using UnityEngine; using VelNet; using VelNet.Voice; public class GameManager : MonoBehaviour { public GameObject playerPrefab; public VelVoice velVoice; private void Start() { VelNetManager.OnLoggedIn += () => VelNetManager.JoinRoom("BasicExample"); VelNetManager.OnJoinedRoom += _ => { VelNetManager.NetworkInstantiate(playerPrefab.name); }; } }