Anton Franzluebbers
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de4975b5e3
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added automatic reconnection of the socket after a disconnect, handle disconnects from timouts properly as a leave event to prevent errors and allow rejoining, fix delete network objects from not being sent across the network, add auto-rejoin option to the test scene, test scene uses callbacks instead of timed spacing to join server and room
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2022-03-04 19:22:25 -05:00 |
Anton Franzluebbers
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837696ddca
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proper enums for message received, callback for getrooms
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2022-01-30 20:51:42 -05:00 |
Anton Franzluebbers
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d186dfdf9b
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added sender id to custom message type, added trycatch to custom message handler
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2022-01-30 17:25:11 -05:00 |
Anton Franzluebbers
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d084977402
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converted some magic numbers to message types, added a custom message type, added editor button for scene ids
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2022-01-30 17:04:37 -05:00 |
Anton Franzluebbers
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e837b624cc
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correct conversion of messages to binary (maybe)
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2022-01-25 22:50:30 -05:00 |
Anton Franzluebbers
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94333a389d
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moved message encoding to binary instead of string
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2022-01-25 21:28:35 -05:00 |
Anton Franzluebbers
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e42b499490
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pulled changes from main branch
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2022-01-24 19:18:38 -05:00 |
Kyle Johnsen
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e94ee146e5
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Mostly working, except for dissonance speech
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2022-01-19 00:30:37 -05:00 |
Anton Franzluebbers
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f429bfdcf3
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added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load
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2022-01-11 22:42:57 -05:00 |
Anton Franzluebbers
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4d7513f6da
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more action callbacks for various events, removing objects on leave room, made some stuff static in VelNetManager
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2022-01-07 23:23:03 -05:00 |
Anton Franzluebbers
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7e90b6d8cc
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removed dissonance integration
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2022-01-07 19:54:58 -05:00 |
Anton Franzluebbers
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20607ac1b5
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fixed group messages, fixed some errors with players leaving
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2022-01-07 19:20:21 -05:00 |