using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMan : MonoBehaviour { //TODO: communicate tracking space? public VelNetSyncHand leftHand; public VelNetSyncHand rightHand; public Transform head; public Transform trackedHead; public Transform leftHandAnchor; public Transform trackedLeftHandAnchor; public Transform rightHandAnchor; public Transform trackedRightHandAnchor; private void Update() { if(trackedHead) //must be mine { head.position = trackedHead.position; head.rotation = trackedHead.rotation; } if(trackedLeftHandAnchor) { leftHandAnchor.position = trackedLeftHandAnchor.position; leftHandAnchor.rotation = trackedLeftHandAnchor.rotation; } if (trackedRightHandAnchor) { rightHandAnchor.position = trackedRightHandAnchor.position; rightHandAnchor.rotation = trackedRightHandAnchor.rotation; } } }