using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using VelNet; public class RPCTest : NetworkComponent { private void Update() { if (Input.GetKeyDown(KeyCode.R)) { SendRPC(nameof(TestRPC), true); } } private void TestRPC() { Debug.Log("RPC RECEIVED!"); } public override void ReceiveBytes(byte[] message) { Debug.Log("WOW. BYTES"); } }