merge
commit
eaf80a2dff
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 8adda10125f861c4ab834bb9bd2056b5
|
guid: b34f6c4b68ec079449bfb4be05fbfec7
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
|
|
||||||
|
|
@ -20,7 +20,7 @@ public class MouseDragger : MonoBehaviour
|
||||||
{
|
{
|
||||||
foreach (string draggableTag in draggableTags)
|
foreach (string draggableTag in draggableTags)
|
||||||
{
|
{
|
||||||
if (hit.transform.CompareTag(draggableTag) || hit.transform.parent == null || hit.transform.parent.CompareTag(draggableTag))
|
if (hit.transform.CompareTag(draggableTag) || (hit.transform.parent != null && hit.transform.parent.CompareTag(draggableTag)))
|
||||||
{
|
{
|
||||||
NetworkObject netObj = hit.transform.GetComponent<NetworkObject>();
|
NetworkObject netObj = hit.transform.GetComponent<NetworkObject>();
|
||||||
netObj ??= hit.transform.GetComponentInParent<NetworkObject>();
|
netObj ??= hit.transform.GetComponentInParent<NetworkObject>();
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,6 @@
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
using Dissonance;
|
using Dissonance;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Serialization;
|
using UnityEngine.Serialization;
|
||||||
|
|
@ -8,22 +10,16 @@ namespace VelNet
|
||||||
{
|
{
|
||||||
public class NetworkGUI : MonoBehaviour
|
public class NetworkGUI : MonoBehaviour
|
||||||
{
|
{
|
||||||
[FormerlySerializedAs("networkManager")] public VelNetManager velNetManager;
|
[FormerlySerializedAs("networkManager")]
|
||||||
|
public VelNetManager velNetManager;
|
||||||
|
|
||||||
public InputField userInput;
|
public InputField userInput;
|
||||||
public InputField sendInput;
|
public InputField sendInput;
|
||||||
public InputField roomInput;
|
public InputField roomInput;
|
||||||
public Text messages;
|
public Text messages;
|
||||||
public List<string> messageBuffer;
|
public List<string> messageBuffer;
|
||||||
public Dropdown microphones;
|
public Dropdown microphones;
|
||||||
DissonanceComms comms;
|
private DissonanceComms comms;
|
||||||
|
|
||||||
public void HandleSend()
|
|
||||||
{
|
|
||||||
if (sendInput.text != "")
|
|
||||||
{
|
|
||||||
VelNetManager.SendTo(VelNetManager.MessageType.OTHERS, sendInput.text);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void HandleLogin()
|
public void HandleLogin()
|
||||||
{
|
{
|
||||||
|
|
@ -33,6 +29,14 @@ namespace VelNet
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void HandleGetRooms()
|
||||||
|
{
|
||||||
|
if (VelNetManager.instance.connected)
|
||||||
|
{
|
||||||
|
VelNetManager.GetRooms();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void HandleJoin()
|
public void HandleJoin()
|
||||||
{
|
{
|
||||||
if (roomInput.text != "")
|
if (roomInput.text != "")
|
||||||
|
|
@ -51,23 +55,17 @@ namespace VelNet
|
||||||
{
|
{
|
||||||
comms = FindObjectOfType<DissonanceComms>();
|
comms = FindObjectOfType<DissonanceComms>();
|
||||||
microphones.AddOptions(new List<string>(Microphone.devices));
|
microphones.AddOptions(new List<string>(Microphone.devices));
|
||||||
VelNetManager.MessageReceived += (m) =>
|
|
||||||
{
|
|
||||||
string s = m.type + ":" + m.sender + ":" + m.text;
|
|
||||||
messageBuffer.Add(s);
|
|
||||||
messages.text = "";
|
|
||||||
|
|
||||||
|
StartCoroutine(testes());
|
||||||
if (messageBuffer.Count > 10)
|
|
||||||
{
|
|
||||||
messageBuffer.RemoveAt(0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (string msg in messageBuffer)
|
IEnumerator testes()
|
||||||
{
|
{
|
||||||
messages.text = messages.text + msg + "\n";
|
yield return new WaitForSeconds(1.0f);
|
||||||
}
|
HandleLogin();
|
||||||
};
|
yield return new WaitForSeconds(1.0f);
|
||||||
|
HandleJoin();
|
||||||
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void handleMicrophoneSelection()
|
public void handleMicrophoneSelection()
|
||||||
|
|
|
||||||
|
|
@ -1,25 +1,30 @@
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
namespace VelNet
|
namespace VelNet
|
||||||
{
|
{
|
||||||
public class PlayerController : NetworkComponent
|
public class PlayerController : NetworkSerializedObjectStream
|
||||||
{
|
{
|
||||||
public Vector3 targetPosition;
|
private Renderer rend;
|
||||||
public Quaternion targetRotation;
|
public Color color;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
rend = GetComponent<MeshRenderer>();
|
||||||
|
if (IsMine)
|
||||||
|
{
|
||||||
|
color = new Color(Random.Range(0, 1f), Random.Range(0, 1f), Random.Range(0, 1f));
|
||||||
|
rend.material.color = color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
// if (!IsMine)
|
|
||||||
// {
|
|
||||||
// transform.position = Vector3.Lerp(transform.position, targetPosition, .1f);
|
|
||||||
// transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, .1f);
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
if (IsMine)
|
if (IsMine)
|
||||||
{
|
{
|
||||||
Vector3 movement = new Vector3();
|
Vector3 movement = new Vector3();
|
||||||
|
|
@ -43,37 +48,35 @@ namespace VelNet
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.Backspace))
|
if (Input.GetKeyDown(KeyCode.Backspace))
|
||||||
{
|
{
|
||||||
foreach (KeyValuePair<string, NetworkObject> kvp in VelNetManager.instance.objects.Where(kvp => !kvp.Value.ownershipLocked))
|
foreach (string key in VelNetManager.instance.objects
|
||||||
|
.Where(kvp => !kvp.Value.ownershipLocked)
|
||||||
|
.Select(kvp => kvp.Key).ToArray())
|
||||||
{
|
{
|
||||||
VelNetManager.NetworkDestroy(kvp.Key);
|
VelNetManager.NetworkDestroy(key);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
protected override void SendState(BinaryWriter binaryWriter)
|
||||||
// protected override byte[] SendState()
|
|
||||||
// {
|
|
||||||
// using MemoryStream mem = new MemoryStream();
|
|
||||||
// using BinaryWriter writer = new BinaryWriter(mem);
|
|
||||||
//
|
|
||||||
// writer.Write(transform.position);
|
|
||||||
// writer.Write(transform.rotation);
|
|
||||||
//
|
|
||||||
// return mem.ToArray();
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// protected override void ReceiveState(byte[] message)
|
|
||||||
// {
|
|
||||||
// using MemoryStream mem = new MemoryStream(message);
|
|
||||||
// using BinaryReader reader = new BinaryReader(mem);
|
|
||||||
//
|
|
||||||
// targetPosition = reader.ReadVector3();
|
|
||||||
// targetRotation = reader.ReadQuaternion();
|
|
||||||
// }
|
|
||||||
public override void ReceiveBytes(byte[] message)
|
|
||||||
{
|
{
|
||||||
throw new System.NotImplementedException();
|
binaryWriter.Write(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ReceiveState(BinaryReader binaryReader)
|
||||||
|
{
|
||||||
|
// Color newColor = binaryReader.ReadColor();
|
||||||
|
Color newColor;
|
||||||
|
newColor.r = binaryReader.ReadSingle();
|
||||||
|
newColor.g = binaryReader.ReadSingle();
|
||||||
|
newColor.b = binaryReader.ReadSingle();
|
||||||
|
newColor.a = binaryReader.ReadSingle();
|
||||||
|
if (newColor != color)
|
||||||
|
{
|
||||||
|
rend.material.color = newColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
color = newColor;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1,5 +1,86 @@
|
||||||
%YAML 1.1
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_PrefabAsset: {fileID: 0}
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -33,7 +114,8 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -113,12 +195,13 @@ MonoBehaviour:
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||||||
m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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||||||
ownershipLocked: 1
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ownershipLocked: 1
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||||||
networkId:
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networkId:
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||||||
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sceneNetworkId: 0
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prefabName:
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prefabName:
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isSceneObject: 0
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syncedComponents:
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syncedComponents:
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- {fileID: 1181612843795795320}
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- {fileID: 7564913803199044469}
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--- !u!114 &-4404668399269848200
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--- !u!114 &-4404668399269848200
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||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -132,8 +215,9 @@ MonoBehaviour:
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
networkObject: {fileID: 9102273340480352682}
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networkObject: {fileID: 9102273340480352682}
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targetPosition: {x: 0, y: 0, z: 0}
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serializationRateHz: 30
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targetRotation: {x: 0, y: 0, z: 0, w: 0}
|
hybridOnChangeCompression: 1
|
||||||
|
color: {r: 0, g: 0, b: 0, a: 0}
|
||||||
--- !u!114 &1181612843795795320
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--- !u!114 &1181612843795795320
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||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -147,9 +231,10 @@ MonoBehaviour:
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||||||
m_Name:
|
m_Name:
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||||||
m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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||||||
networkObject: {fileID: 9102273340480352682}
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networkObject: {fileID: 9102273340480352682}
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||||||
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useTcp: 0
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||||||
dissonanceID:
|
dissonanceID:
|
||||||
closePlayers:
|
closePlayers:
|
||||||
maxDistance: 0
|
maxDistance: 2
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||||||
--- !u!114 &7564913803199044469
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--- !u!114 &7564913803199044469
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MonoBehaviour:
|
MonoBehaviour:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
|
||||||
|
|
@ -163,7 +248,8 @@ MonoBehaviour:
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||||||
m_Name:
|
m_Name:
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||||||
m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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networkObject: {fileID: 9102273340480352682}
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networkObject: {fileID: 9102273340480352682}
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serializationRateHz: 30
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serializationRateHz: 60
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||||||
targetPosition: {x: 0, y: 0, z: 0}
|
hybridOnChangeCompression: 1
|
||||||
targetRotation: {x: 0, y: 0, z: 0, w: 0}
|
useLocalTransform: 0
|
||||||
smoothness: 0.1
|
teleportDistance: 0
|
||||||
|
teleportAngle: 0
|
||||||
|
|
|
||||||
|
|
@ -16,4 +16,9 @@ public class SyncedTextbox : NetworkSerializedObjectStream
|
||||||
{
|
{
|
||||||
text.text = binaryReader.ReadString();
|
text.text = binaryReader.ReadString();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void TakeOwnership()
|
||||||
|
{
|
||||||
|
networkObject.TakeOwnership();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1,5 +1,100 @@
|
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%YAML 1.1
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%YAML 1.1
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@ -0,0 +1,48 @@
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#if UNITY_EDITOR
|
||||||
|
|
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|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
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|
using UnityEditor.SceneManagement;
|
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|
using UnityEngine;
|
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|
using UnityEngine.SceneManagement;
|
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|
|
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|
namespace VelNet.Editor
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|
{
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|
public class EditorUtils : MonoBehaviour
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|
{
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[MenuItem("VelNet/Check For Duplicate NetworkIds", false, 10)]
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|
private static void CheckDuplicateNetworkIds()
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|
{
|
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|
NetworkObject[] objs = FindObjectsOfType<NetworkObject>();
|
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|
Dictionary<int, NetworkObject> ids = new Dictionary<int, NetworkObject>();
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foreach (NetworkObject o in objs)
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|
{
|
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|
if (!o.isSceneObject) continue;
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if (ids.ContainsKey(o.sceneNetworkId) || o.sceneNetworkId < 100)
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{
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if (ids.ContainsKey(o.sceneNetworkId))
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{
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Debug.Log($"Found duplicated id: {o.name} {ids[o.sceneNetworkId].name}", o);
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|
}
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|
else
|
||||||
|
{
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Debug.Log($"Found duplicated id: {o.name} {o.sceneNetworkId}", o);
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|
}
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|
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|
o.sceneNetworkId = 100;
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|
{
|
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|
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}
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PrefabUtility.RecordPrefabInstancePropertyModifications(o);
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EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene());
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}
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ids.Add(o.sceneNetworkId, o);
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}
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}
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}
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}
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#endif
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{
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|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ae0703a992a8fe347978b1cd2dd2d7a9
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -62,7 +62,7 @@ namespace VelNet
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
owner.SendMessage(this, index.ToString(), message, reliable);
|
VelNetPlayer.SendMessage(this, (byte)index, message, reliable);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -76,15 +76,15 @@ namespace VelNet
|
||||||
|
|
||||||
// send the message and an identifier for which component it belongs to
|
// send the message and an identifier for which component it belongs to
|
||||||
int index = syncedComponents.IndexOf(component);
|
int index = syncedComponents.IndexOf(component);
|
||||||
owner.SendGroupMessage(this, group, index.ToString(), message, reliable);
|
VelNetPlayer.SendGroupMessage(this, group, (byte)index, message, reliable);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ReceiveBytes(string identifier, byte[] message)
|
public void ReceiveBytes(byte componentIdx, byte[] message)
|
||||||
{
|
{
|
||||||
// send the message to the right component
|
// send the message to the right component
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
syncedComponents[int.Parse(identifier)].ReceiveBytes(message);
|
syncedComponents[componentIdx].ReceiveBytes(message);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
|
@ -128,6 +128,7 @@ namespace VelNet
|
||||||
foreach (NetworkComponent c in comps)
|
foreach (NetworkComponent c in comps)
|
||||||
{
|
{
|
||||||
c.networkObject = t;
|
c.networkObject = t;
|
||||||
|
PrefabUtility.RecordPrefabInstancePropertyModifications(c);
|
||||||
}
|
}
|
||||||
PrefabUtility.RecordPrefabInstancePropertyModifications(t);
|
PrefabUtility.RecordPrefabInstancePropertyModifications(t);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -8,6 +8,8 @@ namespace VelNet
|
||||||
{
|
{
|
||||||
public static class BinaryWriterExtensions
|
public static class BinaryWriterExtensions
|
||||||
{
|
{
|
||||||
|
#region Writers
|
||||||
|
|
||||||
public static void Write(this BinaryWriter writer, Vector3 v)
|
public static void Write(this BinaryWriter writer, Vector3 v)
|
||||||
{
|
{
|
||||||
writer.Write(v.x);
|
writer.Write(v.x);
|
||||||
|
|
@ -23,6 +25,18 @@ namespace VelNet
|
||||||
writer.Write(q.w);
|
writer.Write(q.w);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void Write(this BinaryWriter writer, Color c)
|
||||||
|
{
|
||||||
|
writer.Write(c.r);
|
||||||
|
writer.Write(c.g);
|
||||||
|
writer.Write(c.b);
|
||||||
|
writer.Write(c.a);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Readers
|
||||||
|
|
||||||
public static Vector3 ReadVector3(this BinaryReader reader)
|
public static Vector3 ReadVector3(this BinaryReader reader)
|
||||||
{
|
{
|
||||||
return new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
|
return new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
|
||||||
|
|
@ -38,6 +52,35 @@ namespace VelNet
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Color ReadColor(this BinaryReader reader)
|
||||||
|
{
|
||||||
|
return new Color(
|
||||||
|
reader.ReadSingle(),
|
||||||
|
reader.ReadSingle(),
|
||||||
|
reader.ReadSingle(),
|
||||||
|
reader.ReadSingle()
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
public static bool BytesSame(byte[] b1, byte[] b2)
|
||||||
|
{
|
||||||
|
if (b1 == null && b2 != null) return false; // only one null
|
||||||
|
if (b1 != null && b2 == null) return false; // only one null
|
||||||
|
if (b1 == null) return true; // both null
|
||||||
|
|
||||||
|
// length doesn't match
|
||||||
|
if (b1.Length != b2.Length)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// check if any bytes are different
|
||||||
|
return !b1.Where((t, i) => t != b2[i]).Any();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Compresses the list of bools into bytes using a bitmask
|
/// Compresses the list of bools into bytes using a bitmask
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
@ -88,6 +131,5 @@ namespace VelNet
|
||||||
{
|
{
|
||||||
return (b & (1 << index)) != 0;
|
return (b & (1 << index)) != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
using System.Collections;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Serialization;
|
|
||||||
|
|
||||||
namespace VelNet
|
namespace VelNet
|
||||||
{
|
{
|
||||||
|
|
@ -9,6 +9,15 @@ namespace VelNet
|
||||||
[Tooltip("Send rate of this object. This caps out at the framerate of the game.")]
|
[Tooltip("Send rate of this object. This caps out at the framerate of the game.")]
|
||||||
public float serializationRateHz = 30;
|
public float serializationRateHz = 30;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If the data hasn't changed, only sends updates across the network at 1Hz
|
||||||
|
/// </summary>
|
||||||
|
public bool hybridOnChangeCompression = true;
|
||||||
|
|
||||||
|
private byte[] lastSentBytes;
|
||||||
|
private double lastSendTime;
|
||||||
|
private const double slowSendInterval = 2;
|
||||||
|
|
||||||
protected virtual void Awake()
|
protected virtual void Awake()
|
||||||
{
|
{
|
||||||
StartCoroutine(SendMessageUpdate());
|
StartCoroutine(SendMessageUpdate());
|
||||||
|
|
@ -18,9 +27,31 @@ namespace VelNet
|
||||||
{
|
{
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
if (IsMine)
|
try
|
||||||
{
|
{
|
||||||
SendBytes(SendState());
|
if (IsMine && enabled)
|
||||||
|
{
|
||||||
|
byte[] newBytes = SendState();
|
||||||
|
if (hybridOnChangeCompression)
|
||||||
|
{
|
||||||
|
if (Time.timeAsDouble - lastSendTime > slowSendInterval || !BinaryWriterExtensions.BytesSame(lastSentBytes, newBytes))
|
||||||
|
{
|
||||||
|
SendBytes(newBytes);
|
||||||
|
lastSendTime = Time.timeAsDouble;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SendBytes(newBytes);
|
||||||
|
lastSendTime = Time.timeAsDouble;
|
||||||
|
}
|
||||||
|
|
||||||
|
lastSentBytes = newBytes;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
yield return new WaitForSeconds(1f / serializationRateHz);
|
yield return new WaitForSeconds(1f / serializationRateHz);
|
||||||
|
|
|
||||||
|
|
@ -2,7 +2,6 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Serialization;
|
|
||||||
|
|
||||||
namespace VelNet
|
namespace VelNet
|
||||||
{
|
{
|
||||||
|
|
@ -11,6 +10,16 @@ namespace VelNet
|
||||||
[Tooltip("Send rate of this object. This caps out at the framerate of the game.")]
|
[Tooltip("Send rate of this object. This caps out at the framerate of the game.")]
|
||||||
public float serializationRateHz = 30;
|
public float serializationRateHz = 30;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If the data hasn't changed, only sends updates across the network at 1Hz
|
||||||
|
/// </summary>
|
||||||
|
public bool hybridOnChangeCompression = true;
|
||||||
|
|
||||||
|
private byte[] lastSentBytes;
|
||||||
|
private double lastSendTime;
|
||||||
|
private const double slowSendInterval = 2;
|
||||||
|
|
||||||
|
|
||||||
protected virtual void Awake()
|
protected virtual void Awake()
|
||||||
{
|
{
|
||||||
StartCoroutine(SendMessageUpdate());
|
StartCoroutine(SendMessageUpdate());
|
||||||
|
|
@ -22,12 +31,28 @@ namespace VelNet
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (IsMine)
|
if (IsMine && enabled)
|
||||||
{
|
{
|
||||||
using MemoryStream mem = new MemoryStream();
|
using MemoryStream mem = new MemoryStream();
|
||||||
using BinaryWriter writer = new BinaryWriter(mem);
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
SendState(writer);
|
SendState(writer);
|
||||||
SendBytes(mem.ToArray());
|
|
||||||
|
byte[] newBytes = mem.ToArray();
|
||||||
|
if (hybridOnChangeCompression)
|
||||||
|
{
|
||||||
|
if (Time.timeAsDouble - lastSendTime > slowSendInterval || !BinaryWriterExtensions.BytesSame(lastSentBytes, newBytes))
|
||||||
|
{
|
||||||
|
SendBytes(newBytes);
|
||||||
|
lastSendTime = Time.timeAsDouble;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SendBytes(newBytes);
|
||||||
|
lastSendTime = Time.timeAsDouble;
|
||||||
|
}
|
||||||
|
|
||||||
|
lastSentBytes = newBytes;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
|
|
@ -8,20 +7,36 @@ using System.Threading;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
namespace VelNet
|
namespace VelNet
|
||||||
{
|
{
|
||||||
[AddComponentMenu("VelNet/VelNet Manager")]
|
[AddComponentMenu("VelNet/VelNet Manager")]
|
||||||
public class VelNetManager : MonoBehaviour
|
public class VelNetManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public enum MessageType
|
public enum MessageSendType
|
||||||
{
|
{
|
||||||
OTHERS = 0,
|
MESSAGE_OTHERS_ORDERED = 7,
|
||||||
ALL = 1,
|
MESSAGE_ALL_ORDERED = 8,
|
||||||
OTHERS_ORDERED = 2,
|
MESSAGE_LOGIN = 0,
|
||||||
ALL_ORDERED = 3
|
MESSAGE_GETROOMS = 1,
|
||||||
|
MESSAGE_JOINROOM = 2,
|
||||||
|
MESSAGE_OTHERS = 3,
|
||||||
|
MESSAGE_ALL = 4,
|
||||||
|
MESSAGE_GROUP = 5,
|
||||||
|
MESSAGE_SETGROUP = 6
|
||||||
};
|
};
|
||||||
|
|
||||||
|
public enum MessageType : byte
|
||||||
|
{
|
||||||
|
ObjectSync,
|
||||||
|
TakeOwnership,
|
||||||
|
Instantiate,
|
||||||
|
Destroy,
|
||||||
|
DeleteSceneObjects,
|
||||||
|
Custom
|
||||||
|
}
|
||||||
|
|
||||||
public string host;
|
public string host;
|
||||||
public int port;
|
public int port;
|
||||||
|
|
||||||
|
|
@ -34,10 +49,11 @@ namespace VelNet
|
||||||
private Thread clientReceiveThread;
|
private Thread clientReceiveThread;
|
||||||
private Thread clientReceiveThreadUDP;
|
private Thread clientReceiveThreadUDP;
|
||||||
public int userid = -1;
|
public int userid = -1;
|
||||||
private int messagesReceived = 0;
|
|
||||||
|
|
||||||
public readonly Dictionary<int, VelNetPlayer> players = new Dictionary<int, VelNetPlayer>();
|
public readonly Dictionary<int, VelNetPlayer> players = new Dictionary<int, VelNetPlayer>();
|
||||||
|
|
||||||
|
#region Callbacks
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// We just joined a room
|
/// We just joined a room
|
||||||
/// string - the room name
|
/// string - the room name
|
||||||
|
|
@ -61,9 +77,13 @@ namespace VelNet
|
||||||
public static Action<VelNetPlayer> OnPlayerLeft;
|
public static Action<VelNetPlayer> OnPlayerLeft;
|
||||||
|
|
||||||
public static Action OnConnectedToServer;
|
public static Action OnConnectedToServer;
|
||||||
public static Action<Message> MessageReceived;
|
|
||||||
public static Action OnLoggedIn;
|
public static Action OnLoggedIn;
|
||||||
public static Action<string[], int> RoomsReceived;
|
public static Action<RoomsMessage> RoomsReceived;
|
||||||
|
|
||||||
|
public static Action<Message> MessageReceived;
|
||||||
|
public static Action<byte[]> CustomMessageReceived;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
public bool connected;
|
public bool connected;
|
||||||
|
|
||||||
|
|
@ -100,13 +120,59 @@ namespace VelNet
|
||||||
|
|
||||||
public static bool IsConnected => instance != null && instance.connected && instance.udpConnected;
|
public static bool IsConnected => instance != null && instance.connected && instance.udpConnected;
|
||||||
|
|
||||||
|
//this is for sending udp packets
|
||||||
|
private static readonly byte[] toSend = new byte[1024];
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
public class Message
|
public abstract class Message
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ListedRoom
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
public int numUsers;
|
||||||
|
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return "Room Name: " + name + "\tUsers: " + numUsers;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class LoginMessage : Message
|
||||||
|
{
|
||||||
|
public int userId;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class RoomsMessage : Message
|
||||||
|
{
|
||||||
|
public List<ListedRoom> rooms;
|
||||||
|
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Join("\n", rooms);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class JoinMessage : Message
|
||||||
|
{
|
||||||
|
public int userId;
|
||||||
|
public string room;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class DataMessage : Message
|
||||||
|
{
|
||||||
|
public int senderId;
|
||||||
|
public byte[] data;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ChangeMasterMessage : Message
|
||||||
|
{
|
||||||
|
public int masterId;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ConnectedMessage : Message
|
||||||
{
|
{
|
||||||
public int type;
|
|
||||||
public string text;
|
|
||||||
public int sender;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public readonly List<Message> receivedMessages = new List<Message>();
|
public readonly List<Message> receivedMessages = new List<Message>();
|
||||||
|
|
@ -127,20 +193,9 @@ namespace VelNet
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
ConnectToTcpServer();
|
ConnectToTcpServer();
|
||||||
yield return null;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
OnConnectedToServer?.Invoke();
|
|
||||||
}
|
|
||||||
// prevent errors in subscribers from breaking our code
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Debug.LogError(e);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -151,6 +206,15 @@ namespace VelNet
|
||||||
//Debug.Log(messagesReceived++);
|
//Debug.Log(messagesReceived++);
|
||||||
receivedMessages.Add(m);
|
receivedMessages.Add(m);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
MessageReceived?.Invoke(m);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError(e);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
|
@ -160,12 +224,26 @@ namespace VelNet
|
||||||
//the main thread, which can do Unity stuff
|
//the main thread, which can do Unity stuff
|
||||||
foreach (Message m in receivedMessages)
|
foreach (Message m in receivedMessages)
|
||||||
{
|
{
|
||||||
switch (m.type)
|
switch (m)
|
||||||
{
|
{
|
||||||
// when you join the server
|
case ConnectedMessage msg:
|
||||||
case 0:
|
{
|
||||||
userid = m.sender;
|
try
|
||||||
Debug.Log("Joined server");
|
{
|
||||||
|
OnConnectedToServer?.Invoke();
|
||||||
|
}
|
||||||
|
// prevent errors in subscribers from breaking our code
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case LoginMessage lm:
|
||||||
|
{
|
||||||
|
userid = lm.userId;
|
||||||
|
Debug.Log("Joined server " + userid);
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
|
@ -179,11 +257,29 @@ namespace VelNet
|
||||||
|
|
||||||
//start the udp thread
|
//start the udp thread
|
||||||
clientReceiveThreadUDP = new Thread(ListenForDataUDP);
|
clientReceiveThreadUDP = new Thread(ListenForDataUDP);
|
||||||
clientReceiveThreadUDP.IsBackground = true;
|
|
||||||
clientReceiveThreadUDP.Start();
|
clientReceiveThreadUDP.Start();
|
||||||
|
|
||||||
break;
|
break;
|
||||||
// if this message is for me, that means I joined a new room...
|
}
|
||||||
case 2 when userid == m.sender:
|
case RoomsMessage rm:
|
||||||
|
{
|
||||||
|
Debug.Log("Got Rooms Message:\n" + rm);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
RoomsReceived?.Invoke(rm);
|
||||||
|
}
|
||||||
|
// prevent errors in subscribers from breaking our code
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case JoinMessage jm:
|
||||||
|
{
|
||||||
|
if (userid == jm.userId) //this is us
|
||||||
{
|
{
|
||||||
string oldRoom = LocalPlayer?.room;
|
string oldRoom = LocalPlayer?.room;
|
||||||
|
|
||||||
|
|
@ -191,21 +287,20 @@ namespace VelNet
|
||||||
players.Clear();
|
players.Clear();
|
||||||
masterPlayer = null;
|
masterPlayer = null;
|
||||||
|
|
||||||
if (m.text != "")
|
if (jm.room != "")
|
||||||
{
|
{
|
||||||
VelNetPlayer player = new VelNetPlayer
|
VelNetPlayer player = new VelNetPlayer
|
||||||
{
|
{
|
||||||
isLocal = true,
|
isLocal = true,
|
||||||
userid = m.sender,
|
userid = jm.userId,
|
||||||
room = m.text
|
room = jm.room
|
||||||
};
|
};
|
||||||
|
|
||||||
players.Add(userid, player);
|
players.Add(userid, player);
|
||||||
if (m.text != "")
|
|
||||||
{
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
OnJoinedRoom?.Invoke(m.text);
|
OnJoinedRoom?.Invoke(jm.room);
|
||||||
}
|
}
|
||||||
// prevent errors in subscribers from breaking our code
|
// prevent errors in subscribers from breaking our code
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
|
|
@ -213,7 +308,6 @@ namespace VelNet
|
||||||
Debug.LogError(e);
|
Debug.LogError(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
// we just left a room
|
// we just left a room
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -244,37 +338,34 @@ namespace VelNet
|
||||||
Debug.LogError(e);
|
Debug.LogError(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
// not for me, a player is joining or leaving
|
else
|
||||||
case 2:
|
|
||||||
{
|
{
|
||||||
VelNetPlayer me = players[userid];
|
VelNetPlayer me = players[userid];
|
||||||
|
|
||||||
if (me.room != m.text)
|
if (me.room != jm.room)
|
||||||
{
|
{
|
||||||
// we got a left message, kill it
|
// we got a left message, kill it
|
||||||
// change ownership of all objects to master
|
// change ownership of all objects to master
|
||||||
List<string> deleteObjects = new List<string>();
|
List<string> deleteObjects = new List<string>();
|
||||||
foreach ((string key, NetworkObject value) in objects)
|
foreach (KeyValuePair<string, NetworkObject> kvp in objects)
|
||||||
{
|
{
|
||||||
if (value.owner == players[m.sender]) // the owner is the player that left
|
if (kvp.Value.owner == players[jm.userId]) // the owner is the player that left
|
||||||
{
|
{
|
||||||
// if this object has locked ownership, delete it
|
// if this object has locked ownership, delete it
|
||||||
if (value.ownershipLocked)
|
if (kvp.Value.ownershipLocked)
|
||||||
{
|
{
|
||||||
deleteObjects.Add(value.networkId);
|
deleteObjects.Add(kvp.Value.networkId);
|
||||||
}
|
}
|
||||||
// I'm the local master player, so can take ownership immediately
|
// I'm the local master player, so can take ownership immediately
|
||||||
else if (me.isLocal && me == masterPlayer)
|
else if (me.isLocal && me == masterPlayer)
|
||||||
{
|
{
|
||||||
TakeOwnership(key);
|
TakeOwnership(kvp.Key);
|
||||||
}
|
}
|
||||||
// the master player left, so everyone should set the owner null (we should get a new master shortly)
|
// the master player left, so everyone should set the owner null (we should get a new master shortly)
|
||||||
else if (players[m.sender] == masterPlayer)
|
else if (players[jm.userId] == masterPlayer)
|
||||||
{
|
{
|
||||||
value.owner = null;
|
kvp.Value.owner = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -282,12 +373,14 @@ namespace VelNet
|
||||||
// TODO this may check for ownership in the future. We don't need ownership here
|
// TODO this may check for ownership in the future. We don't need ownership here
|
||||||
deleteObjects.ForEach(NetworkDestroy);
|
deleteObjects.ForEach(NetworkDestroy);
|
||||||
|
|
||||||
VelNetPlayer removedPlayer = players[m.sender];
|
VelNetPlayer leftPlayer = players[jm.userId];
|
||||||
players.Remove(m.sender);
|
players.Remove(jm.userId);
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
OnPlayerLeft?.Invoke(removedPlayer);
|
OnPlayerLeft?.Invoke(leftPlayer);
|
||||||
}
|
}
|
||||||
|
// prevent errors in subscribers from breaking our code
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Debug.LogError(e);
|
Debug.LogError(e);
|
||||||
|
|
@ -299,10 +392,10 @@ namespace VelNet
|
||||||
VelNetPlayer player = new VelNetPlayer
|
VelNetPlayer player = new VelNetPlayer
|
||||||
{
|
{
|
||||||
isLocal = false,
|
isLocal = false,
|
||||||
room = m.text,
|
room = jm.room,
|
||||||
userid = m.sender
|
userid = jm.userId
|
||||||
};
|
};
|
||||||
players.Add(m.sender, player);
|
players.Add(jm.userId, player);
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
OnPlayerJoined?.Invoke(player);
|
OnPlayerJoined?.Invoke(player);
|
||||||
|
|
@ -313,27 +406,28 @@ namespace VelNet
|
||||||
Debug.LogError(e);
|
Debug.LogError(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
// generic message
|
case DataMessage dm:
|
||||||
case 3:
|
|
||||||
if (players.ContainsKey(m.sender))
|
|
||||||
{
|
{
|
||||||
players[m.sender]?.HandleMessage(m);
|
if (players.ContainsKey(dm.senderId))
|
||||||
|
{
|
||||||
|
players[dm.senderId]?.HandleMessage(dm);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.LogError("Received message from player that doesn't exist: " + m.text);
|
Debug.LogError("Received message from player that doesn't exist ");
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
// change master player (this should only happen when the first player joins or if the master player leaves)
|
}
|
||||||
case 4:
|
case ChangeMasterMessage cm:
|
||||||
{
|
{
|
||||||
if (masterPlayer == null)
|
if (masterPlayer == null)
|
||||||
{
|
{
|
||||||
masterPlayer = players[m.sender];
|
masterPlayer = players[cm.masterId];
|
||||||
|
|
||||||
// no master player yet, add the scene objects
|
// no master player yet, add the scene objects
|
||||||
|
|
||||||
|
|
@ -346,12 +440,20 @@ namespace VelNet
|
||||||
sceneObjects[i].networkId = -1 + "-" + sceneObjects[i].sceneNetworkId;
|
sceneObjects[i].networkId = -1 + "-" + sceneObjects[i].sceneNetworkId;
|
||||||
sceneObjects[i].owner = masterPlayer;
|
sceneObjects[i].owner = masterPlayer;
|
||||||
sceneObjects[i].isSceneObject = true; // needed for special handling when deleted
|
sceneObjects[i].isSceneObject = true; // needed for special handling when deleted
|
||||||
|
|
||||||
|
if (objects.ContainsKey(sceneObjects[i].networkId))
|
||||||
|
{
|
||||||
|
Debug.LogError($"Duplicate NetworkID: {sceneObjects[i].networkId} {sceneObjects[i].name} {objects[sceneObjects[i].networkId]}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
objects.Add(sceneObjects[i].networkId, sceneObjects[i]);
|
objects.Add(sceneObjects[i].networkId, sceneObjects[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
masterPlayer = players[m.sender];
|
masterPlayer = players[cm.masterId];
|
||||||
}
|
}
|
||||||
|
|
||||||
masterPlayer.SetAsMasterPlayer();
|
masterPlayer.SetAsMasterPlayer();
|
||||||
|
|
@ -366,7 +468,7 @@ namespace VelNet
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
MessageReceived?.Invoke(m);
|
//MessageReceived?.Invoke(m);
|
||||||
}
|
}
|
||||||
|
|
||||||
receivedMessages.Clear();
|
receivedMessages.Clear();
|
||||||
|
|
@ -376,6 +478,8 @@ namespace VelNet
|
||||||
private void OnApplicationQuit()
|
private void OnApplicationQuit()
|
||||||
{
|
{
|
||||||
socketConnection?.Close();
|
socketConnection?.Close();
|
||||||
|
clientReceiveThreadUDP?.Abort();
|
||||||
|
clientReceiveThread?.Abort();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -386,7 +490,6 @@ namespace VelNet
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
clientReceiveThread = new Thread(ListenForData);
|
clientReceiveThread = new Thread(ListenForData);
|
||||||
clientReceiveThread.IsBackground = true;
|
|
||||||
clientReceiveThread.Start();
|
clientReceiveThread.Start();
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
|
|
@ -395,77 +498,30 @@ namespace VelNet
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleMessage(string s) // this parses messages from the server, and adds them to a queue to be processed on the main thread
|
|
||||||
{
|
|
||||||
// Debug.Log("Received: " + s);
|
|
||||||
Message m = new Message();
|
|
||||||
string[] sections = s.Split(':');
|
|
||||||
if (sections.Length <= 0) return;
|
|
||||||
|
|
||||||
int type = int.Parse(sections[0]);
|
|
||||||
|
|
||||||
switch (type)
|
|
||||||
{
|
|
||||||
case 0: // logged in message
|
|
||||||
{
|
|
||||||
if (sections.Length > 1)
|
|
||||||
{
|
|
||||||
m.type = type;
|
|
||||||
m.sender = int.Parse(sections[1]);
|
|
||||||
m.text = "";
|
|
||||||
AddMessage(m);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 1: // room info message
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 2: // joined room message
|
|
||||||
{
|
|
||||||
if (sections.Length > 2)
|
|
||||||
{
|
|
||||||
m.type = 2;
|
|
||||||
int user_id = int.Parse(sections[1]);
|
|
||||||
m.sender = user_id;
|
|
||||||
string new_room = sections[2];
|
|
||||||
m.text = new_room;
|
|
||||||
|
|
||||||
AddMessage(m);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 3: // text message
|
|
||||||
{
|
|
||||||
if (sections.Length > 2)
|
|
||||||
{
|
|
||||||
m.type = 3;
|
|
||||||
m.sender = int.Parse(sections[1]);
|
|
||||||
m.text = sections[2];
|
|
||||||
AddMessage(m);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 4: // change master client
|
|
||||||
{
|
|
||||||
if (sections.Length > 1)
|
|
||||||
{
|
|
||||||
m.type = 4;
|
|
||||||
m.sender = int.Parse(sections[1]);
|
|
||||||
AddMessage(m);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Runs in background clientReceiveThread; Listens for incomming data.
|
/// Runs in background clientReceiveThread; Listens for incoming data.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
private static byte[] ReadExact(Stream stream, int N)
|
||||||
|
{
|
||||||
|
byte[] toReturn = new byte[N];
|
||||||
|
|
||||||
|
int numRead = 0;
|
||||||
|
int numLeft = N;
|
||||||
|
while (numLeft > 0)
|
||||||
|
{
|
||||||
|
numRead += stream.Read(toReturn, numRead, numLeft);
|
||||||
|
numLeft = N - numRead;
|
||||||
|
}
|
||||||
|
|
||||||
|
return toReturn;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int GetIntFromBytes(byte[] bytes)
|
||||||
|
{
|
||||||
|
return BitConverter.ToInt32(BitConverter.IsLittleEndian ? bytes.Reverse().ToArray() : bytes, 0);
|
||||||
|
}
|
||||||
|
|
||||||
private void ListenForData()
|
private void ListenForData()
|
||||||
{
|
{
|
||||||
connected = true;
|
connected = true;
|
||||||
|
|
@ -473,41 +529,85 @@ namespace VelNet
|
||||||
{
|
{
|
||||||
socketConnection = new TcpClient(host, port);
|
socketConnection = new TcpClient(host, port);
|
||||||
socketConnection.NoDelay = true;
|
socketConnection.NoDelay = true;
|
||||||
byte[] bytes = new byte[1024];
|
// Get a stream object for reading
|
||||||
string partialMessage = "";
|
NetworkStream stream = socketConnection.GetStream();
|
||||||
|
using BinaryReader reader = new BinaryReader(stream);
|
||||||
|
//now we are connected, so add a message to the queue
|
||||||
|
AddMessage(new ConnectedMessage());
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
// Get a stream object for reading
|
|
||||||
using NetworkStream stream = socketConnection.GetStream();
|
//read a byte
|
||||||
int length;
|
MessageSendType type = (MessageSendType)stream.ReadByte();
|
||||||
// Read incomming stream into byte arrary.
|
|
||||||
while ((length = stream.Read(bytes, 0, bytes.Length)) != 0)
|
switch (type)
|
||||||
{
|
{
|
||||||
byte[] incommingData = new byte[length];
|
//login
|
||||||
Array.Copy(bytes, 0, incommingData, 0, length);
|
case MessageSendType.MESSAGE_LOGIN:
|
||||||
// Convert byte array to string message.
|
|
||||||
string serverMessage = Encoding.ASCII.GetString(incommingData);
|
|
||||||
string[] sections = serverMessage.Split('\n');
|
|
||||||
if (sections.Length > 1)
|
|
||||||
{
|
{
|
||||||
lock (receivedMessages)
|
LoginMessage m = new LoginMessage();
|
||||||
{
|
m.userId = GetIntFromBytes(ReadExact(stream, 4)); //not really the sender...
|
||||||
for (int i = 0; i < sections.Length - 1; i++)
|
AddMessage(m);
|
||||||
{
|
break;
|
||||||
if (i == 0)
|
|
||||||
{
|
|
||||||
HandleMessage(partialMessage + sections[0]);
|
|
||||||
partialMessage = "";
|
|
||||||
}
|
}
|
||||||
else
|
//rooms
|
||||||
|
case MessageSendType.MESSAGE_GETROOMS:
|
||||||
{
|
{
|
||||||
HandleMessage(sections[i]);
|
RoomsMessage m = new RoomsMessage();
|
||||||
}
|
m.rooms = new List<ListedRoom>();
|
||||||
}
|
int N = GetIntFromBytes(ReadExact(stream, 4)); //the size of the payload
|
||||||
|
byte[] utf8data = ReadExact(stream, N);
|
||||||
|
string roomMessage = Encoding.UTF8.GetString(utf8data);
|
||||||
|
|
||||||
|
|
||||||
|
string[] sections = roomMessage.Split(',');
|
||||||
|
foreach (string s in sections)
|
||||||
|
{
|
||||||
|
string[] pieces = s.Split(':');
|
||||||
|
if (pieces.Length == 2)
|
||||||
|
{
|
||||||
|
ListedRoom lr = new ListedRoom();
|
||||||
|
lr.name = pieces[0];
|
||||||
|
lr.numUsers = int.Parse(pieces[1]);
|
||||||
|
m.rooms.Add(lr);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
partialMessage = partialMessage + sections[sections.Length - 1];
|
AddMessage(m);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
//joined
|
||||||
|
case MessageSendType.MESSAGE_JOINROOM:
|
||||||
|
{
|
||||||
|
JoinMessage m = new JoinMessage();
|
||||||
|
m.userId = GetIntFromBytes(ReadExact(stream, 4));
|
||||||
|
int N = stream.ReadByte();
|
||||||
|
byte[] utf8data = ReadExact(stream, N); //the room name, encoded as utf-8
|
||||||
|
m.room = Encoding.UTF8.GetString(utf8data);
|
||||||
|
AddMessage(m);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
//data
|
||||||
|
case MessageSendType.MESSAGE_OTHERS:
|
||||||
|
// case MessageSendType.MESSAGE_OTHERS_ORDERED:
|
||||||
|
// case MessageSendType.MESSAGE_ALL:
|
||||||
|
// case MessageSendType.MESSAGE_ALL_ORDERED:
|
||||||
|
{
|
||||||
|
DataMessage m = new DataMessage();
|
||||||
|
m.senderId = GetIntFromBytes(ReadExact(stream, 4));
|
||||||
|
int N = GetIntFromBytes(ReadExact(stream, 4)); //the size of the payload
|
||||||
|
m.data = ReadExact(stream, N); //the message
|
||||||
|
AddMessage(m);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
//new master
|
||||||
|
case MessageSendType.MESSAGE_ALL:
|
||||||
|
{
|
||||||
|
ChangeMasterMessage m = new ChangeMasterMessage();
|
||||||
|
m.masterId = GetIntFromBytes(ReadExact(stream, 4)); //sender is the new master
|
||||||
|
AddMessage(m);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -539,9 +639,9 @@ namespace VelNet
|
||||||
byte[] buffer = new byte[1024];
|
byte[] buffer = new byte[1024];
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
string welcome = userid + ":0:Hello";
|
buffer[0] = 0;
|
||||||
byte[] data = Encoding.ASCII.GetBytes(welcome);
|
Array.Copy(get_be_bytes(userid), 0, buffer, 1, 4);
|
||||||
udpSocket.SendTo(data, data.Length, SocketFlags.None, RemoteEndPoint);
|
udpSocket.SendTo(buffer, 5, SocketFlags.None, RemoteEndPoint);
|
||||||
|
|
||||||
if (udpSocket.Available == 0)
|
if (udpSocket.Available == 0)
|
||||||
{
|
{
|
||||||
|
|
@ -558,18 +658,24 @@ namespace VelNet
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
int numReceived = udpSocket.Receive(buffer);
|
int numReceived = udpSocket.Receive(buffer);
|
||||||
|
switch (buffer[0])
|
||||||
string message = Encoding.UTF8.GetString(buffer, 0, numReceived);
|
|
||||||
|
|
||||||
string[] sections = message.Split(':');
|
|
||||||
if (sections[0] == "0")
|
|
||||||
{
|
{
|
||||||
|
case 0:
|
||||||
Debug.Log("UDP connected");
|
Debug.Log("UDP connected");
|
||||||
}
|
break;
|
||||||
|
case 3:
|
||||||
if (sections[0] == "3")
|
|
||||||
{
|
{
|
||||||
HandleMessage(message);
|
DataMessage m = new DataMessage();
|
||||||
|
//we should get the sender address
|
||||||
|
byte[] senderBytes = new byte[4];
|
||||||
|
Array.Copy(buffer, 1, senderBytes, 0, 4);
|
||||||
|
m.senderId = GetIntFromBytes(senderBytes);
|
||||||
|
byte[] messageBytes = new byte[numReceived - 5];
|
||||||
|
Array.Copy(buffer, 5, messageBytes, 0, messageBytes.Length);
|
||||||
|
m.data = messageBytes;
|
||||||
|
AddMessage(m);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -579,22 +685,20 @@ namespace VelNet
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void SendUdpMessage(string message)
|
private static void SendUdpMessage(byte[] message, int N)
|
||||||
{
|
{
|
||||||
if (instance.udpSocket == null || !instance.udpConnected)
|
if (instance.udpSocket == null || !instance.udpConnected)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
byte[] data = Encoding.UTF8.GetBytes(message);
|
instance.udpSocket.SendTo(message, N, SocketFlags.None, instance.RemoteEndPoint);
|
||||||
//Debug.Log("Attempting to send: " + message);
|
|
||||||
instance.udpSocket.SendTo(data, data.Length, SocketFlags.None, instance.RemoteEndPoint);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Send message to server using socket connection.
|
/// Send message to server using socket connection.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private static void SendNetworkMessage(string clientMessage)
|
private static void SendTcpMessage(byte[] message) //we can assume that this message is already formatted, so we just send it
|
||||||
{
|
{
|
||||||
// Debug.Log("Sent: " + clientMessage);
|
// Debug.Log("Sent: " + clientMessage);
|
||||||
if (instance.socketConnection == null)
|
if (instance.socketConnection == null)
|
||||||
|
|
@ -608,11 +712,7 @@ namespace VelNet
|
||||||
NetworkStream stream = instance.socketConnection.GetStream();
|
NetworkStream stream = instance.socketConnection.GetStream();
|
||||||
if (stream.CanWrite)
|
if (stream.CanWrite)
|
||||||
{
|
{
|
||||||
// Convert string message to byte array.
|
stream.Write(message, 0, message.Length);
|
||||||
clientMessage += "\n"; // append a new line to delineate the message
|
|
||||||
byte[] clientMessageAsByteArray = Encoding.ASCII.GetBytes(clientMessage);
|
|
||||||
// Write byte array to socketConnection stream.
|
|
||||||
stream.Write(clientMessageAsByteArray, 0, clientMessageAsByteArray.Length);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (SocketException socketException)
|
catch (SocketException socketException)
|
||||||
|
|
@ -621,12 +721,33 @@ namespace VelNet
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static byte[] get_be_bytes(int n)
|
||||||
|
{
|
||||||
|
return BitConverter.GetBytes(n).Reverse().ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Connects to the server with a username
|
/// Connects to the server with a username
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static void Login(string username, string password)
|
public static void Login(string username, string password)
|
||||||
{
|
{
|
||||||
SendNetworkMessage("0:" + username + ":" + password);
|
MemoryStream stream = new MemoryStream();
|
||||||
|
BinaryWriter writer = new BinaryWriter(stream);
|
||||||
|
|
||||||
|
byte[] uB = Encoding.UTF8.GetBytes(username);
|
||||||
|
byte[] pB = Encoding.UTF8.GetBytes(password);
|
||||||
|
writer.Write((byte)MessageSendType.MESSAGE_LOGIN);
|
||||||
|
writer.Write((byte)uB.Length);
|
||||||
|
writer.Write(uB);
|
||||||
|
writer.Write((byte)pB.Length);
|
||||||
|
writer.Write(pB);
|
||||||
|
|
||||||
|
SendTcpMessage(stream.ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GetRooms()
|
||||||
|
{
|
||||||
|
SendTcpMessage(new byte[] { 1 }); //very simple message
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -635,52 +756,125 @@ namespace VelNet
|
||||||
/// <param name="roomname">The name of the room to join</param>
|
/// <param name="roomname">The name of the room to join</param>
|
||||||
public static void Join(string roomname)
|
public static void Join(string roomname)
|
||||||
{
|
{
|
||||||
SendNetworkMessage("2:" + roomname);
|
MemoryStream stream = new MemoryStream();
|
||||||
|
BinaryWriter writer = new BinaryWriter(stream);
|
||||||
|
|
||||||
|
byte[] R = Encoding.UTF8.GetBytes(roomname);
|
||||||
|
writer.Write((byte)MessageSendType.MESSAGE_JOINROOM);
|
||||||
|
writer.Write((byte)R.Length);
|
||||||
|
writer.Write(R);
|
||||||
|
SendTcpMessage(stream.ToArray());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Leaves a room if we're in one
|
/// Leaves a room if we're in one
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static void Leave()
|
public static void Leave()
|
||||||
{
|
{
|
||||||
if (InRoom) SendNetworkMessage("2:-1");
|
if (InRoom)
|
||||||
}
|
|
||||||
|
|
||||||
public static void SendTo(MessageType type, string message, bool reliable = true)
|
|
||||||
{
|
{
|
||||||
if (reliable)
|
Join(""); //super secret way to leave
|
||||||
{
|
|
||||||
SendNetworkMessage("3:" + (int)type + ":" + message);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SendUdpMessage(instance.userid + ":3:" + (int)type + ":" + message);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SendToGroup(string group, string message, bool reliable = true)
|
public static void SendCustomMessage(byte[] message, bool include_self = false, bool reliable = true, bool ordered = false)
|
||||||
{
|
{
|
||||||
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)MessageType.Custom);
|
||||||
|
writer.Write(message.Length);
|
||||||
|
writer.Write(message);
|
||||||
|
SendToRoom(mem.ToArray(), include_self, reliable, ordered);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SendCustomMessageToGroup(string group, byte[] message,bool reliable = true)
|
||||||
|
{
|
||||||
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)MessageType.Custom);
|
||||||
|
writer.Write(message.Length);
|
||||||
|
writer.Write(message);
|
||||||
|
SendToGroup(group, mem.ToArray(), reliable);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void SendToRoom(byte[] message, bool include_self = false, bool reliable = true, bool ordered = false)
|
||||||
|
{
|
||||||
|
byte sendType = (byte)MessageSendType.MESSAGE_OTHERS;
|
||||||
|
if (include_self && ordered) sendType = (byte)MessageSendType.MESSAGE_ALL_ORDERED;
|
||||||
|
if (include_self && !ordered) sendType = (byte)MessageSendType.MESSAGE_ALL;
|
||||||
|
if (!include_self && ordered) sendType = (byte)MessageSendType.MESSAGE_OTHERS_ORDERED;
|
||||||
|
|
||||||
|
|
||||||
if (reliable)
|
if (reliable)
|
||||||
{
|
{
|
||||||
SendNetworkMessage("4:" + group + ":" + message);
|
MemoryStream mem = new MemoryStream();
|
||||||
|
BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write(sendType);
|
||||||
|
writer.Write(get_be_bytes(message.Length));
|
||||||
|
writer.Write(message);
|
||||||
|
SendTcpMessage(mem.ToArray());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SendUdpMessage(instance.userid + ":4:" + group + ":" + message);
|
//udp message needs the type
|
||||||
|
toSend[0] = sendType; //we don't
|
||||||
|
Array.Copy(get_be_bytes(instance.userid), 0, toSend, 1, 4);
|
||||||
|
Array.Copy(message, 0, toSend, 5, message.Length);
|
||||||
|
SendUdpMessage(toSend, message.Length + 5); //shouldn't be over 1024...
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
internal static void SendToGroup(string group, byte[] message, bool reliable = true)
|
||||||
|
{
|
||||||
|
byte[] utf8bytes = Encoding.UTF8.GetBytes(group);
|
||||||
|
if (reliable)
|
||||||
|
{
|
||||||
|
MemoryStream stream = new MemoryStream();
|
||||||
|
BinaryWriter writer = new BinaryWriter(stream);
|
||||||
|
writer.Write((byte)MessageSendType.MESSAGE_GROUP);
|
||||||
|
writer.Write(get_be_bytes(message.Length));
|
||||||
|
writer.Write(message);
|
||||||
|
writer.Write((byte)utf8bytes.Length);
|
||||||
|
writer.Write(utf8bytes);
|
||||||
|
SendTcpMessage(stream.ToArray());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
toSend[0] = (byte)MessageSendType.MESSAGE_GROUP;
|
||||||
|
Array.Copy(get_be_bytes(instance.userid), 0, toSend, 1, 4);
|
||||||
|
//also need to send the group
|
||||||
|
toSend[5] = (byte)utf8bytes.Length;
|
||||||
|
Array.Copy(utf8bytes, 0, toSend, 6, utf8bytes.Length);
|
||||||
|
Array.Copy(message, 0, toSend, 6 + utf8bytes.Length, message.Length);
|
||||||
|
SendUdpMessage(toSend, 6 + utf8bytes.Length + message.Length);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// changes the designated group that sendto(4) will go to
|
/// changes the designated group that sendto(4) will go to
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static void SetupMessageGroup(string groupName, List<int> userIds)
|
public static void SetupMessageGroup(string groupname, List<int> client_ids)
|
||||||
{
|
{
|
||||||
if (userIds.Count > 0)
|
if (client_ids.Count > 0)
|
||||||
{
|
{
|
||||||
instance.groups[groupName] = userIds.ToList();
|
instance.groups[groupname] = client_ids.ToList();
|
||||||
}
|
}
|
||||||
|
|
||||||
SendNetworkMessage($"5:{groupName}:{string.Join(":", userIds)}");
|
MemoryStream stream = new MemoryStream();
|
||||||
|
BinaryWriter writer = new BinaryWriter(stream);
|
||||||
|
byte[] R = Encoding.UTF8.GetBytes(groupname);
|
||||||
|
writer.Write((byte)6);
|
||||||
|
writer.Write((byte)R.Length);
|
||||||
|
writer.Write(R);
|
||||||
|
writer.Write(get_be_bytes(client_ids.Count * 4));
|
||||||
|
for (int i = 0; i < client_ids.Count; i++)
|
||||||
|
{
|
||||||
|
writer.Write(get_be_bytes(client_ids[i]));
|
||||||
|
}
|
||||||
|
|
||||||
|
SendTcpMessage(stream.ToArray());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -700,14 +894,21 @@ namespace VelNet
|
||||||
Debug.LogError("Can't instantiate object. Obj with that network ID was already instantiated.", instance.objects[networkId]);
|
Debug.LogError("Can't instantiate object. Obj with that network ID was already instantiated.", instance.objects[networkId]);
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
NetworkObject newObject = Instantiate(prefab);
|
NetworkObject newObject = Instantiate(prefab);
|
||||||
newObject.networkId = networkId;
|
newObject.networkId = networkId;
|
||||||
newObject.prefabName = prefabName;
|
newObject.prefabName = prefabName;
|
||||||
newObject.owner = localPlayer;
|
newObject.owner = localPlayer;
|
||||||
instance.objects.Add(newObject.networkId, newObject);
|
instance.objects.Add(newObject.networkId, newObject);
|
||||||
|
|
||||||
|
|
||||||
// only sent to others, as I already instantiated this. Nice that it happens immediately.
|
// only sent to others, as I already instantiated this. Nice that it happens immediately.
|
||||||
SendTo(MessageType.OTHERS, "7," + newObject.networkId + "," + prefabName);
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)MessageType.Instantiate);
|
||||||
|
writer.Write(newObject.networkId);
|
||||||
|
writer.Write(prefabName);
|
||||||
|
SendToRoom(mem.ToArray(), include_self:false, reliable:true);
|
||||||
|
|
||||||
return newObject;
|
return newObject;
|
||||||
}
|
}
|
||||||
|
|
@ -737,6 +938,7 @@ namespace VelNet
|
||||||
instance.objects.Remove(networkId);
|
instance.objects.Remove(networkId);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (obj.isSceneObject)
|
if (obj.isSceneObject)
|
||||||
{
|
{
|
||||||
instance.deletedSceneObjects.Add(networkId);
|
instance.deletedSceneObjects.Add(networkId);
|
||||||
|
|
@ -777,8 +979,13 @@ namespace VelNet
|
||||||
// immediately successful
|
// immediately successful
|
||||||
instance.objects[networkId].owner = LocalPlayer;
|
instance.objects[networkId].owner = LocalPlayer;
|
||||||
|
|
||||||
// must be ordered, so that ownership transfers are not confused. Also sent to all players, so that multiple simultaneous requests will result in the same outcome.
|
// must be ordered, so that ownership transfers are not confused.
|
||||||
SendTo(MessageType.ALL_ORDERED, "6," + networkId);
|
// Also sent to all players, so that multiple simultaneous requests will result in the same outcome.
|
||||||
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)MessageType.TakeOwnership);
|
||||||
|
writer.Write(networkId);
|
||||||
|
SendToRoom(mem.ToArray(), false, true);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 03a4d4e1a7fd74c7ab2eccca4ce168db
|
guid: 233344de094f11341bdb834d564708dc
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,8 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System;
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace VelNet
|
namespace VelNet
|
||||||
{
|
{
|
||||||
|
|
@ -39,7 +42,12 @@ namespace VelNet
|
||||||
{
|
{
|
||||||
if (kvp.Value.owner == this && kvp.Value.prefabName != "")
|
if (kvp.Value.owner == this && kvp.Value.prefabName != "")
|
||||||
{
|
{
|
||||||
VelNetManager.SendTo(VelNetManager.MessageType.OTHERS, "7," + kvp.Value.networkId + "," + kvp.Value.prefabName);
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)VelNetManager.MessageType.Instantiate);
|
||||||
|
writer.Write(kvp.Value.networkId);
|
||||||
|
writer.Write(kvp.Value.prefabName);
|
||||||
|
VelNetManager.SendToRoom(mem.ToArray(), false, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -53,39 +61,42 @@ namespace VelNet
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// These are generally things that come from the "owner" and should be enacted locally, where appropriate
|
/// These are generally things that come from the "owner" and should be enacted locally, where appropriate
|
||||||
|
///
|
||||||
|
/// Message encoding:
|
||||||
|
/// byte: message type
|
||||||
|
/// byte[]: message
|
||||||
|
///
|
||||||
|
/// The length of the byte[] for message is fixed according to the message type
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void HandleMessage(VelNetManager.Message m)
|
public void HandleMessage(VelNetManager.DataMessage m)
|
||||||
{
|
{
|
||||||
//we need to parse the message
|
using MemoryStream mem = new MemoryStream(m.data);
|
||||||
|
using BinaryReader reader = new BinaryReader(mem);
|
||||||
|
|
||||||
//types of messages
|
|
||||||
string[] messages = m.text.Split(';'); //messages are split by ;
|
|
||||||
foreach (string s in messages)
|
|
||||||
{
|
|
||||||
//individual message parameters separated by comma
|
//individual message parameters separated by comma
|
||||||
string[] sections = s.Split(',');
|
VelNetManager.MessageType messageType = (VelNetManager.MessageType)reader.ReadByte();
|
||||||
|
|
||||||
switch (sections[0])
|
switch (messageType)
|
||||||
{
|
{
|
||||||
case "5": // sync update for an object I may own
|
case VelNetManager.MessageType.ObjectSync: // sync update for an object I may own
|
||||||
{
|
{
|
||||||
string objectKey = sections[1];
|
string objectKey = reader.ReadString();
|
||||||
string identifier = sections[2];
|
byte componentIdx = reader.ReadByte();
|
||||||
string syncMessage = sections[3];
|
int messageLength = reader.ReadInt32();
|
||||||
byte[] messageBytes = Convert.FromBase64String(syncMessage);
|
byte[] syncMessage = reader.ReadBytes(messageLength);
|
||||||
if (manager.objects.ContainsKey(objectKey))
|
if (manager.objects.ContainsKey(objectKey))
|
||||||
{
|
{
|
||||||
if (manager.objects[objectKey].owner == this)
|
if (manager.objects[objectKey].owner == this)
|
||||||
{
|
{
|
||||||
manager.objects[objectKey].ReceiveBytes(identifier, messageBytes);
|
manager.objects[objectKey].ReceiveBytes(componentIdx, syncMessage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case "6": // I'm trying to take ownership of an object
|
case VelNetManager.MessageType.TakeOwnership: // I'm trying to take ownership of an object
|
||||||
{
|
{
|
||||||
string networkId = sections[1];
|
string networkId = reader.ReadString();
|
||||||
|
|
||||||
if (manager.objects.ContainsKey(networkId))
|
if (manager.objects.ContainsKey(networkId))
|
||||||
{
|
{
|
||||||
|
|
@ -94,10 +105,10 @@ namespace VelNet
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case "7": // I'm trying to instantiate an object
|
case VelNetManager.MessageType.Instantiate: // I'm trying to instantiate an object
|
||||||
{
|
{
|
||||||
string networkId = sections[1];
|
string networkId = reader.ReadString();
|
||||||
string prefabName = sections[2];
|
string prefabName = reader.ReadString();
|
||||||
if (manager.objects.ContainsKey(networkId))
|
if (manager.objects.ContainsKey(networkId))
|
||||||
{
|
{
|
||||||
break; //we already have this one, ignore
|
break; //we already have this one, ignore
|
||||||
|
|
@ -107,23 +118,30 @@ namespace VelNet
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case "8": // I'm trying to destroy a gameobject I own
|
case VelNetManager.MessageType.Destroy: // I'm trying to destroy a gameobject I own
|
||||||
{
|
{
|
||||||
string networkId = sections[1];
|
string networkId = reader.ReadString();
|
||||||
|
|
||||||
VelNetManager.NetworkDestroy(networkId);
|
VelNetManager.NetworkDestroy(networkId);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case "9": //deleted scene objects
|
case VelNetManager.MessageType.DeleteSceneObjects: //deleted scene objects
|
||||||
{
|
{
|
||||||
for (int k = 1; k < sections.Length; k++)
|
int len = reader.ReadInt32();
|
||||||
|
for (int k = 1; k < len; k++)
|
||||||
{
|
{
|
||||||
VelNetManager.NetworkDestroy(sections[k]);
|
VelNetManager.NetworkDestroy(reader.ReadString());
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case VelNetManager.MessageType.Custom: // custom packets
|
||||||
|
{
|
||||||
|
int len = reader.ReadInt32();
|
||||||
|
VelNetManager.CustomMessageReceived?.Invoke(reader.ReadBytes(len));
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -134,19 +152,42 @@ namespace VelNet
|
||||||
//FindObjectsOfType<NetworkObject>();
|
//FindObjectsOfType<NetworkObject>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendGroupMessage(NetworkObject obj, string group, string identifier, byte[] data, bool reliable = true)
|
public static void SendGroupMessage(NetworkObject obj, string group, byte componentIdx, byte[] data, bool reliable = true)
|
||||||
{
|
{
|
||||||
VelNetManager.SendToGroup(group, "5," + obj.networkId + "," + identifier + "," + Convert.ToBase64String(data), reliable);
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)VelNetManager.MessageType.ObjectSync);
|
||||||
|
writer.Write(obj.networkId);
|
||||||
|
writer.Write(componentIdx);
|
||||||
|
writer.Write(data.Length);
|
||||||
|
writer.Write(data);
|
||||||
|
VelNetManager.SendToGroup(group, mem.ToArray(), reliable);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendMessage(NetworkObject obj, string identifier, byte[] data, bool reliable = true)
|
public static void SendMessage(NetworkObject obj, byte componentIdx, byte[] data, bool reliable = true)
|
||||||
{
|
{
|
||||||
VelNetManager.SendTo(VelNetManager.MessageType.OTHERS, "5," + obj.networkId + "," + identifier + "," + Convert.ToBase64String(data), reliable);
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)VelNetManager.MessageType.ObjectSync);
|
||||||
|
writer.Write(obj.networkId);
|
||||||
|
writer.Write(componentIdx);
|
||||||
|
writer.Write(data.Length);
|
||||||
|
writer.Write(data);
|
||||||
|
VelNetManager.SendToRoom(mem.ToArray(), false, reliable);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendSceneUpdate()
|
public void SendSceneUpdate()
|
||||||
{
|
{
|
||||||
VelNetManager.SendTo(VelNetManager.MessageType.OTHERS, "9," + string.Join(",", manager.deletedSceneObjects));
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)VelNetManager.MessageType.DeleteSceneObjects);
|
||||||
|
writer.Write(manager.deletedSceneObjects.Count);
|
||||||
|
foreach (string o in manager.deletedSceneObjects)
|
||||||
|
{
|
||||||
|
writer.Write(o);
|
||||||
|
}
|
||||||
|
|
||||||
|
VelNetManager.SendToRoom(mem.ToArray());
|
||||||
}
|
}
|
||||||
|
|
||||||
[Obsolete("Use VelNetManager.NetworkDestroy() instead.")]
|
[Obsolete("Use VelNetManager.NetworkDestroy() instead.")]
|
||||||
|
|
@ -156,7 +197,12 @@ namespace VelNet
|
||||||
if (!manager.objects.ContainsKey(networkId) || manager.objects[networkId].owner != this || !isLocal) return;
|
if (!manager.objects.ContainsKey(networkId) || manager.objects[networkId].owner != this || !isLocal) return;
|
||||||
|
|
||||||
// send to all, which will make me delete as well
|
// send to all, which will make me delete as well
|
||||||
VelNetManager.SendTo(VelNetManager.MessageType.ALL_ORDERED, "8," + networkId);
|
|
||||||
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)VelNetManager.MessageType.Destroy);
|
||||||
|
writer.Write(networkId);
|
||||||
|
VelNetManager.SendToRoom(mem.ToArray(), true, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <returns>True if successful, False if failed to transfer ownership</returns>
|
/// <returns>True if successful, False if failed to transfer ownership</returns>
|
||||||
|
|
@ -172,8 +218,13 @@ namespace VelNet
|
||||||
// immediately successful
|
// immediately successful
|
||||||
manager.objects[networkId].owner = this;
|
manager.objects[networkId].owner = this;
|
||||||
|
|
||||||
// must be ordered, so that ownership transfers are not confused. Also sent to all players, so that multiple simultaneous requests will result in the same outcome.
|
// must be ordered, so that ownership transfers are not confused.
|
||||||
VelNetManager.SendTo(VelNetManager.MessageType.ALL_ORDERED, "6," + networkId);
|
// Also sent to all players, so that multiple simultaneous requests will result in the same outcome.
|
||||||
|
using MemoryStream mem = new MemoryStream();
|
||||||
|
using BinaryWriter writer = new BinaryWriter(mem);
|
||||||
|
writer.Write((byte)VelNetManager.MessageType.TakeOwnership);
|
||||||
|
writer.Write(networkId);
|
||||||
|
VelNetManager.SendToRoom(mem.ToArray(), true, true, ordered: true);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
{
|
{
|
||||||
"name": "edu.uga.engr.vel.velnet",
|
"name": "edu.uga.engr.vel.velnet",
|
||||||
"displayName": "VelNet",
|
"displayName": "VelNet",
|
||||||
"version": "1.0.7",
|
"version": "1.0.8",
|
||||||
"unity": "2019.1",
|
"unity": "2019.1",
|
||||||
"description": "A custom networking library for Unity.",
|
"description": "A custom networking library for Unity.",
|
||||||
"keywords": [
|
"keywords": [
|
||||||
|
|
|
||||||
|
|
@ -2,13 +2,13 @@
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.collab-proxy": "1.15.7",
|
"com.unity.collab-proxy": "1.15.7",
|
||||||
"com.unity.ide.rider": "2.0.7",
|
"com.unity.ide.rider": "2.0.7",
|
||||||
"com.unity.ide.visualstudio": "2.0.12",
|
"com.unity.ide.visualstudio": "2.0.14",
|
||||||
"com.unity.ide.vscode": "1.2.4",
|
"com.unity.ide.vscode": "1.2.4",
|
||||||
"com.unity.test-framework": "1.1.30",
|
"com.unity.test-framework": "1.1.30",
|
||||||
"com.unity.textmeshpro": "3.0.6",
|
"com.unity.textmeshpro": "3.0.6",
|
||||||
"com.unity.timeline": "1.4.8",
|
"com.unity.timeline": "1.4.8",
|
||||||
"com.unity.ugui": "1.0.0",
|
"com.unity.ugui": "1.0.0",
|
||||||
"edu.uga.engr.vel.velnet.dissonance": "file:S:/git_repo/VelNetDissonanceIntegration",
|
"edu.uga.engr.vel.velnet.dissonance": "https://github.com/velaboratory/VelNetDissonanceIntegration.git",
|
||||||
"com.unity.modules.ai": "1.0.0",
|
"com.unity.modules.ai": "1.0.0",
|
||||||
"com.unity.modules.androidjni": "1.0.0",
|
"com.unity.modules.androidjni": "1.0.0",
|
||||||
"com.unity.modules.animation": "1.0.0",
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
|
|
||||||
|
|
@ -27,7 +27,7 @@
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.ide.visualstudio": {
|
"com.unity.ide.visualstudio": {
|
||||||
"version": "2.0.12",
|
"version": "2.0.14",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
|
@ -106,12 +106,13 @@
|
||||||
"dependencies": {}
|
"dependencies": {}
|
||||||
},
|
},
|
||||||
"edu.uga.engr.vel.velnet.dissonance": {
|
"edu.uga.engr.vel.velnet.dissonance": {
|
||||||
"version": "file:S:/git_repo/VelNetDissonanceIntegration",
|
"version": "https://github.com/velaboratory/VelNetDissonanceIntegration.git",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "local",
|
"source": "git",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"edu.uga.engr.vel.velnet": "1.0.4"
|
"edu.uga.engr.vel.velnet": "1.0.4"
|
||||||
}
|
},
|
||||||
|
"hash": "2767cf12e6f1b5c568c44cd6f1753866ae2e6fca"
|
||||||
},
|
},
|
||||||
"com.unity.modules.ai": {
|
"com.unity.modules.ai": {
|
||||||
"version": "1.0.0",
|
"version": "1.0.0",
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue