Commit Graph

7 Commits (f429bfdcf320ae341f92109de07d62f4433ae844)

Author SHA1 Message Date
Anton Franzluebbers f429bfdcf3 added mouse dragging script for testing, move networkdestroy and takeownership to static methods in the manager so not everybody needs references to the player, added a custom inspector to NetworkObject for showing owner and a button for automatically finding and assigning networkcomponents, better interpolation for synctransform based on serialization rate, synctransform can send local transforms, find new scene objects on scene load 2022-01-11 22:42:57 -05:00
Anton Franzluebbers 8d24d09ebc maintain a local list of groups and remove groups upon leaving a room. Error checking for receiving messages for people that aren't in our room 2022-01-08 14:59:34 -05:00
Anton Franzluebbers 4d7513f6da more action callbacks for various events, removing objects on leave room, made some stuff static in VelNetManager 2022-01-07 23:23:03 -05:00
Anton Franzluebbers 7e90b6d8cc removed dissonance integration 2022-01-07 19:54:58 -05:00
Anton Franzluebbers 20607ac1b5 fixed group messages, fixed some errors with players leaving 2022-01-07 19:20:21 -05:00
Anton Franzluebbers c3e3169982 idk even stuff 2022-01-07 15:57:09 -05:00
Anton Franzluebbers ca96e555b2 big reorganization to make NetworkObjects pass messages on to NetworkComponent, which do the actual syncing. Removed the need for a Player gameobject, added a ownershipLocked option for possible player objects, simplified instantiation process - but it doesn't seem to work all the time 2022-01-07 02:33:10 -05:00