Commit Graph

14 Commits (a6e6c02c12609d9f83fb1ed88148f91759eecf8d)

Author SHA1 Message Date
Anton Franzluebbers e3b4ae659c correct conversion of messages to binary (maybe) 2022-01-25 22:50:30 -05:00
Anton Franzluebbers a61796e28d moved message encoding to binary instead of string 2022-01-25 21:28:35 -05:00
Anton Franzluebbers 08a1a72348 added hybrid onchange compression to serializedobject helpers 2022-01-24 21:32:09 -05:00
Anton Franzluebbers 682c470d46 fixes for mouse dragger, visualization for audio range, added some more callbacks to velnetmanager, added color syncing extension, take ownership of synced textbox, fix for deleting all scene objects 2022-01-24 21:12:13 -05:00
Anton Franzluebbers dc61c63563 pulled changes from main branch 2022-01-24 19:18:38 -05:00
Anton Franzluebbers 3fc3d82c52 fixed some more errors related to not cleaning up properly when switching rooms, catch more errors to prevent everything from breaking at once if the user makes an error, added NetworkSerializedObjectStream to avoid needing to initialize binary readers, updated example to include a shared textbox and leave room button 2022-01-13 01:10:53 -05:00
Anton Franzluebbers 7e2fbbe6c6 added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load 2022-01-11 22:42:57 -05:00
Anton Franzluebbers 260cd891db fixed group messages, fixed some errors with players leaving 2022-01-07 19:20:21 -05:00
Anton Franzluebbers 21859b6349 idk even stuff 2022-01-07 15:57:09 -05:00
Anton Franzluebbers 70dcf597c4 big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time 2022-01-07 02:33:10 -05:00
Anton Franzluebbers 37d818b5e2 more simplification and documentation, added networkserializedobject with fixed serialization rate and ez callbacks 2022-01-06 20:04:05 -05:00
Anton Franzluebbers 8861888ade some more cleanup and documentation, split dissonance player into its own componenent for simple adding, added some binarywriter extensions 2022-01-06 17:58:20 -05:00
Anton Franzluebbers 55b405c5b8 maybe fixed ci, made naming convention consistent 2022-01-06 16:24:36 -05:00
Anton Franzluebbers 887d310053 reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00