14 lines
369 B
C#
14 lines
369 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// This makes serialization somewhat uniform
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/// </summary>
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public interface NetworkSyncable
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{
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public byte[] getSyncMessage(); //local owner asks for this and sends it periodically
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public void handleSyncMessage(byte[] message); //remote owner will call this
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}
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