Anton Franzluebbers
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b274891a39
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added syncrigidbody, added more binary extensions, fiexed some errors with scene changes, added a scene network id that is automatically generated and tested for uniqueness in the editor
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2022-01-20 23:35:28 -05:00 |
Anton Franzluebbers
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f429bfdcf3
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added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load
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2022-01-11 22:42:57 -05:00 |
Anton Franzluebbers
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c3e3169982
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idk even stuff
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2022-01-07 15:57:09 -05:00 |
Anton Franzluebbers
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ca96e555b2
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big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time
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2022-01-07 02:33:10 -05:00 |
Anton Franzluebbers
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e8b500f478
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more simplification and documentation, added networkserializedobject with fixed serialization rate and ez callbacks
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2022-01-06 20:04:05 -05:00 |
Anton Franzluebbers
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440b8e97ca
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some more cleanup and documentation, split dissonance player into its own componenent for simple adding, added some binarywriter extensions
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2022-01-06 17:58:20 -05:00 |
Anton Franzluebbers
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1606306134
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maybe fixed ci, made naming convention consistent
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2022-01-06 16:24:36 -05:00 |
Anton Franzluebbers
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480b9cd1ca
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reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation
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2022-01-06 16:02:50 -05:00 |