using UnityEngine; using VelNet; namespace VelNetExample { public class CustomMessageTest : MonoBehaviour { private void Start() { VelNetManager.OnJoinedRoom += _ => { byte[] testPacket = { 244 }; VelNetManager.SendCustomMessage(testPacket, true, true, false); }; VelNetManager.CustomMessageReceived += (senderId, dataWithCategory) => { if (dataWithCategory[0] == 244) { Debug.Log($"Received test packet from {senderId}"); } }; } } }