VelNet-Unity/server.py

64 lines
1.9 KiB
Python

import socket
import selectors
import types
sel = selectors.DefaultSelector()
host = '127.0.0.1'
port = 80
lsock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
lsock.bind((host, port))
lsock.listen()
print('listening on', (host, port))
lsock.setblocking(False)
sel.register(lsock, selectors.EVENT_READ, data=None)
clients = []
def accept_wrapper(sock):
conn, addr = sock.accept() # Should be ready to read
print('accepted connection from', addr)
conn.setblocking(False)
client = types.SimpleNamespace(addr=addr, inb='', outb='')
events = selectors.EVENT_READ | selectors.EVENT_WRITE
sel.register(conn, events, data=client)
clients.append(client)
def service_connection(key, mask):
sock = key.fileobj
data = key.data
if mask & selectors.EVENT_READ:
recv_data = sock.recv(1024) # Should be ready to read
if recv_data:
m = recv_data.decode("utf-8")
messages = m.split("\n")
if len(messages) > 1:
messages[0]= data.inb + messages[0]
data.inb = ""
for message in messages[:-1]:
#send to other clients
for client in clients:
if client.addr != data.addr:
client.outb += message + "\n"
data.inb += messages[-1]
else:
print('closing connection to', data.addr)
sel.unregister(sock)
sock.close()
if mask & selectors.EVENT_WRITE:
if data.outb:
print('echoing', data.outb, 'to', data.addr)
sent = sock.send(data.outb.encode('utf-8')) # Should be ready to write
data.outb = data.outb[sent:]
while True:
events = sel.select(timeout=None)
for key, mask in events:
if key.data is None:
accept_wrapper(key.fileobj)
else:
service_connection(key, mask)