Anton Franzluebbers
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efed5c3d14
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updated samples, autoconnect to server on enable/disable, auto-login option, add bool for players that were already in room when you joined
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2022-07-19 16:31:43 -04:00 |
Anton Franzluebbers
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fcfff4690f
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added RPC support 😲
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2022-06-17 00:13:33 -04:00 |
Anton Franzluebbers
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fb870599b1
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properly disconnect local client without freezing by limiting unread message queue length and properly disconnecting when the socket dies
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2022-03-10 20:08:29 -05:00 |
Anton Franzluebbers
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cad3fdda86
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fix for reconnection bug that only happened on quest resulting in an instacrash
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2022-03-04 20:56:31 -05:00 |
Anton Franzluebbers
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de4975b5e3
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added automatic reconnection of the socket after a disconnect, handle disconnects from timouts properly as a leave event to prevent errors and allow rejoining, fix delete network objects from not being sent across the network, add auto-rejoin option to the test scene, test scene uses callbacks instead of timed spacing to join server and room
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2022-03-04 19:22:25 -05:00 |
Anton Franzluebbers
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956267d04e
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changes from vfr
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2022-02-12 15:09:57 -05:00 |
Anton Franzluebbers
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80a16c4ce2
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fixes for mouse dragger, visualization for audio range, added some more callbacks to velnetmanager, added color syncing extension, take ownership of synced textbox, fix for deleting all scene objects
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2022-01-24 21:12:13 -05:00 |
Anton Franzluebbers
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e42b499490
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pulled changes from main branch
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2022-01-24 19:18:38 -05:00 |
Anton Franzluebbers
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de26857357
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fixed some more errors related to not cleaning up properly when switching rooms, catch more errors to prevent everything from breaking at once if the user makes an error, added NetworkSerializedObjectStream to avoid needing to initialize binary readers, updated example to include a shared textbox and leave room button
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2022-01-13 01:10:53 -05:00 |
Anton Franzluebbers
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8d24d09ebc
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maintain a local list of groups and remove groups upon leaving a room. Error checking for receiving messages for people that aren't in our room
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2022-01-08 14:59:34 -05:00 |
Anton Franzluebbers
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7e90b6d8cc
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removed dissonance integration
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2022-01-07 19:54:58 -05:00 |
Anton Franzluebbers
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20607ac1b5
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fixed group messages, fixed some errors with players leaving
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2022-01-07 19:20:21 -05:00 |
Anton Franzluebbers
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c3e3169982
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idk even stuff
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2022-01-07 15:57:09 -05:00 |
Anton Franzluebbers
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ca96e555b2
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big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time
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2022-01-07 02:33:10 -05:00 |
Anton Franzluebbers
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e8b500f478
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more simplification and documentation, added networkserializedobject with fixed serialization rate and ez callbacks
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2022-01-06 20:04:05 -05:00 |
Anton Franzluebbers
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440b8e97ca
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some more cleanup and documentation, split dissonance player into its own componenent for simple adding, added some binarywriter extensions
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2022-01-06 17:58:20 -05:00 |
Anton Franzluebbers
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1606306134
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maybe fixed ci, made naming convention consistent
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2022-01-06 16:24:36 -05:00 |
Anton Franzluebbers
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480b9cd1ca
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reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation
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2022-01-06 16:02:50 -05:00 |