Anton Franzluebbers
|
40a863cf15
|
added automatic reconnection of the socket after a disconnect, handle disconnects from timouts properly as a leave event to prevent errors and allow rejoining, fix delete network objects from not being sent across the network, add auto-rejoin option to the test scene, test scene uses callbacks instead of timed spacing to join server and room
|
2022-03-04 19:22:25 -05:00 |
Anton Franzluebbers
|
0c0f4af669
|
maintain a local list of groups and remove groups upon leaving a room. Error checking for receiving messages for people that aren't in our room
|
2022-01-08 14:59:34 -05:00 |
Anton Franzluebbers
|
96e3e762eb
|
removed dissonance integration
|
2022-01-07 19:54:58 -05:00 |
Anton Franzluebbers
|
21859b6349
|
idk even stuff
|
2022-01-07 15:57:09 -05:00 |
Anton Franzluebbers
|
70dcf597c4
|
big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time
|
2022-01-07 02:33:10 -05:00 |
Anton Franzluebbers
|
8861888ade
|
some more cleanup and documentation, split dissonance player into its own componenent for simple adding, added some binarywriter extensions
|
2022-01-06 17:58:20 -05:00 |
Anton Franzluebbers
|
887d310053
|
reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation
|
2022-01-06 16:02:50 -05:00 |