VelNet-Unity/TestVelGameServer/Packages/VelNetUnity/Samples~/ExampleVelVoice/Scripts/CustomMessageTest.cs

22 lines
441 B
C#

using UnityEngine;
using VelNet;
public class CustomMessageTest : MonoBehaviour
{
private void Start()
{
VelNetManager.OnJoinedRoom += _ =>
{
byte[] testPacket = { 244 };
VelNetManager.SendCustomMessage(testPacket, true, true, false);
};
VelNetManager.CustomMessageReceived += (senderId, dataWithCategory) =>
{
if (dataWithCategory[0] == 244)
{
Debug.Log($"Received test packet from {senderId}");
}
};
}
}