using System.Linq; using UnityEngine; using UnityEngine.UI; using VelNet.Voice; namespace VelNet { public class MicrophoneSelection : MonoBehaviour { public Dropdown microphones; public VelVoice velVoice; private void Start() { #if !UNITY_WEBGL && !UNITY_EDITOR microphones.AddOptions(Microphone.devices.ToList()); #endif } public void HandleMicrophoneSelection() { #if !UNITY_WEBGL && !UNITY_EDITOR velVoice.StartMicrophone(microphones.options[microphones.value].text); #endif } } }