44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System.IO;
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using UnityEngine;
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namespace VelNet
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{
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/// <summary>
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/// A simple class that will sync the position and rotation of a network object
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/// </summary>
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[AddComponentMenu("VelNet/VelNet Sync Transform")]
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public class SyncTransform : NetworkSerializedObject
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{
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public Vector3 targetPosition;
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public Quaternion targetRotation;
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public float smoothness = .1f;
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protected override byte[] SendState()
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{
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using MemoryStream mem = new MemoryStream();
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using BinaryWriter writer = new BinaryWriter(mem);
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writer.Write(transform.position);
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writer.Write(transform.rotation);
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return mem.ToArray();
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}
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protected override void ReceiveState(byte[] message)
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{
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using MemoryStream mem = new MemoryStream(message);
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using BinaryReader reader = new BinaryReader(mem);
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targetPosition = reader.ReadVector3();
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targetRotation = reader.ReadQuaternion();
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}
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private void Update()
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{
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if (IsMine) return;
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transform.position = Vector3.Lerp(transform.position, targetPosition, 1 / smoothness / serializationRateHz);
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transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, 1 / smoothness / serializationRateHz);
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}
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}
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} |