Anton Franzluebbers
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40a863cf15
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added automatic reconnection of the socket after a disconnect, handle disconnects from timouts properly as a leave event to prevent errors and allow rejoining, fix delete network objects from not being sent across the network, add auto-rejoin option to the test scene, test scene uses callbacks instead of timed spacing to join server and room
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2022-03-04 19:22:25 -05:00 |
Anton Franzluebbers
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0c0f4af669
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maintain a local list of groups and remove groups upon leaving a room. Error checking for receiving messages for people that aren't in our room
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2022-01-08 14:59:34 -05:00 |
Anton Franzluebbers
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21859b6349
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idk even stuff
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2022-01-07 15:57:09 -05:00 |
Anton Franzluebbers
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70dcf597c4
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big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time
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2022-01-07 02:33:10 -05:00 |