VelNet-Unity/Samples~/Example
Anton Franzluebbers 37d818b5e2 more simplification and documentation, added networkserializedobject with fixed serialization rate and ez callbacks 2022-01-06 20:04:05 -05:00
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NetworkGUI.cs some more cleanup and documentation, split dissonance player into its own componenent for simple adding, added some binarywriter extensions 2022-01-06 17:58:20 -05:00
NetworkGUI.cs.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00
PlayerController.cs some more cleanup and documentation, split dissonance player into its own componenent for simple adding, added some binarywriter extensions 2022-01-06 17:58:20 -05:00
PlayerController.cs.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00
PlayerPrefab.prefab more simplification and documentation, added networkserializedobject with fixed serialization rate and ez callbacks 2022-01-06 20:04:05 -05:00
PlayerPrefab.prefab.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00
TestNetworkedGameObject.prefab reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00
TestNetworkedGameObject.prefab.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00
test.unity some more cleanup and documentation, split dissonance player into its own componenent for simple adding, added some binarywriter extensions 2022-01-06 17:58:20 -05:00
test.unity.meta reorganized into a package, added a namespace, added an assemblydefinition, attempt at ci for upm branch creation 2022-01-06 16:02:50 -05:00