# VelNet VelNet is an easy-to-use networking library for Unity. VelNet is architected similar to [Photon PUN](https://doc.photonengine.com/pun/current/getting-started/pun-intro), with a single server that acts as a relay for information sent by all clients. VelNet consists of two main parts, [VelNet Server](/server) and [VelNetUnity](/client). ## Installation 1. Set up the [server](/server), or use the default server at `velnet-example.ugavel.com` - Install the UPM package in Unity: === "**Option 1:** Add the VEL package registry" ![Scoped registry example](/assets/screenshots/scoped_registry.png){ align=right } Using the scoped registry allows you to easily install a specific version of the package by using the Version History tab. - In Unity, go to `Edit->Project Settings...->Package Manager` - Under "Scoped Registries" click the + icon - Add the following details, then click Apply - Name: `VEL` - URL: `https://npm.ugavel.com` - Scope(s): `edu.uga.engr.vel` - Install the package: - In the package manager, select `My Registries` from the dropdown - Install the `VelNet` package. === "**Option 2:** Add the package by git url" 1. Open the Package Manager in Unity with `Window->Package Manager` - Add the local package: - `+`->`Add package from git URL...` - Select the path to `https://github.com/velaboratory/VelNetUnity#upm` To update the package, click the `Update` button in the Package Manager, or delete the `packages-lock.json` file. === "**Option 3:** Add the package locally" 1. Clone the repository on your computer: `git clone git@github.com:velaboratory/VelNetUnity.git` - Open the Package Manager in Unity with `Window->Package Manager` - Add the local package: - `+`->`Add package from disk...` - Select the path to `VelNetUnity/TestVelGameServer/Packages/VelNetUnity/package.json` To update the package, use `git pull` in the VelNetUnity folder. Then check out the [samples](client/samples), or follow the [quick start](/client/quick-start).