/* Copyright (C) 2014 DaikonForge */ namespace DaikonForge.VoIP { using UnityEngine; public class TestLocalVoiceController : VoiceControllerBase { public float PacketLoss = 0.1f; protected override void OnAudioDataEncoded( VoicePacketWrapper encodedFrame ) { if( Random.Range( 0f, 1f ) <= PacketLoss ) { return; } ReceiveAudioData( encodedFrame ); } public override bool IsLocal { get { return true; } } } }