using UnityEngine; namespace VelNet { public static class VelNetLogger { public static void Info(string message, Object context = null) { if (VelNetManager.instance != null && VelNetManager.instance.debugMessages) { Debug.Log($"[VelNet] {message}", context); } } public static void Error(string message, Object context = null) { Debug.LogError($"[VelNet] {message}", context); } } }