;djfadkfjaldkfjalkfja;kfja;kfjadkfjadkfja;sdkfa;dkfj;dfkjaslkfjas;dkfs;dkfjsldfjasdfjaldfjaldkfj;lkj"}\n'.encode('utf-8'))
i = i+1
time.sleep(0.1)
start_new_thread(readThread,(sock,))
start_new_thread(writeThread,(sock,))
while True:
time.sleep(1)
sock.close()