Commit Graph

19 Commits (9adb458b0fbbbd86b0125cf30235341627f15256)

Author SHA1 Message Date
Kyle Johnsen 9adb458b0f added a test for the rooms message 2022-01-20 00:14:30 -05:00
Kyle Johnsen e94ee146e5 Mostly working, except for dissonance speech 2022-01-19 00:30:37 -05:00
Kyle Johnsen d983b34817 progress updating binary manager 2022-01-18 19:02:07 -05:00
Kyle Johnsen f48efad8d0 test binary server with sending tcp messages 2022-01-18 02:11:16 -05:00
Kyle Johnsen acf99582df make small string sends 2022-01-17 22:32:06 -05:00
Kyle Johnsen 013b8ccbda added binary server tester 2022-01-17 18:18:23 -05:00
Anton Franzluebbers de26857357 fixed some more errors related to not cleaning up properly when switching rooms, catch more errors to prevent everything from breaking at once if the user makes an error, added NetworkSerializedObjectStream to avoid needing to initialize binary readers, updated example to include a shared textbox and leave room button 2022-01-13 01:10:53 -05:00
Anton Franzluebbers f429bfdcf3 added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load 2022-01-11 22:42:57 -05:00
Anton Franzluebbers 8d24d09ebc maintain a local list of groups and remove groups upon leaving a room. Error checking for receiving messages for people that aren't in our room 2022-01-08 14:59:34 -05:00
Anton Franzluebbers 4d7513f6da more action callbacks for various events, removing objects on leave room, made some stuff static in VelNetManager 2022-01-07 23:23:03 -05:00
Anton Franzluebbers 7e90b6d8cc removed dissonance integration 2022-01-07 19:54:58 -05:00
Anton Franzluebbers 20607ac1b5 fixed group messages, fixed some errors with players leaving 2022-01-07 19:20:21 -05:00
Anton Franzluebbers c3e3169982 idk even stuff 2022-01-07 15:57:09 -05:00
Anton Franzluebbers ca96e555b2 big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time 2022-01-07 02:33:10 -05:00
Anton Franzluebbers e8b500f478 more simplification and documentation, added networkserializedobject with fixed serialization rate and ez callbacks 2022-01-06 20:04:05 -05:00
Anton Franzluebbers 440b8e97ca some more cleanup and documentation, split dissonance player into its own componenent for simple adding, added some binarywriter extensions 2022-01-06 17:58:20 -05:00
Anton Franzluebbers 1606306134 maybe fixed ci, made naming convention consistent 2022-01-06 16:24:36 -05:00
Anton Franzluebbers 480b9cd1ca reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00
Kyle Johnsen 090df30c77 added unity project and server docs 2021-12-20 10:31:35 -05:00