From d8ae888fb30be905ec135bd98b59a84a13a922d4 Mon Sep 17 00:00:00 2001 From: Kyle Johnsen Date: Mon, 3 Jan 2022 01:43:24 -0500 Subject: [PATCH] don't send speech to yourself --- TestVelGameServer/Assets/NetworkPlayer.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/TestVelGameServer/Assets/NetworkPlayer.cs b/TestVelGameServer/Assets/NetworkPlayer.cs index 6d26c45..58922ea 100644 --- a/TestVelGameServer/Assets/NetworkPlayer.cs +++ b/TestVelGameServer/Assets/NetworkPlayer.cs @@ -63,7 +63,7 @@ public class NetworkPlayer : MonoBehaviour if(commsNetwork.comms.FindPlayer(dissonanceID).IsSpeaking != isSpeaking) { isSpeaking = !isSpeaking; - manager.sendTo(1, "4," + (isSpeaking?1:0) + ";"); + manager.sendTo(0, "4," + (isSpeaking?1:0) + ";"); } } @@ -153,12 +153,12 @@ public class NetworkPlayer : MonoBehaviour public void sendAudioData(ArraySegment data) { string b64_data = Convert.ToBase64String(data.Array,data.Offset,data.Count); - manager.sendTo(1, "2,"+b64_data + ","+lastAudioId +";"); + manager.sendTo(0, "2,"+b64_data + ","+lastAudioId +";"); } public void setDissonanceID(string id) { dissonanceID = id; - manager.sendTo(1, "3," + id+";"); + manager.sendTo(0, "3," + id+";"); } }