VelNet-Unity/Samples/FullExample/Scripts
Anton Franzluebbers 34ef979d2a jitter testing, avoid microphone for webgl build, dashboard ci 2023-08-05 14:57:46 -04:00
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CustomMessageTest.cs updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push 2022-12-20 23:12:15 -05:00
CustomMessageTest.cs.meta updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push 2022-12-20 23:12:15 -05:00
GameManager.cs updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push 2022-12-20 23:12:15 -05:00
GameManager.cs.meta updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push 2022-12-20 23:12:15 -05:00
MouseDragger.cs updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push 2022-12-20 23:12:15 -05:00
MouseDragger.cs.meta updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push 2022-12-20 23:12:15 -05:00
NetworkGUI.cs jitter testing, avoid microphone for webgl build, dashboard ci 2023-08-05 14:57:46 -04:00
NetworkGUI.cs.meta updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push 2022-12-20 23:12:15 -05:00
PlayerController.cs added takeownership editor button, improved samples, add IPackState interface to serialization scripts 2023-08-03 13:07:40 -04:00
PlayerController.cs.meta updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push 2022-12-20 23:12:15 -05:00
RPCTest.cs updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push 2022-12-20 23:12:15 -05:00
RPCTest.cs.meta updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push 2022-12-20 23:12:15 -05:00
SyncedCustomObj.cs added takeownership editor button, improved samples, add IPackState interface to serialization scripts 2023-08-03 13:07:40 -04:00
SyncedCustomObj.cs.meta added takeownership editor button, improved samples, add IPackState interface to serialization scripts 2023-08-03 13:07:40 -04:00
SyncedTextbox.cs updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push 2022-12-20 23:12:15 -05:00
SyncedTextbox.cs.meta updated samples with minimal example, velvoice example, and full example; fixed prefabs not saving with button for finding componenents, change samples directories to be visible in testing project and renamed on push 2022-12-20 23:12:15 -05:00