NetworkSerializedObjectStream is now SyncState, added UndoGroup concept that takes any number of SyncState components and can save and reload snapshots, don't create garbage by recreating MemoryStream and Reader/Writer every time

main
Anton Franzluebbers 2023-08-11 00:45:21 -04:00
parent bd7be1e191
commit e2453abe71
23 changed files with 1161 additions and 20 deletions

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0aab9bb744d9f254886b4fce417dcd35
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,793 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.5137255, g: 0.53333336, b: 0.5647059, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 3
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 652307110}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 512
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 1
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 112000000, guid: d1b34f106c04378428823df374b0e07c, type: 2}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &268661940
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 268661944}
- component: {fileID: 268661943}
- component: {fileID: 268661942}
- component: {fileID: 268661941}
- component: {fileID: 268661946}
- component: {fileID: 268661945}
- component: {fileID: 268661947}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!65 &268661941
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 268661940}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &268661942
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 268661940}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &268661943
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 268661940}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &268661944
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 268661940}
m_LocalRotation: {x: -0, y: -0.70710343, z: -0, w: 0.7071102}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.2, y: 0.2, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: -89.999, z: 0}
--- !u!114 &268661945
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 268661940}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3ab6cea605a37144a87766745c28fcc4, type: 3}
m_Name:
m_EditorClassIdentifier:
objects:
- {fileID: 268661946}
maxUndoSteps: 50
--- !u!114 &268661946
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 268661940}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 49cf8ffbff72f694eb6d543c429729b6, type: 3}
m_Name:
m_EditorClassIdentifier:
networkObject: {fileID: 268661947}
serializationRateHz: 30
hybridOnChangeCompression: 1
undoGroup: {fileID: 268661945}
--- !u!114 &268661947
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 268661940}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5515094c5c544b6b8ed7fd51a86548d4, type: 3}
m_Name:
m_EditorClassIdentifier:
ownershipLocked: 0
networkId:
sceneNetworkId: 100
prefabName:
isSceneObject: 1
syncedComponents:
- {fileID: 268661946}
--- !u!1 &284766986
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 284766990}
- component: {fileID: 284766989}
- component: {fileID: 284766988}
- component: {fileID: 284766987}
m_Layer: 5
m_Name: Canvas
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &284766987
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 284766986}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreReversedGraphics: 1
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
m_Bits: 4294967295
--- !u!114 &284766988
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 284766986}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
m_Name:
m_EditorClassIdentifier:
m_UiScaleMode: 0
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
m_ReferenceResolution: {x: 800, y: 600}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 0
--- !u!223 &284766989
Canvas:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 284766986}
m_Enabled: 1
serializedVersion: 3
m_RenderMode: 0
m_Camera: {fileID: 0}
m_PlaneDistance: 100
m_PixelPerfect: 0
m_ReceivesEvents: 1
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 0
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
--- !u!224 &284766990
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 284766986}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 435632865}
m_Father: {fileID: 0}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
--- !u!1 &435632864
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 435632865}
- component: {fileID: 435632867}
- component: {fileID: 435632866}
m_Layer: 5
m_Name: README
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &435632865
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 435632864}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 284766990}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: -60, y: -60}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &435632866
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 435632864}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 20
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 2
m_MaxSize: 40
m_Alignment: 0
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: 'This is a minimal sample for VelNet.
BasicVelNetMan joins a static
room code and spawns a movable player character.'
--- !u!222 &435632867
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 435632864}
m_CullTransparentMesh: 1
--- !u!1 &440509381
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 440509384}
- component: {fileID: 440509383}
- component: {fileID: 440509382}
m_Layer: 0
m_Name: EventSystem
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &440509382
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 440509381}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
m_Name:
m_EditorClassIdentifier:
m_SendPointerHoverToParent: 1
m_HorizontalAxis: Horizontal
m_VerticalAxis: Vertical
m_SubmitButton: Submit
m_CancelButton: Cancel
m_InputActionsPerSecond: 10
m_RepeatDelay: 0.5
m_ForceModuleActive: 0
--- !u!114 &440509383
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 440509381}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_FirstSelected: {fileID: 0}
m_sendNavigationEvents: 1
m_DragThreshold: 10
--- !u!4 &440509384
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 440509381}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &652307109
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 652307111}
- component: {fileID: 652307110}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &652307110
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 652307109}
m_Enabled: 1
serializedVersion: 10
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
m_CookieSize: 10
m_Shadows:
m_Type: 2
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_CullingMatrixOverride:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_UseCullingMatrixOverride: 0
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingLayerMask: 1
m_Lightmapping: 4
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &652307111
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 652307109}
m_LocalRotation: {x: 0.20336074, y: -0.13662237, z: 0.1672859, w: 0.9549839}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 25.729, y: -12.365, z: 17.037}
--- !u!1 &903768653
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 903768657}
- component: {fileID: 903768656}
- component: {fileID: 903768658}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!20 &903768656
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 903768653}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.2735849, g: 0.2735849, b: 0.2735849, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 40
orthographic: 1
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &903768657
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 903768653}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -20}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!81 &903768658
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 903768653}
m_Enabled: 1
--- !u!1 &1099803612
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1099803615}
- component: {fileID: 1099803616}
- component: {fileID: 1099803617}
m_Layer: 0
m_Name: NetworkManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1099803615
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1099803612}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1099803616
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1099803612}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 233344de094f11341bdb834d564708dc, type: 3}
m_Name:
m_EditorClassIdentifier:
host: velnet-demo.ugavel.com
port: 5000
udpConnected: 0
userid: -1
debugMessages: 1
autoLogin: 1
onlyConnectToSameVersion: 1
connected: 0
prefabs:
- {fileID: 9102273340480352682, guid: a530707991ae9de48b82ac6c85d69611, type: 3}
sceneObjects: []
deletedSceneObjects: []
--- !u!114 &1099803617
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1099803612}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b617a8f3fd4ddee48aeca1947a2ac9c8, type: 3}
m_Name:
m_EditorClassIdentifier:
playerPrefab: {fileID: 6139051692386484099, guid: a530707991ae9de48b82ac6c85d69611, type: 3}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: c1e0de07c7c750943b2ac5ba837165ed
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,47 @@
using System.IO;
using UnityEngine;
using VelNet;
using Random = UnityEngine.Random;
public class UndoableObjectTest : SyncState
{
public UndoGroup undoGroup;
private Renderer rend;
private void Start()
{
rend = GetComponent<Renderer>();
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Y))
{
undoGroup.SaveUndoState();
Debug.Log($"Saved Undo state. There are {undoGroup.UndoHistoryLength():N0} undo states.");
}
if (Input.GetKeyDown(KeyCode.U))
{
undoGroup.Undo();
Debug.Log($"Undo. There are {undoGroup.UndoHistoryLength():N0} undo states.");
}
if (Input.GetKeyDown(KeyCode.C))
{
Debug.Log("Changing color");
networkObject.TakeOwnership();
rend.material.color = new Color(Random.Range(0, 1f), Random.Range(0, 1f), Random.Range(0, 1f));
}
}
protected override void SendState(BinaryWriter binaryWriter)
{
binaryWriter.Write(rend.material.color);
}
protected override void ReceiveState(BinaryReader binaryReader)
{
rend.material.color = binaryReader.ReadColor();
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 49cf8ffbff72f694eb6d543c429729b6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -31,6 +31,7 @@ namespace VelNet
/// This way objects can be spawned in a static location
/// </summary>
internal bool instantiatedWithTransform = false;
internal Vector3 initialPosition;
internal Quaternion initialRotation;

View File

@ -4,6 +4,7 @@ using UnityEngine;
namespace VelNet
{
[Obsolete("Use SyncState instead.")]
public abstract class NetworkSerializedObject : NetworkComponent, IPackState
{
[Tooltip("Send rate of this object. This caps out at the framerate of the game.")]

View File

@ -1,17 +1,20 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
namespace VelNet
{
[Obsolete("Use SyncState instead")]
public abstract class NetworkSerializedObjectStream : NetworkComponent, IPackState
{
[Tooltip("Send rate of this object. This caps out at the framerate of the game.")]
public float serializationRateHz = 30;
/// <summary>
/// If the data hasn't changed, only sends updates across the network at 1Hz
/// If the data hasn't changed, only sends updates across the network at 0.5Hz
/// </summary>
public bool hybridOnChangeCompression = true;
@ -19,7 +22,6 @@ namespace VelNet
private double lastSendTime;
private const double slowSendInterval = 2;
protected virtual void Awake()
{
StartCoroutine(SendMessageUpdate());

View File

@ -10,7 +10,7 @@ namespace VelNet
/// </summary>
[AddComponentMenu("VelNet/VelNet Sync Rigidbody")]
[RequireComponent(typeof(Rigidbody))]
public class SyncRigidbody : NetworkSerializedObjectStream
public class SyncRigidbody : SyncState
{
public bool useLocalTransform;
public float minPosDelta = .01f;

View File

@ -0,0 +1,101 @@
using System;
using System.Collections;
using System.IO;
using UnityEngine;
namespace VelNet
{
public abstract class SyncState : NetworkComponent, IPackState
{
[Tooltip("Send rate of this object. This caps out at the framerate of the game.")]
public float serializationRateHz = 30;
/// <summary>
/// If the data hasn't changed, only sends updates across the network at 0.5Hz
/// </summary>
public bool hybridOnChangeCompression = true;
private byte[] lastSentBytes;
private double lastSendTime;
private const double slowSendInterval = 2;
private MemoryStream writerMemory;
private BinaryWriter writer;
private MemoryStream readerMemory;
private BinaryReader reader;
protected virtual void Awake()
{
writerMemory = new MemoryStream();
writer = new BinaryWriter(writerMemory);
readerMemory = new MemoryStream();
reader = new BinaryReader(readerMemory);
StartCoroutine(SendMessageUpdate());
}
private IEnumerator SendMessageUpdate()
{
while (true)
{
try
{
if (IsMine && enabled)
{
byte[] newBytes = PackState();
if (hybridOnChangeCompression)
{
if (Time.timeAsDouble - lastSendTime > slowSendInterval ||
!BinaryWriterExtensions.BytesSame(lastSentBytes, newBytes))
{
SendBytes(newBytes);
lastSendTime = Time.timeAsDouble;
}
}
else
{
SendBytes(newBytes);
lastSendTime = Time.timeAsDouble;
}
lastSentBytes = newBytes;
}
}
catch (Exception e)
{
Debug.LogError(e);
}
yield return new WaitForSeconds(1f / serializationRateHz);
}
// ReSharper disable once IteratorNeverReturns
}
public override void ReceiveBytes(byte[] message)
{
UnpackState(message);
}
protected abstract void SendState(BinaryWriter binaryWriter);
protected abstract void ReceiveState(BinaryReader binaryReader);
public byte[] PackState()
{
writerMemory.Position = 0;
writerMemory.SetLength(0);
SendState(writer);
return writerMemory.ToArray();
}
public void UnpackState(byte[] state)
{
readerMemory.Position = 0;
readerMemory.SetLength(0);
readerMemory.Write(state, 0, state.Length);
readerMemory.Position = 0;
ReceiveState(reader);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 91bac26baa2fadb4d86aa2ff05c94a2a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -7,7 +7,7 @@ namespace VelNet
/// A simple class that will sync the position and rotation of a network object
/// </summary>
[AddComponentMenu("VelNet/VelNet Sync Transform")]
public class SyncTransform : NetworkSerializedObjectStream
public class SyncTransform : SyncState
{
[Space] public bool position = true;
public bool rotation = true;

View File

@ -0,0 +1,105 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace VelNet
{
public class UndoGroup : MonoBehaviour
{
/// <summary>
/// This cannot be changed at runtime.
/// </summary>
public List<SyncState> objects;
private readonly List<byte[][]> undoBuffer = new List<byte[][]>();
public int maxUndoSteps = 50;
/// <summary>
/// Reset to the last UndoState. This only takes ownership if the IPackState component is also a NetworkComponent
/// </summary>
public void Undo()
{
byte[][] lastStates = undoBuffer.LastOrDefault();
if (lastStates != null)
{
for (int i = 0; i < objects.Count; i++)
{
objects[i].networkObject.TakeOwnership();
objects[i].UnpackState(lastStates[i]);
}
}
}
public void SaveUndoState()
{
byte[][] states = new byte[objects.Count][];
for (int i = 0; i < objects.Count; i++)
{
states[i] = objects[i].PackState();
}
undoBuffer.Add(states);
while (undoBuffer.Count > maxUndoSteps)
{
undoBuffer.RemoveAt(0);
}
}
public int UndoHistoryLength()
{
return undoBuffer.Count;
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(UndoGroup))]
public class UndoGroupEditor : Editor
{
public override void OnInspectorGUI()
{
UndoGroup t = target as UndoGroup;
EditorGUILayout.Space();
if (t == null) return;
EditorGUILayout.HelpBox("Undo Group. Use SaveUndoState() to make checkpoints.", MessageType.Info);
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField("Undo Length: ", t.UndoHistoryLength().ToString("N0"));
EditorGUI.EndDisabledGroup();
EditorGUILayout.Space();
if (EditorApplication.isPlaying && GUILayout.Button("Save undo checkpoint now."))
{
t.SaveUndoState();
}
if (GUILayout.Button("Find all undoable components in children."))
{
SyncState[] components = t.GetComponentsInChildren<SyncState>();
SerializedObject so = new SerializedObject(t);
SerializedProperty prop = so.FindProperty("objects");
prop.ClearArray();
foreach (SyncState comp in components)
{
prop.InsertArrayElementAtIndex(0);
prop.GetArrayElementAtIndex(0).objectReferenceValue = comp;
}
so.ApplyModifiedProperties();
}
EditorGUILayout.Space();
DrawDefaultInspector();
}
}
#endif
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3ab6cea605a37144a87766745c28fcc4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -6,7 +6,7 @@ using Random = UnityEngine.Random;
namespace VelNet
{
public class PlayerController : NetworkSerializedObjectStream
public class PlayerController : SyncState
{
private Renderer rend;
public Color color;

View File

@ -2,7 +2,7 @@ using System.IO;
using UnityEngine.UI;
using VelNet;
public class SyncedTextbox : NetworkSerializedObjectStream
public class SyncedTextbox : SyncState
{
public InputField text;

View File

@ -92,9 +92,17 @@ BoxCollider:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 857495161650682534}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &2597866068570990601
@ -189,9 +197,17 @@ BoxCollider:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2597866068570990601}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &6139051692386484099
@ -294,9 +310,17 @@ BoxCollider:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6139051692386484099}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &9102273340480352682
@ -357,6 +381,7 @@ MonoBehaviour:
serializationRateHz: 30
hybridOnChangeCompression: 1
color: {r: 0, g: 0, b: 0, a: 0}
spawnableObj: {fileID: 419466048389313174, guid: c0c7ee35b5be203468523c819c9da422, type: 3}
--- !u!114 &1674689795532972108
MonoBehaviour:
m_ObjectHideFlags: 0
@ -562,8 +587,16 @@ BoxCollider:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7360746642267561319}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}

View File

@ -104,7 +104,7 @@ NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
@ -117,7 +117,7 @@ NavMeshSettings:
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
@ -585,7 +585,9 @@ Canvas:
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 0
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
@ -1727,9 +1729,17 @@ Camera:
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
@ -2589,7 +2599,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 233344de094f11341bdb834d564708dc, type: 3}
m_Name:
m_EditorClassIdentifier:
host: vn.ugavel.com
host: velnet-demo.ugavel.com
port: 5000
udpConnected: 0
userid: -1

View File

@ -6,7 +6,7 @@ using Random = UnityEngine.Random;
namespace VelNet
{
public class PlayerController : NetworkSerializedObjectStream
public class PlayerController : SyncState
{
private Renderer rend;
public Color color;

View File

@ -4,7 +4,7 @@ using System.IO;
using UnityEngine;
using VelNet;
public class SyncedCustomObj : NetworkSerializedObjectStream
public class SyncedCustomObj : SyncState
{
private Renderer rend;
private Rigidbody rb;

View File

@ -2,7 +2,7 @@ using System.IO;
using UnityEngine.UI;
using VelNet;
public class SyncedTextbox : NetworkSerializedObjectStream
public class SyncedTextbox : SyncState
{
public InputField text;

View File

@ -1,7 +1,7 @@
{
"name": "edu.uga.engr.vel.velnet",
"displayName": "VelNet",
"version": "1.1.9",
"version": "1.2.0",
"unity": "2019.1",
"description": "A custom networking library for Unity.",
"keywords": [

View File

@ -5,10 +5,10 @@ EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 0
- enabled: 1
path: Packages/edu.uga.engr.vel.velnet/Samples/FullExample/Scenes/FullExample.unity
guid: c4315dc9f7a902b42bd2deb7b7404863
- enabled: 1
- enabled: 0
path: Assets/JitterTesting/JitterTesting.unity
guid: ba85b9654a57ed3429e96d75dc79c3a5
m_configObjects: {}