using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Text; using System; public class NetworkPlayer : MonoBehaviour { public int userid; public string username; public string dissonanceID; public string room; public NetworkManager manager; Vector3 networkPosition; bool buffering = false; public List toSend = new List(); public bool isLocal = false; int lastSample = 0; int lastPlayTime = 0; int totalbuffered = 0; int totalPlayed = 0; uint lastAudioId = 0; // Start is called before the first frame update public Dissonance.VelCommsNetwork commsNetwork; bool isSpeaking = false; void Start() { if (manager.userid == userid) //this is me, I send updates { StartCoroutine(syncTransformCoroutine()); } } // Update is called once per frame void Update() { if (userid != manager.userid) //not me, I move to wherever I should { transform.position = Vector3.Lerp(transform.position, networkPosition, .1f); } else { float h = Input.GetAxis("Horizontal"); float v = Input.GetAxis("Vertical"); Vector3 delta = h * Vector3.right + v * Vector3.up; transform.position = transform.position + delta * Time.deltaTime; //if we're not speaking, and the comms say we are, send a speaking event, which will be received on other network players and sent to their comms accordingly if(commsNetwork.comms.FindPlayer(dissonanceID).IsSpeaking != isSpeaking) { isSpeaking = !isSpeaking; manager.sendTo(0, "4," + (isSpeaking?1:0) + ";"); if (!isSpeaking) { lastAudioId = 0; } } } } IEnumerator syncTransformCoroutine() { while (true) { manager.sendTo(0, "1," + transform.position.x + "," + transform.position.y + "," + transform.position.z + ";"); yield return new WaitForSeconds(.1f); } } public void handleMessage(NetworkManager.Message m) { //we need to parse the message //types of messages string[] messages = m.text.Split(';'); //messages are split by ; for(int i = 0; i < messages.Length; i++) { //individual message parameters separated by comma string[] sections = messages[i].Split(','); switch (sections[0]) { case "1": //update transform of self { float x = float.Parse(sections[1]); float y = float.Parse(sections[2]); float z = float.Parse(sections[3]); networkPosition = new Vector3(x, y, z); break; } case "2": //audio data { if (isSpeaking) { byte[] data = Convert.FromBase64String(sections[1]); uint sequenceNumber = uint.Parse(sections[2]); commsNetwork.voiceReceived(dissonanceID, data, sequenceNumber); } break; } case "3": //dissonance id { if (dissonanceID == "") { dissonanceID = sections[1]; //tell the comms network that this player joined the channel commsNetwork.playerJoined(dissonanceID); } break; } case "4": //speaking state { if(sections[1] == "0") { commsNetwork.playerStoppedSpeaking(dissonanceID); isSpeaking = false; } else { commsNetwork.playerStartedSpeaking(dissonanceID); isSpeaking = true; } break; } } } } public void sendAudioData(ArraySegment data) { string b64_data = Convert.ToBase64String(data.Array,data.Offset,data.Count); manager.sendTo(0, "2,"+b64_data + ","+ (lastAudioId++) +";"); } public void setDissonanceID(string id) { dissonanceID = id; manager.sendTo(0, "3," + id+";"); } }