using UnityEngine;
namespace VelNetUnity
{
///
/// This is a base class for all objects that a player can instantiated/owned
///
public abstract class NetworkObject : MonoBehaviour
{
public NetworkPlayer owner;
///
/// This is forged from the combination of the creator's id (-1 in the case of a scene object) and an object id, so it's always unique for a room
///
public string networkId;
///
/// This may be empty if it's not a prefab (scene object)
///
public string prefabName;
public bool isSceneObject;
public abstract void HandleMessage(string identifier, byte[] message);
}
}