Commit Graph

8 Commits (1be285ce0999195e75920c92de2222bd726a680b)

Author SHA1 Message Date
Kyle Johnsen 1be285ce09 no longer muted and deafened to start 2022-01-19 00:54:12 -05:00
Kyle Johnsen e94ee146e5 Mostly working, except for dissonance speech 2022-01-19 00:30:37 -05:00
Anton Franzluebbers de26857357 fixed some more errors related to not cleaning up properly when switching rooms, catch more errors to prevent everything from breaking at once if the user makes an error, added NetworkSerializedObjectStream to avoid needing to initialize binary readers, updated example to include a shared textbox and leave room button 2022-01-13 01:10:53 -05:00
Anton Franzluebbers f429bfdcf3 added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load 2022-01-11 22:42:57 -05:00
Kyle Johnsen 8cf0000725 fixed issue where prefab is the same id as dissonance prefab 2022-01-09 19:18:56 -05:00
Kyle Johnsen c0c7ce2f39 added right prefab 2022-01-09 16:50:31 -05:00
Anton Franzluebbers 4d7513f6da more action callbacks for various events, removing objects on leave room, made some stuff static in VelNetManager 2022-01-07 23:23:03 -05:00
Anton Franzluebbers 7e90b6d8cc removed dissonance integration 2022-01-07 19:54:58 -05:00