using UnityEngine; using VelNet; public class test : MonoBehaviour { // Start is called before the first frame update private void Start() { VelNetManager.OnJoinedRoom += roomName => { Debug.Log("VelNet room joined!!!!!: " + roomName); //VelNetManager.GetRoomData(roomName); byte[] testpacekt = new[] { (byte)244 }; VelNetManager.SendCustomMessage(testpacekt, true, true, false); }; VelNetManager.CustomMessageReceived += (senderId, dataWithCategory) => { //customPacketReceived(senderId, dataWithCategory); if (dataWithCategory[0] == (byte)244) { Debug.Log("received test packet"); return; } ; }; } // Update is called once per frame void Update() { } }