using System.IO; using UnityEngine.UI; using VelNet; namespace VelNetExample { public class SyncedTextbox : NetworkSerializedObjectStream { public InputField text; protected override void SendState(BinaryWriter binaryWriter) { binaryWriter.Write(text.text); } protected override void ReceiveState(BinaryReader binaryReader) { text.text = binaryReader.ReadString(); } public void TakeOwnership() { networkObject.TakeOwnership(); } } }