69 lines
1.2 KiB
C#
69 lines
1.2 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using VelNet.Voice;
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namespace VelNet
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{
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public class NetworkGUI : MonoBehaviour
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{
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public InputField userInput;
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public InputField sendInput;
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public InputField roomInput;
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public Text messages;
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public List<string> messageBuffer;
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public Dropdown microphones;
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public VelVoice velVoice;
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// Start is called before the first frame update
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private void Start()
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{
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microphones.AddOptions(new List<string>(Microphone.devices));
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HandleMicrophoneSelection();
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}
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public void HandleLogin()
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{
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if (userInput.text != "")
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{
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VelNetManager.Login(userInput.text, SystemInfo.deviceUniqueIdentifier);
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}
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}
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public void HandleGetRooms()
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{
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if (VelNetManager.instance.connected)
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{
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VelNetManager.GetRooms();
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}
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}
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public void GetRoomData()
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{
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if (VelNetManager.IsConnected)
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{
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VelNetManager.GetRoomData(VelNetManager.Room);
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}
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}
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public void HandleJoin()
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{
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if (roomInput.text != "")
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{
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VelNetManager.JoinRoom(roomInput.text);
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}
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}
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public void HandleLeave()
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{
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VelNetManager.LeaveRoom();
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}
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public void HandleMicrophoneSelection()
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{
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velVoice.StartMicrophone(microphones.options[microphones.value].text);
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}
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}
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} |