NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time
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@ -0,0 +1,47 @@
|
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using System.IO;
|
||||
using UnityEngine;
|
||||
using VelNet;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
public class UndoableObjectTest : SyncState
|
||||
{
|
||||
public UndoGroup undoGroup;
|
||||
private Renderer rend;
|
||||
|
||||
private void Start()
|
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{
|
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rend = GetComponent<Renderer>();
|
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}
|
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|
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private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Y))
|
||||
{
|
||||
undoGroup.SaveUndoState();
|
||||
Debug.Log($"Saved Undo state. There are {undoGroup.UndoHistoryLength():N0} undo states.");
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.U))
|
||||
{
|
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undoGroup.Undo();
|
||||
Debug.Log($"Undo. There are {undoGroup.UndoHistoryLength():N0} undo states.");
|
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}
|
||||
|
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if (Input.GetKeyDown(KeyCode.C))
|
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{
|
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Debug.Log("Changing color");
|
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networkObject.TakeOwnership();
|
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rend.material.color = new Color(Random.Range(0, 1f), Random.Range(0, 1f), Random.Range(0, 1f));
|
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}
|
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}
|
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|
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protected override void SendState(BinaryWriter binaryWriter)
|
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{
|
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binaryWriter.Write(rend.material.color);
|
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}
|
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|
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protected override void ReceiveState(BinaryReader binaryReader)
|
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{
|
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rend.material.color = binaryReader.ReadColor();
|
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}
|
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}
|
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@ -0,0 +1,11 @@
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@ -31,6 +31,7 @@ namespace VelNet
|
|||
/// This way objects can be spawned in a static location
|
||||
/// </summary>
|
||||
internal bool instantiatedWithTransform = false;
|
||||
|
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internal Vector3 initialPosition;
|
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internal Quaternion initialRotation;
|
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|
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|
|
|
|||
|
|
@ -4,6 +4,7 @@ using UnityEngine;
|
|||
|
||||
namespace VelNet
|
||||
{
|
||||
[Obsolete("Use SyncState instead.")]
|
||||
public abstract class NetworkSerializedObject : NetworkComponent, IPackState
|
||||
{
|
||||
[Tooltip("Send rate of this object. This caps out at the framerate of the game.")]
|
||||
|
|
|
|||
|
|
@ -1,17 +1,20 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace VelNet
|
||||
{
|
||||
[Obsolete("Use SyncState instead")]
|
||||
public abstract class NetworkSerializedObjectStream : NetworkComponent, IPackState
|
||||
{
|
||||
[Tooltip("Send rate of this object. This caps out at the framerate of the game.")]
|
||||
public float serializationRateHz = 30;
|
||||
|
||||
/// <summary>
|
||||
/// If the data hasn't changed, only sends updates across the network at 1Hz
|
||||
/// If the data hasn't changed, only sends updates across the network at 0.5Hz
|
||||
/// </summary>
|
||||
public bool hybridOnChangeCompression = true;
|
||||
|
||||
|
|
@ -19,7 +22,6 @@ namespace VelNet
|
|||
private double lastSendTime;
|
||||
private const double slowSendInterval = 2;
|
||||
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
StartCoroutine(SendMessageUpdate());
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace VelNet
|
|||
/// </summary>
|
||||
[AddComponentMenu("VelNet/VelNet Sync Rigidbody")]
|
||||
[RequireComponent(typeof(Rigidbody))]
|
||||
public class SyncRigidbody : NetworkSerializedObjectStream
|
||||
public class SyncRigidbody : SyncState
|
||||
{
|
||||
public bool useLocalTransform;
|
||||
public float minPosDelta = .01f;
|
||||
|
|
|
|||
|
|
@ -0,0 +1,101 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
namespace VelNet
|
||||
{
|
||||
public abstract class SyncState : NetworkComponent, IPackState
|
||||
{
|
||||
[Tooltip("Send rate of this object. This caps out at the framerate of the game.")]
|
||||
public float serializationRateHz = 30;
|
||||
|
||||
/// <summary>
|
||||
/// If the data hasn't changed, only sends updates across the network at 0.5Hz
|
||||
/// </summary>
|
||||
public bool hybridOnChangeCompression = true;
|
||||
|
||||
private byte[] lastSentBytes;
|
||||
private double lastSendTime;
|
||||
private const double slowSendInterval = 2;
|
||||
|
||||
private MemoryStream writerMemory;
|
||||
private BinaryWriter writer;
|
||||
private MemoryStream readerMemory;
|
||||
private BinaryReader reader;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
writerMemory = new MemoryStream();
|
||||
writer = new BinaryWriter(writerMemory);
|
||||
readerMemory = new MemoryStream();
|
||||
reader = new BinaryReader(readerMemory);
|
||||
|
||||
StartCoroutine(SendMessageUpdate());
|
||||
}
|
||||
|
||||
private IEnumerator SendMessageUpdate()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (IsMine && enabled)
|
||||
{
|
||||
byte[] newBytes = PackState();
|
||||
|
||||
if (hybridOnChangeCompression)
|
||||
{
|
||||
if (Time.timeAsDouble - lastSendTime > slowSendInterval ||
|
||||
!BinaryWriterExtensions.BytesSame(lastSentBytes, newBytes))
|
||||
{
|
||||
SendBytes(newBytes);
|
||||
lastSendTime = Time.timeAsDouble;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SendBytes(newBytes);
|
||||
lastSendTime = Time.timeAsDouble;
|
||||
}
|
||||
|
||||
lastSentBytes = newBytes;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e);
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(1f / serializationRateHz);
|
||||
}
|
||||
// ReSharper disable once IteratorNeverReturns
|
||||
}
|
||||
|
||||
public override void ReceiveBytes(byte[] message)
|
||||
{
|
||||
UnpackState(message);
|
||||
}
|
||||
|
||||
protected abstract void SendState(BinaryWriter binaryWriter);
|
||||
|
||||
protected abstract void ReceiveState(BinaryReader binaryReader);
|
||||
|
||||
public byte[] PackState()
|
||||
{
|
||||
writerMemory.Position = 0;
|
||||
writerMemory.SetLength(0);
|
||||
SendState(writer);
|
||||
return writerMemory.ToArray();
|
||||
}
|
||||
|
||||
public void UnpackState(byte[] state)
|
||||
{
|
||||
readerMemory.Position = 0;
|
||||
readerMemory.SetLength(0);
|
||||
readerMemory.Write(state, 0, state.Length);
|
||||
readerMemory.Position = 0;
|
||||
ReceiveState(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 91bac26baa2fadb4d86aa2ff05c94a2a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -7,7 +7,7 @@ namespace VelNet
|
|||
/// A simple class that will sync the position and rotation of a network object
|
||||
/// </summary>
|
||||
[AddComponentMenu("VelNet/VelNet Sync Transform")]
|
||||
public class SyncTransform : NetworkSerializedObjectStream
|
||||
public class SyncTransform : SyncState
|
||||
{
|
||||
[Space] public bool position = true;
|
||||
public bool rotation = true;
|
||||
|
|
|
|||
|
|
@ -0,0 +1,105 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
namespace VelNet
|
||||
{
|
||||
public class UndoGroup : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// This cannot be changed at runtime.
|
||||
/// </summary>
|
||||
public List<SyncState> objects;
|
||||
|
||||
private readonly List<byte[][]> undoBuffer = new List<byte[][]>();
|
||||
public int maxUndoSteps = 50;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Reset to the last UndoState. This only takes ownership if the IPackState component is also a NetworkComponent
|
||||
/// </summary>
|
||||
public void Undo()
|
||||
{
|
||||
byte[][] lastStates = undoBuffer.LastOrDefault();
|
||||
if (lastStates != null)
|
||||
{
|
||||
for (int i = 0; i < objects.Count; i++)
|
||||
{
|
||||
objects[i].networkObject.TakeOwnership();
|
||||
objects[i].UnpackState(lastStates[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveUndoState()
|
||||
{
|
||||
byte[][] states = new byte[objects.Count][];
|
||||
for (int i = 0; i < objects.Count; i++)
|
||||
{
|
||||
states[i] = objects[i].PackState();
|
||||
}
|
||||
|
||||
undoBuffer.Add(states);
|
||||
|
||||
while (undoBuffer.Count > maxUndoSteps)
|
||||
{
|
||||
undoBuffer.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
|
||||
public int UndoHistoryLength()
|
||||
{
|
||||
return undoBuffer.Count;
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[CustomEditor(typeof(UndoGroup))]
|
||||
public class UndoGroupEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
UndoGroup t = target as UndoGroup;
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
if (t == null) return;
|
||||
|
||||
EditorGUILayout.HelpBox("Undo Group. Use SaveUndoState() to make checkpoints.", MessageType.Info);
|
||||
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.TextField("Undo Length: ", t.UndoHistoryLength().ToString("N0"));
|
||||
EditorGUI.EndDisabledGroup();
|
||||
EditorGUILayout.Space();
|
||||
|
||||
if (EditorApplication.isPlaying && GUILayout.Button("Save undo checkpoint now."))
|
||||
{
|
||||
t.SaveUndoState();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Find all undoable components in children."))
|
||||
{
|
||||
SyncState[] components = t.GetComponentsInChildren<SyncState>();
|
||||
SerializedObject so = new SerializedObject(t);
|
||||
SerializedProperty prop = so.FindProperty("objects");
|
||||
prop.ClearArray();
|
||||
foreach (SyncState comp in components)
|
||||
{
|
||||
prop.InsertArrayElementAtIndex(0);
|
||||
prop.GetArrayElementAtIndex(0).objectReferenceValue = comp;
|
||||
}
|
||||
|
||||
so.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
DrawDefaultInspector();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3ab6cea605a37144a87766745c28fcc4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -6,7 +6,7 @@ using Random = UnityEngine.Random;
|
|||
|
||||
namespace VelNet
|
||||
{
|
||||
public class PlayerController : NetworkSerializedObjectStream
|
||||
public class PlayerController : SyncState
|
||||
{
|
||||
private Renderer rend;
|
||||
public Color color;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ using System.IO;
|
|||
using UnityEngine.UI;
|
||||
using VelNet;
|
||||
|
||||
public class SyncedTextbox : NetworkSerializedObjectStream
|
||||
public class SyncedTextbox : SyncState
|
||||
{
|
||||
public InputField text;
|
||||
|
||||
|
|
|
|||
|
|
@ -92,9 +92,17 @@ BoxCollider:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 857495161650682534}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
serializedVersion: 3
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &2597866068570990601
|
||||
|
|
@ -189,9 +197,17 @@ BoxCollider:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2597866068570990601}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
serializedVersion: 3
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &6139051692386484099
|
||||
|
|
@ -294,9 +310,17 @@ BoxCollider:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6139051692386484099}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
serializedVersion: 3
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &9102273340480352682
|
||||
|
|
@ -357,6 +381,7 @@ MonoBehaviour:
|
|||
serializationRateHz: 30
|
||||
hybridOnChangeCompression: 1
|
||||
color: {r: 0, g: 0, b: 0, a: 0}
|
||||
spawnableObj: {fileID: 419466048389313174, guid: c0c7ee35b5be203468523c819c9da422, type: 3}
|
||||
--- !u!114 &1674689795532972108
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -562,8 +587,16 @@ BoxCollider:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7360746642267561319}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
serializedVersion: 3
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
|
|
|
|||
|
|
@ -104,7 +104,7 @@ NavMeshSettings:
|
|||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_BuildSettings:
|
||||
serializedVersion: 2
|
||||
serializedVersion: 3
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 2
|
||||
|
|
@ -117,7 +117,7 @@ NavMeshSettings:
|
|||
cellSize: 0.16666667
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
accuratePlacement: 0
|
||||
buildHeightMesh: 0
|
||||
maxJobWorkers: 0
|
||||
preserveTilesOutsideBounds: 0
|
||||
debug:
|
||||
|
|
@ -585,7 +585,9 @@ Canvas:
|
|||
m_OverrideSorting: 0
|
||||
m_OverridePixelPerfect: 0
|
||||
m_SortingBucketNormalizedSize: 0
|
||||
m_VertexColorAlwaysGammaSpace: 0
|
||||
m_AdditionalShaderChannelsFlag: 0
|
||||
m_UpdateRectTransformForStandalone: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
|
||||
m_TargetDisplay: 0
|
||||
|
|
@ -1727,9 +1729,17 @@ Camera:
|
|||
m_projectionMatrixMode: 1
|
||||
m_GateFitMode: 2
|
||||
m_FOVAxisMode: 0
|
||||
m_Iso: 200
|
||||
m_ShutterSpeed: 0.005
|
||||
m_Aperture: 16
|
||||
m_FocusDistance: 10
|
||||
m_FocalLength: 50
|
||||
m_BladeCount: 5
|
||||
m_Curvature: {x: 2, y: 11}
|
||||
m_BarrelClipping: 0.25
|
||||
m_Anamorphism: 0
|
||||
m_SensorSize: {x: 36, y: 24}
|
||||
m_LensShift: {x: 0, y: 0}
|
||||
m_FocalLength: 50
|
||||
m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
|
|
@ -2589,7 +2599,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 233344de094f11341bdb834d564708dc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
host: vn.ugavel.com
|
||||
host: velnet-demo.ugavel.com
|
||||
port: 5000
|
||||
udpConnected: 0
|
||||
userid: -1
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ using Random = UnityEngine.Random;
|
|||
|
||||
namespace VelNet
|
||||
{
|
||||
public class PlayerController : NetworkSerializedObjectStream
|
||||
public class PlayerController : SyncState
|
||||
{
|
||||
private Renderer rend;
|
||||
public Color color;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using System.IO;
|
|||
using UnityEngine;
|
||||
using VelNet;
|
||||
|
||||
public class SyncedCustomObj : NetworkSerializedObjectStream
|
||||
public class SyncedCustomObj : SyncState
|
||||
{
|
||||
private Renderer rend;
|
||||
private Rigidbody rb;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ using System.IO;
|
|||
using UnityEngine.UI;
|
||||
using VelNet;
|
||||
|
||||
public class SyncedTextbox : NetworkSerializedObjectStream
|
||||
public class SyncedTextbox : SyncState
|
||||
{
|
||||
public InputField text;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "edu.uga.engr.vel.velnet",
|
||||
"displayName": "VelNet",
|
||||
"version": "1.1.9",
|
||||
"version": "1.2.0",
|
||||
"unity": "2019.1",
|
||||
"description": "A custom networking library for Unity.",
|
||||
"keywords": [
|
||||
|
|
|
|||
|
|
@ -5,10 +5,10 @@ EditorBuildSettings:
|
|||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 0
|
||||
- enabled: 1
|
||||
path: Packages/edu.uga.engr.vel.velnet/Samples/FullExample/Scenes/FullExample.unity
|
||||
guid: c4315dc9f7a902b42bd2deb7b7404863
|
||||
- enabled: 1
|
||||
- enabled: 0
|
||||
path: Assets/JitterTesting/JitterTesting.unity
|
||||
guid: ba85b9654a57ed3429e96d75dc79c3a5
|
||||
m_configObjects: {}
|
||||
|
|
|
|||
Loading…
Reference in New Issue