Anton Franzluebbers
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357d4a5dd8
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send optional position data with an instantiation event to spawn in a known location, consolidate code for local instantiation
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2023-01-26 16:53:23 -05:00 |
Anton Franzluebbers
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50999f5ad1
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updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push
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2022-12-20 23:12:15 -05:00 |
Anton Franzluebbers
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efed5c3d14
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updated samples, autoconnect to server on enable/disable, auto-login option, add bool for players that were already in room when you joined
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2022-07-19 16:31:43 -04:00 |
Anton Franzluebbers
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fcfff4690f
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added RPC support 😲
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2022-06-17 00:13:33 -04:00 |
Anton Franzluebbers
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e837b624cc
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correct conversion of messages to binary (maybe)
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2022-01-25 22:50:30 -05:00 |
Anton Franzluebbers
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94333a389d
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moved message encoding to binary instead of string
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2022-01-25 21:28:35 -05:00 |
Anton Franzluebbers
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e42b499490
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pulled changes from main branch
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2022-01-24 19:18:38 -05:00 |
Anton Franzluebbers
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de26857357
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fixed some more errors related to not cleaning up properly when switching rooms, catch more errors to prevent everything from breaking at once if the user makes an error, added NetworkSerializedObjectStream to avoid needing to initialize binary readers, updated example to include a shared textbox and leave room button
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2022-01-13 01:10:53 -05:00 |
Anton Franzluebbers
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f429bfdcf3
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added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load
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2022-01-11 22:42:57 -05:00 |
Anton Franzluebbers
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7e90b6d8cc
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removed dissonance integration
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2022-01-07 19:54:58 -05:00 |
Anton Franzluebbers
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20607ac1b5
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fixed group messages, fixed some errors with players leaving
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2022-01-07 19:20:21 -05:00 |
Anton Franzluebbers
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c3e3169982
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idk even stuff
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2022-01-07 15:57:09 -05:00 |
Anton Franzluebbers
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ca96e555b2
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big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time
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2022-01-07 02:33:10 -05:00 |
Anton Franzluebbers
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e8b500f478
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more simplification and documentation, added networkserializedobject with fixed serialization rate and ez callbacks
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2022-01-06 20:04:05 -05:00 |
Anton Franzluebbers
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440b8e97ca
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some more cleanup and documentation, split dissonance player into its own componenent for simple adding, added some binarywriter extensions
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2022-01-06 17:58:20 -05:00 |
Anton Franzluebbers
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1606306134
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maybe fixed ci, made naming convention consistent
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2022-01-06 16:24:36 -05:00 |
Anton Franzluebbers
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480b9cd1ca
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reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation
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2022-01-06 16:02:50 -05:00 |